884 research outputs found

    Mapping cyberspace: visualising, analysing and exploring virtual worlds

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    In the past years, with the development of computer networks such as the Internet and world wide web (WWW), cyberspace has been increasingly studied by researchers in various disciplines such as computer sciences, sociology, geography, and cartography as well. Cyberspace is mainly rooted in two computer technologies: network and virtual reality. Cybermaps, as special maps for cyberspace, have been used as a tool for understanding various aspects of cyberspace. As recognised, cyberspace as a virtual space can be distinguished from the earth we live on in many ways. Because of these distinctions, mapping it implies a big challenge for cartographers with their long tradition of mapping things in clear ways. This paper, by comparing it to traditional maps, addresses various cybermap issues such as visualising, analysing and exploring cyberspace from different aspects

    Introduction:Diagrams beyond mere tools

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    This special issue moves beyond an understanding of diagrams as mere inscriptions of objects and processes, proposing instead to re-evaluate diagrammatic reasoning as the work that is carried out with, on, and beyond diagrams. The introduction presents this issueโ€™s focus on โ€˜working with diagramsโ€™ in a way that goes beyond semiotic, cognitive, epistemic, or symbolic readings of diagrams. It discusses recent research on diagrams and diagrammatic reasoning across disciplines and approaches diagrams as suspended between imagination and perceptionโ€”as objects with which work is done and as objects that do work. Contributions to this issue probe diagrams for the work they do in the development of disciplinary theories, investigate their reworking of questions of time and scale, and ask how some diagrams work across fields and disciplines. Other authors shift the perspective to their own work with diagrams, reflecting on the practice and performative nature of diagrammatic reasoning in their respective fields and disciplines

    ํŠธ๋ฆฌ ๊ตฌ์กฐ๋ฅผ ์ด์šฉํ•œ 3์ฐจ์› ๊ณต๊ฐ„ ๋‚ด ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™” ์—ฐ๊ตฌ

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ)-- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ๋ฏธ์ˆ ๋Œ€ํ•™ ๋””์ž์ธํ•™๋ถ€ ๋””์ž์ธ์ „๊ณต, 2019. 2. ๊น€์ˆ˜์ •.Speculative visualization combines both data visualization methods and aesthetics to draw attention to specific social, political and environmental issues. The speculative data visualization project proposed in this work explores electronic waste trade and the environmental performance of various nations. Illegal trading of electronic waste without proper disposal and recycling measures has a severe impact on both human health and the environment. This trade can be represented as a network data structure. The overall environmental health and ecosystem vitality of those trading countries, represented by their Environmental Performance Index (EPI), can also give greater insight into this issue. This EPI data has a hierarchical structure. This work explores methods to visualize these two data sets simultaneously in a manner that allows for analytical exploration of the data while communicating its underlying meaning. This project-based design research specifically focuses on visualizing hierarchical datasets with a node-link type tree structure and suggests a novel data visualization method, called the data garden, to visualize these hierarchical datasets within a spatial network. This draws inspiration from networks found between trees in nature. This is applied to the illegal e-waste trade and environmental datasets to provoke discussion, provide a holistic understanding and improve the peoples awareness on these issues. This uses both analytical data visualization techniques, along with a more aesthetic approach. The data garden approach is used to create a 3D interactive data visualization that users can use to navigate and explore the data in a meaningful way while also providing an emotional connection to the subject. This is due to the ability of the data garden approach to accurately show the underlying data while also closely mimicking natural structures. The visualization project intends to encourage creative professionals to create both visually appealing and thought-provoking data visualizations on significant issues that can reach a mass audience and improve awareness of citizens. Additionally, this design research intends to cause further discussion on the role of aesthetics and creative practices in data visualizations.์‚ฌ๋ณ€์  ์‹œ๊ฐํ™”(speculative visualization)๋Š” ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™” ๋ฐฉ๋ฒ•๊ณผ ๋ฏธํ•™์„ ๊ฒฐํ•ฉํ•˜์—ฌ ํŠน์ •ํ•œ ์‚ฌํšŒ, ์ •์น˜ ๋ฐ ํ™˜๊ฒฝ ๋ฌธ์ œ์— ๊ด€์‹ฌ์„ ์œ ๋„ํ•˜๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค. ์ œ์•ˆํ•œ ์‚ฌ๋ณ€์  ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™” ํ”„๋กœ์ ํŠธ๋ฅผ ํ†ตํ•ด ๋‹ค์–‘ํ•œ ๊ตญ๊ฐ€์˜ ์ „์ž ํ๊ธฐ๋ฌผ ๊ฑฐ๋ž˜์™€ ํ™˜๊ฒฝ ์„ฑ๊ณผ๋ฅผ ์‚ดํŽด๋ด…๋‹ˆ๋‹ค. ์ ์ ˆํ•œ ์ฒ˜๋ฆฌ์™€ ์žฌํ™œ์šฉ ์กฐ์น˜๊ฐ€ ์ด๋ค„์ง€์ง€ ์•Š์€ ์ „์žํ๊ธฐ๋ฌผ์˜ ๋ถˆ๋ฒ• ๊ฑฐ๋ž˜๋Š” ํ™˜๊ฒฝ๊ณผ ์ธ๊ฐ„์— ์‹ฌ๊ฐํ•œ ์˜ํ–ฅ์„ ๋ฏธ์นฉ๋‹ˆ๋‹ค. ์ด ๊ฑฐ๋ž˜๋Š” ๋„คํŠธ์›Œํฌ ๋ฐ์ดํ„ฐ ๊ตฌ์กฐ๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ํ™˜๊ฒฝ์„ฑ๊ณผ์ง€์ˆ˜(EPI)๋ฅผ ํ†ตํ•ด ์ด ๊ฑฐ๋ž˜์— ์ฐธ์—ฌํ•˜๋Š” ๊ตญ๊ฐ€๋“ค์˜ ์ „๋ฐ˜์ ์ธ ํ™˜๊ฒฝ ๋ณด๊ฑด๊ณผ ์ƒํƒœ๊ณ„ ํ™œ๋ ฅ์„ ์‚ดํŽด๋ณด๋Š” ๊ฒƒ์€ ์ด ๋ฌธ์ œ์— ๋” ๊นŠ์€ ํ†ต์ฐฐ๋ ฅ์„ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด ํ™˜๊ฒฝ์„ฑ๊ณผ์ง€์ˆ˜๋Š” ๊ณ„์ธต ๊ตฌ์กฐ๋กœ ๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค. ์ด ์—ฐ๊ตฌ๋Š” ๋ฐ์ดํ„ฐ๋ฅผ ๋ถ„์„์ ์œผ๋กœ ํƒ๊ตฌํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ํ†ตํ•ด ๋‘ ๊ฐ€์ง€ ๋ฐ์ดํ„ฐ๋ฅผ ๋™์‹œ์— ์‹œ๊ฐํ™”ํ•˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด ํ‘œ๋ฉด์— ๋“œ๋Ÿฌ๋‚˜์ง€ ์•Š๋Š” ๋ฐ์ดํ„ฐ์˜ ์˜๋ฏธ๋ฅผ ์ „๋‹ฌํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ํƒ๊ตฌํ•ฉ๋‹ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ํ”„๋กœ์ ํŠธ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜๋Š” ๋””์ž์ธ ์—ฐ๊ตฌ๋กœ, ๋…ธ๋“œ ๋งํฌ ์œ ํ˜• ํŠธ๋ฆฌ ๊ตฌ์กฐ๋ฅผ ํ†ตํ•ด ๊ณ„์ธต์  ๋ฐ์ดํ„ฐ๋ฅผ ์‹œ๊ฐํ™”ํ•˜๋Š” ๊ฒƒ์— ์ค‘์ ์„ ๋‘๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. ์ž์—ฐ์—์„œ ๋ฐœ๊ฒฌํ•  ์ˆ˜ ์žˆ๋Š” ๋‚˜๋ฌด ๊ฐ„ ๋„คํŠธ์›Œํฌ์—์„œ ์˜๊ฐ์„ ์–ป์–ด ๊ณต๊ฐ„ ๋„คํŠธ์›Œํฌ์—์„œ ๊ณ„์ธต์  ๋ฐ์ดํ„ฐ ์„ธํŠธ๋ฅผ ์‹œ๊ฐํ™”ํ•ฉ๋‹ˆ๋‹ค. ๋ฐ์ดํ„ฐ ์ •์›์ด๋ผ๊ณ  ํ•˜๋Š” ์ด ์ƒˆ๋กœ์šด ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™” ๋ฐฉ๋ฒ•์„ ๋ถˆ๋ฒ• ์ „์ž ํ๊ธฐ๋ฌผ ๊ฑฐ๋ž˜์™€ ํ™˜๊ฒฝ ๋ฐ์ดํ„ฐ์— ์ ์šฉํ•˜์—ฌ ํ† ๋ก ์„ ์œ ๋ฐœํ•˜๊ณ  ์ „์ฒด์ ์ธ ์ดํ•ด๋ฅผ ์ œ๊ณตํ•˜๋ฉฐ ์ด๋Ÿฌํ•œ ๋ฌธ์ œ์— ๋Œ€ํ•œ ์‚ฌ๋žŒ๋“ค์˜ ์ธ์‹์„ ๊ฐœ์„ ํ•˜๊ณ ์ž ํ•ฉ๋‹ˆ๋‹ค. ์ด๋Š” ๋ณด๋‹ค ๋ฏธ์ ์ธ ์ ‘๊ทผ๊ณผ ๋ถ„์„์  ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™” ๊ธฐ์ˆ ์„ ๋ชจ๋‘ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ๋ฐ์ดํ„ฐ ์ •์›์„ ํ†ตํ•œ ์ ‘๊ทผ์œผ๋กœ ์‚ผ์ฐจ์› ๋Œ€ํ™”ํ˜• ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™”๋ฅผ ๋งŒ๋“ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด ์‹œ๊ฐํ™”๋ฅผ ํ†ตํ•ด ์‚ฌ์šฉ์ž๋Š” ๋ฐ์ดํ„ฐ๋ฅผ ์˜๋ฏธ ์žˆ๋Š” ๋ฐฉ์‹์œผ๋กœ ์‚ดํŽด๋ณด๋Š” ๋™์‹œ์— ์ฃผ์ œ์™€ ๊ฐ์„ฑ์ ์ธ ์—ฐ๊ฒฐ์„ ๋ฐ›์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋Š” ๋ฐ์ดํ„ฐ ์ •์› ๋ฐฉ๋ฒ•์ด ๋ฐ์ดํ„ฐ๋ฅผ ์ •ํ™•ํ•˜๊ฒŒ ๋ณด์—ฌ์ฃผ๋Š” ๋™์‹œ์— ์ž์—ฐ ๊ตฌ์กฐ๋ฅผ ๋ฉด๋ฐ€ํ•˜๊ฒŒ ๋ชจ๋ฐฉํ•˜๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. ๋ณธ ์‹œ๊ฐํ™” ํ”„๋กœ์ ํŠธ๋Š” ์ฐฝ์˜์ ์ธ ์ „๋ฌธ๊ฐ€๋“ค์ด ์ค‘์š”ํ•œ ๋ฌธ์ œ์— ๋Œ€ํ•ด ์‹œ๊ฐ์ ์œผ๋กœ ๋งค๋ ฅ์ ์ด๊ณ  ์ƒ๊ฐ์„ ์ž๊ทนํ•˜๋Š” ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™”๋ฅผ ๋งŒ๋“ค์–ด ๋Œ€์ค‘์—๊ฒŒ ๋„๋‹ฌํ•˜๊ณ  ์‹œ๋ฏผ๋“ค์˜ ์ธ์‹์„ ํ–ฅ์ƒํ•  ์ˆ˜ ์žˆ๋„๋ก ๊ถŒ์žฅํ•ฉ๋‹ˆ๋‹ค. ๋˜ํ•œ, ๋ณธ ๋””์ž์ธ ์—ฐ๊ตฌ๋Š” ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™”์—์„œ ๋ฏธํ•™๊ณผ ์ฐฝ์กฐ์ ์ธ ์‹ค์ฒœ์˜ ์—ญํ• ์— ๋Œ€ํ•œ ๋” ๋งŽ์€ ๋…ผ์˜๋ฅผ ์œ ๋„ํ•˜๊ณ ์ž ํ•ฉ๋‹ˆ๋‹ค.Abstract I Table of Contents III List of Figures VI 1. Introduction 1 1.1 Research Background 2 1.2 Research Goal and Method 6 1.3 Terminology 9 2. Hierarchical Relationships: Trees 14 2.1 The History of Tree Diagrams 16 2.1.1 Significance of Trees 16 2.1.2 Aristotles Hierarchical Order of Life 19 2.1.3 Early Religious Depictions of Hierarchical Structures 22 2.1.4 Depicting Evolution 26 2.2 Tree Structures 29 2.3 Tree Layouts 31 3. Complex Relationships: Networks 34 3.1 Attributes of Networks 36 3.1.1 Interdependence and Interconnectedness 38 3.1.2 Decentralization 42 3.1.3 Nonlinearity 45 3.1.4 Multiplicity 46 3.2 Spatial Networks 46 3.3 Combining Tree Structures and Networks 48 4. Design Study Goals and Criteria 51 4.1 Objectives of the Design Study 71 4.2 Data Visualization Approaches 54 4.3 Criteria of Data Visualization 57 4.3.1 Aesthetics 58 4.3.2 Information Visualization Principles 62 4.3.2.1 Visual Cues in Data Visualization 62 4.3.2.2 Gestalt Principles 65 4.3.2.3 Increasing Efficiency of Network Visualizations 67 4.4 Case Study 70 5. Design Study: Data Garden Method 78 5.1 Concept of the Data Garden Structure 79 5.2 Data Garden Tree Structure 84 5.2.1 360ยฐVertical Branches 85 5.2.2 Break Point of the Branches 87 5.2.3 Aligning Hierarchy Levels 89 5.2.3.1 Design 01 โ€“ Extend Method 90 5.2.3.2 Design 02 โ€“ Collapse Method 91 5.2.4 Node Placement Technique 92 5.3 Conveying 3D Information 95 6. Design Study: Visualization Project 98 6.1 Theme 99 6.1.1 E-waste Trade 100 6.1.2 Environmental Performance Index 102 6.2 Visual Design Concept 104 6.3 Assigning Attributes 105 6.4 Visual Design Process 107 6.4.1 Leaf (Node) Design Process 107 6.4.1.1 Leaf Inspiration 107 6.4.1.2 Leaf Design 108 6.4.1.3 Leaf Area Calculation and Alignment 113 6.4.2 Stem (Branch) Design Process 116 6.4.3 Root (Link) Design Process 117 6.5 Interaction Design 118 6.5.1 Navigation 118 6.5.2 User Interface 119 6.5.3 Free and Detail Modes 120 6.5.4 Data Details 121 6.6 Visualization Renders 122 6.7 Exhibition 129 7. Conclusion 131 7.1 Conclusion 132 7.2 Limitations and Further Research 133 Bibliography 135 ๊ตญ๋ฌธ์ดˆ๋ก (Abstract in Korean) 144Docto

    Why are some languages confused for others? Investigating data from the Great Language Game

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    In this paper we explore the results of a large-scale online game called 'the Great Language Game', in which people listen to an audio speech sample and make a forced-choice guess about the identity of the language from 2 or more alternatives. The data include 15 million guesses from 400 audio recordings of 78 languages. We investigate which languages are confused for which in the game, and if this correlates with the similarities that linguists identify between languages. This includes shared lexical items, similar sound inventories and established historical relationships. Our findings are, as expected, that players are more likely to confuse two languages that are objectively more similar. We also investigate factors that may affect players' ability to accurately select the target language, such as how many people speak the language, how often the language is mentioned in written materials and the economic power of the target language community. We see that non-linguistic factors affect players' ability to accurately identify the target. For example, languages with wider 'global reach' are more often identified correctly. This suggests that both linguistic and cultural knowledge influence the perception and recognition of languages and their similarity

    Marriage Mobility Visualization for Genealogical Data

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    The digitalising state: Governing the dynamics of digitalisation-as-urbanisation in the global south

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    Digital Humanities Research Through Design

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    Humanities Computing gave rise to the Digital Humanities, which brought considerations of a wider scope of the digital turn to humanities research. Increasingly, the area is understood to include the field of design, exemplified by definitions that describe the Digital Humanities as a โ€œgenerative enterpriseโ€. We suggest that design contributes not only to the making of digital artefacts. Design practiced with the aim to generate new knowledge constitues a research method. Design research contributes to the Digital Humanities expertise in addressing complex problems and methods for making the knowledge that is generated during a design process explicit
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