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EVEREST IST - 2002 - 00185 : D23 : final report
Deliverable pĂşblic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
Quality of service optimization of multimedia traffic in mobile networks
Mobile communication systems have continued to evolve beyond the currently deployed Third
Generation (3G) systems with the main goal of providing higher capacity. Systems beyond 3G
are expected to cater for a wide variety of services such as speech, data, image transmission,
video, as well as multimedia services consisting of a combination of these. With the air interface
being the bottleneck in mobile networks, recent enhancing technologies such as the High Speed
Downlink Packet Access (HSDPA), incorporate major changes to the radio access segment of
3G Universal Mobile Telecommunications System (UMTS). HSDPA introduces new features
such as fast link adaptation mechanisms, fast packet scheduling, and physical layer retransmissions
in the base stations, necessitating buffering of data at the air interface which presents a
bottleneck to end-to-end communication. Hence, in order to provide end-to-end Quality of
Service (QoS) guarantees to multimedia services in wireless networks such as HSDPA, efficient
buffer management schemes are required at the air interface.
The main objective of this thesis is to propose and evaluate solutions that will address the
QoS optimization of multimedia traffic at the radio link interface of HSDPA systems. In the
thesis, a novel queuing system known as the Time-Space Priority (TSP) scheme is proposed for
multimedia traffic QoS control. TSP provides customized preferential treatment to the constituent
flows in the multimedia traffic to suit their diverse QoS requirements. With TSP queuing, the
real-time component of the multimedia traffic, being delay sensitive and loss tolerant, is given
transmission priority; while the non-real-time component, being loss sensitive and delay tolerant,
enjoys space priority. Hence, based on the TSP queuing paradigm, new buffer managementalgorithms are designed for joint QoS control of the diverse components in a multimedia session
of the same HSDPA user. In the thesis, a TSP based buffer management algorithm known as the
Enhanced Time Space Priority (E-TSP) is proposed for HSDPA. E-TSP incorporates flow
control mechanisms to mitigate congestion in the air interface buffer of a user with multimedia
session comprising real-time and non-real-time flows. Thus, E-TSP is designed to provide
efficient network and radio resource utilization to improve end-to-end multimedia traffic
performance. In order to allow real-time optimization of the QoS control between the real-time
and non-real-time flows of the HSDPA multimedia session, another TSP based buffer management
algorithm known as the Dynamic Time Space Priority (D-TSP) is proposed. D-TSP
incorporates dynamic priority switching between the real-time and non-real-time flows. D-TSP
is designed to allow optimum QoS trade-off between the flows whilst still guaranteeing the
stringent real-time component’s QoS requirements. The thesis presents results of extensive
performance studies undertaken via analytical modelling and dynamic network-level HSDPA
simulations demonstrating the effectiveness of the proposed TSP queuing system and the TSP
based buffer management schemes
Telecommunications Networks
This book guides readers through the basics of rapidly emerging networks to more advanced concepts and future expectations of Telecommunications Networks. It identifies and examines the most pressing research issues in Telecommunications and it contains chapters written by leading researchers, academics and industry professionals. Telecommunications Networks - Current Status and Future Trends covers surveys of recent publications that investigate key areas of interest such as: IMS, eTOM, 3G/4G, optimization problems, modeling, simulation, quality of service, etc. This book, that is suitable for both PhD and master students, is organized into six sections: New Generation Networks, Quality of Services, Sensor Networks, Telecommunications, Traffic Engineering and Routing
Optimizing IETF multimedia signaling protocols and architectures in 3GPP networks : an evolutionary approach
Signaling in Next Generation IP-based networks heavily relies in the family of multimedia signaling protocols defined by IETF. Two of these signaling protocols are RTSP and SIP, which are text-based, client-server, request-response signaling protocols aimed at enabling multimedia sessions over IP networks. RTSP was conceived to set up streaming sessions from a Content / Streaming Server to a Streaming Client, while SIP was conceived to set up media (e.g.: voice, video, chat, file sharing, …) sessions among users. However, their scope has evolved and expanded over time to cover virtually any type of content and media session.
As mobile networks progressively evolved towards an IP-only (All-IP) concept, particularly in 4G and 5G networks, 3GPP had to select IP-based signaling protocols for core mobile services, as opposed to traditional SS7-based protocols used in the circuit-switched domain in use in 2G and 3G networks. In that context, rather than reinventing the wheel, 3GPP decided to leverage Internet protocols and the work carried on by the IETF. Hence, it was not surprise that when 3GPP defined the so-called Packet-switched Streaming Service (PSS) for real-time continuous media delivery, it selected RTSP as its signaling protocol and, more importantly, SIP was eventually selected as the core signaling protocol for all multimedia core services in the mobile (All-)IP domain. This 3GPP decision to use off-the-shelf IETF-standardized signaling protocols has been a key cornerstone for the future of All-IP fixed / mobile networks convergence and Next Generation Networks (NGN) in general.
In this context, the main goal of our work has been analyzing how such general purpose IP multimedia signaling protocols are deployed and behave over 3GPP mobile networks. Effectively, usage of IP protocols is key to enable cross-vendor interoperability. On the other hand, due to the specific nature of the mobile domain, there are scenarios where it might be possible to leverage some additional “context” to enhance the performance of such protocols in the particular case of mobile networks.
With this idea in mind, the bulk of this thesis work has consisted on analyzing and optimizing the performance of SIP and RTSP multimedia signaling protocols and defining optimized deployment architectures, with particular focus on the 3GPP PSS and the 3GPP Mission Critical Push-to-Talk (MCPTT) service. This work was preceded by a detailed analysis work of the performance of underlying IP, UDP and TCP protocol performance over 3GPP networks, which provided the best baseline for the future work around IP multimedia signaling protocols.
Our contributions include the proposal of new optimizations to enhance multimedia streaming session setup procedures, detailed analysis and optimizations of a SIP-based Presence service and, finally, the definition of new use cases and optimized deployment architectures for the 3GPP MCPTT service. All this work has been published in the form of one book, three papers published in JCR cited International Journals, 5 articles published in International Conferences, one paper published in a National Conference and one awarded patent.
This thesis work provides a detailed description of all contributions plus a comprehensive overview of their context, the guiding principles beneath all contributions, their applicability to different network deployment technologies (from 2.5G to 5G), a detailed overview of the related OMA and 3GPP architectures, services and design principles. Last but not least, the potential evolution of this research work into the 5G domain is also outlined as well.Els mecanismes de SenyalitzaciĂł en xarxes de nova generaciĂł es fonamenten en protocols de senyalitzaciĂł definits per IETF. En particular, SIP i RTSP sĂłn dos protocols extensibles basats en missatges de text i paradigma peticiĂł-resposta. RTSP va ser concebut per a establir sessions de streaming de continguts, mentre SIP va ser creat inicialment per a facilitar l’establiment de sessions multimèdia (veu, vĂdeo, xat, comparticiĂł) entre usuaris. Tot i aixĂ, el seu Ă mbit d’aplicaciĂł s’ha anat expandint i evolucionant fins a cobrir virtualment qualsevol tipus de contingut i sessiĂł multimèdia. A mesura que les xarxes mòbils han anat evolucionant cap a un paradigma “All-IP”, particularment en xarxes 4G i 5G, 3GPP va seleccionar els protocols i arquitectures destinats a gestionar la senyalitzaciĂł dels serveis mòbils presents i futurs. En un moment determinat 3GPP decideix que, a diferència dels sistemes 2G i 3G que fan servir protocols basats en SS7, els sistemes de nova generaciĂł farien servir protocols estandarditzats per IETF. Quan 3GPP va començar a estandarditzar el servei de Streaming sobre xarxes mòbils PSS (Packet-switched Streaming Service) va escollir el protocol RTSP com a mecanisme de senyalitzaciĂł. Encara mĂ©s significatiu, el protocol SIP va ser escollit com a mecanisme de senyalitzaciĂł per a IMS (IP Multimedia Subsystem), l’arquitectura de nova generaciĂł que substituirĂ la xarxa telefònica tradicional i permetrĂ el desplegament de nous serveis multimèdia. La decisiĂł per part de 3GPP de seleccionar protocols estĂ ndards definits per IETF ha representat una fita cabdal per a la convergència del sistemes All-IP fixes i mòbils, i per al desenvolupament de xarxes NGN (Next Generation Networks) en general. En aquest context, el nostre objectiu inicial ha estat analitzar com aquests protocols de senyalitzaciĂł multimèdia, dissenyats per a xarxes IP genèriques, es comporten sobre xarxes mòbils 3GPP. Efectivament, l’ús de protocols IP Ă©s fonamental de cara a facilitar la interoperabilitat de solucions diferents. Per altra banda, hi ha escenaris a on Ă©s possible aprofitar informaciĂł de “context” addicional per a millorar el comportament d’aquests protocols en al cas particular de xarxes mòbils. El cos principal del treball de la tesi ha consistit en l’anĂ lisi i optimitzaciĂł del rendiment dels protocols de senyalitzaciĂł multimèdia SIP i RTSP, i la definiciĂł d’arquitectures de desplegament, amb èmfasi en els serveis 3GPP PSS i 3GPP Mission Critical Push-to-Talk (MCPTT). Aquest treball ha estat precedit per una feina d’anĂ lisi detallada del comportament dels protocols IP, TCP i UDP sobre xarxes 3GPP, que va proporcionar els fonaments adequats per a la posterior tasca d’anĂ lisi de protocols de senyalitzaciĂł sobre xarxes mòbils. Les contribucions inclouen la proposta de noves optimitzacions per a millorar els procediments d’establiment de sessions de streaming multimèdia, l’anĂ lisi detallat i optimitzaciĂł del servei de Presència basat en SIP i la definiciĂł de nous casos d’ús i exemples de desplegament d’arquitectures optimitzades per al servei 3GPP MCPTT. Aquestes contribucions ha quedat reflectides en un llibre, tres articles publicats en Revistes Internacionals amb Ăndex JCR, 5 articles publicats en Conferències Internacionals, un article publicat en CongrĂ©s Nacional i l’adjudicaciĂł d’una patent. La tesi proporciona una descripciĂł detallada de totes les contribucions, aixĂ com un exhaustiu repĂ s del seu context, dels principis fonamentals subjacents a totes les contribucions, la seva aplicabilitat a diferents tipus de desplegaments de xarxa (des de 2.5G a 5G), aixĂ una presentaciĂł detallada de les arquitectures associades definides per organismes com OMA o 3GPP. Finalment tambĂ© es presenta l’evoluciĂł potencial de la tasca de recerca cap a sistemes 5G.Postprint (published version
Life is short. The impact of power states on base station lifetime
We study the impact of power state transitions on the lifetime of base stations (BSs) in mobile networks. In particular, we propose a model to estimate the lifetime decrease/increase as a consequence of the application of power state changes. The model takes into account both hardware (HW) parameters, which depend on the materials used to build the device, and power state parameters, that instead depend on how and when power state transitions take place. More in depth, we consider the impact of different power states when a BS is active, and one sleep mode state when a BS is powered off. When a BS reduces the power consumption, its lifetime tends to increase. However, when a BS changes the power state, its lifetime tends to be decreased. Thus, there is a tradeoff between these two effects. Our results, obtained over universal mobile telecommunication system (UMTS) and long term evolution (LTE) case studies, indicate the need of a careful management of the power state transitions in order to not deteriorate the BS lifetime, and consequently to not increase the associated reparation/replacement costs
A Seamless Vertical Handoff Protocol for Enhancing the Performance of Data Services in Integrated UMTS/WLAN Network
The Next Generation Wireless Network (NGWN) is speculated to be a unified network composed of several existing wireless access networks such as Wireless Local Area Network (WLAN), Global System for Mobile (GSM), Universal Mobile Telecommunications System (UMTS), Worldwide Interoperability for Microwave Access (WiMAX), and satellite network etc
SCALABLE AND EFFICIENT VERTICAL HANDOVER DECISION ALGORITHMS IN VEHICULAR NETWORK CONTEXTS
A finales de los años noventa, y al comienzo del nuevo milenio, las redes inalámbricas han evolucionado bastante, pasando de ser sĂłlo una tecnologĂa prometedora para convertirse en un requisito para las actividades cotidianas en las sociedades desarrolladas. La infraestructura de transporte tambiĂ©n ha evolucionado, ofreciendo comunicaciĂłn a bordo para mejorar la seguridad vial y el acceso a contenidos de informaciĂłn y entretenimiento.
Los requisitos de los usuarios finales se han hecho dependientes de la tecnologĂa, lo que significa que sus necesidades de conectividad han aumentado debido a los diversos requisitos de las aplicaciones que se ejecutan en sus dispositivos mĂłviles, tales como tabletas, telĂ©fonos inteligentes, ordenadores portátiles o incluso ordenadores de abordo (On-Board Units (OBUs)) dentro de los vehĂculos. Para cumplir con dichos requisitos de conectividad, y teniendo en cuenta las diferentes redes inalámbricas disponibles, es necesario adoptar tĂ©cnicas de Vertical Handover (VHO) para cambiar de red de forma transparente y sin necesidad de intervenciĂłn del usuario.
El objetivo de esta tesis es desarrollar algoritmos de decisión (Vertical Handover Decision Algorithms (VHDAs)) eficientes y escalables, optimizados para el contexto de las redes vehiculares. En ese sentido se ha propuesto, desarrollado y probado diferentes algoritmos de decisión basados en la infraestructura disponible en las actuales, y probablemente en las futuras, redes inalámbricas y redes vehiculares. Para ello se han combinado diferentes técnicas, métodos computacionales y modelos matemáticos, con el fin de garantizar una conectividad apropiada, y realizando el handover hacia las redes más adecuadas de manera a cumplir tanto con los requisitos de los usuarios como los requisitos de las aplicaciones.
Con el fin de evaluar el contexto, se han utilizado diferentes herramientas para obtener información variada, como la disponibilidad de la red, el estado de la red, la geolocalizaciónMárquez Barja, JM. (2012). SCALABLE AND EFFICIENT VERTICAL HANDOVER DECISION ALGORITHMS IN VEHICULAR NETWORK CONTEXTS [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/17869Palanci
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