15,915 research outputs found

    Assisted Viewpoint Interaction for 3D Visualization

    Get PDF
    Many three-dimensional visualizations are characterized by the use of a mobile viewpoint that offers multiple perspectives on a set of visual information. To effectively control the viewpoint, the viewer must simultaneously manage the cognitive tasks of understanding the layout of the environment, and knowing where to look to find relevant information, along with mastering the physical interaction required to position the viewpoint in meaningful locations. Numerous systems attempt to address these problems by catering to two extremes: simplified controls or direct presentation. This research attempts to promote hybrid interfaces that offer a supportive, yet unscripted exploration of a virtual environment.Attentive navigation is a specific technique designed to actively redirect viewers' attention while accommodating their independence. User-evaluation shows that this technique effectively facilitates several visualization tasks including landmark recognition, survey knowledge acquisition, and search sensitivity. Unfortunately, it also proves to be excessively intrusive, leading viewers to occasionally struggle for control of the viewpoint. Additional design iterations suggest that formalized coordination protocols between the viewer and the automation can mute the shortcomings and enhance the effectiveness of the initial attentive navigation design.The implications of this research generalize to inform the broader requirements for Human-Automation interaction through the visual channel. Potential applications span a number of fields, including visual representations of abstract information, 3D modeling, virtual environments, and teleoperation experiences

    An Affordance-Based Framework for Human Computation and Human-Computer Collaboration

    Get PDF
    Visual Analytics is “the science of analytical reasoning facilitated by visual interactive interfaces” [70]. The goal of this field is to develop tools and methodologies for approaching problems whose size and complexity render them intractable without the close coupling of both human and machine analysis. Researchers have explored this coupling in many venues: VAST, Vis, InfoVis, CHI, KDD, IUI, and more. While there have been myriad promising examples of human-computer collaboration, there exists no common language for comparing systems or describing the benefits afforded by designing for such collaboration. We argue that this area would benefit significantly from consensus about the design attributes that define and distinguish existing techniques. In this work, we have reviewed 1,271 papers from many of the top-ranking conferences in visual analytics, human-computer interaction, and visualization. From these, we have identified 49 papers that are representative of the study of human-computer collaborative problem-solving, and provide a thorough overview of the current state-of-the-art. Our analysis has uncovered key patterns of design hinging on human- and machine-intelligence affordances, and also indicates unexplored avenues in the study of this area. The results of this analysis provide a common framework for understanding these seemingly disparate branches of inquiry, which we hope will motivate future work in the field

    The Effects of Mixed-Initiative Visualization Systems on Exploratory Data Analysis

    Get PDF
    The primary purpose of information visualization is to act as a window between a user and the data. Historically, this has been accomplished via a single-agent framework: the only decision-maker in the relationship between visualization system and analyst is the analyst herself. Yet this framework arose not from first principles, but a necessity. Before this decade, computers were limited in their decision-making capabilities, especially in the face of large, complex datasets and visualization systems. This paper aims to present the design and evaluation of a mixed-initiative system that aids the user in handling large, complex datasets and dense visualization systems. We demonstrate this system with a between-groups, two-by-two study measuring the effects of this mixed-initiative system on user interactions and system usability. We find little to no evidence that the adaptive system designed here has a statistically significant impact on user interactions or system usability. We discuss the implications of this lack of evidence and examine how the data suggests a promising avenue for further research

    The Effects of Mixed-Initiative Visualization Systems on Exploratory Data Analysis

    Get PDF
    The main purpose of information visualization is to act as a window between a user and data. Historically, this has been accomplished via a single-agent framework: the only decisionmaker in the relationship between visualization system and analyst is the analyst herself. Yet this framework arose not from first principles, but from necessity: prior to this decade, computers were limited in their decision-making capabilities, especially in the face of large, complex datasets and visualization systems. This thesis aims to present the design and evaluation of a mixed-initiative system that aids the user in handling large, complex datasets and dense visualization systems. We demonstrate this system with a between-groups, two-by-two study measuring the effects of this mixed-initiative system on user interactions and system usability. We find little to no evidence that the adaptive system designed here has a statistically-significant effect on user interactions or system usability. We discuss the implications of this lack of evidence, and examine how the data suggests a promising avenue of further research

    Mixed Initiative Systems for Human-Swarm Interaction: Opportunities and Challenges

    Full text link
    Human-swarm interaction (HSI) involves a number of human factors impacting human behaviour throughout the interaction. As the technologies used within HSI advance, it is more tempting to increase the level of swarm autonomy within the interaction to reduce the workload on humans. Yet, the prospective negative effects of high levels of autonomy on human situational awareness can hinder this process. Flexible autonomy aims at trading-off these effects by changing the level of autonomy within the interaction when required; with mixed-initiatives combining human preferences and automation's recommendations to select an appropriate level of autonomy at a certain point of time. However, the effective implementation of mixed-initiative systems raises fundamental questions on how to combine human preferences and automation recommendations, how to realise the selected level of autonomy, and what the future impacts on the cognitive states of a human are. We explore open challenges that hamper the process of developing effective flexible autonomy. We then highlight the potential benefits of using system modelling techniques in HSI by illustrating how they provide HSI designers with an opportunity to evaluate different strategies for assessing the state of the mission and for adapting the level of autonomy within the interaction to maximise mission success metrics.Comment: Author version, accepted at the 2018 IEEE Annual Systems Modelling Conference, Canberra, Australi

    Human-Computer Collaboration for Visual Analytics: an Agent-based Framework

    Full text link
    The visual analytics community has long aimed to understand users better and assist them in their analytic endeavors. As a result, numerous conceptual models of visual analytics aim to formalize common workflows, techniques, and goals leveraged by analysts. While many of the existing approaches are rich in detail, they each are specific to a particular aspect of the visual analytic process. Furthermore, with an ever-expanding array of novel artificial intelligence techniques and advances in visual analytic settings, existing conceptual models may not provide enough expressivity to bridge the two fields. In this work, we propose an agent-based conceptual model for the visual analytic process by drawing parallels from the artificial intelligence literature. We present three examples from the visual analytics literature as case studies and examine them in detail using our framework. Our simple yet robust framework unifies the visual analytic pipeline to enable researchers and practitioners to reason about scenarios that are becoming increasingly prominent in the field, namely mixed-initiative, guided, and collaborative analysis. Furthermore, it will allow us to characterize analysts, visual analytic settings, and guidance from the lenses of human agents, environments, and artificial agents, respectively

    Exploring Dimensionality Reduction Effects in Mixed Reality for Analyzing Tinnitus Patient Data

    Get PDF
    In the context of big data analytics, gaining insights into high-dimensional data sets can be properly achieved, inter alia, by the use of visual analytics. Current developments in the field of immersive analytics, mainly driven by the improvements of smart glasses and virtual reality headsets, are one enabler to enhance user-friendly and interactive ways for data analytics. Along this trend, more and more fields in the medical domain crave for this type of technology to analyze medical data in a new way. In this work, a mixed-reality prototype is presented that shall help tinnitus researchers and clinicians to analyze patient data more efficiently. In particular, the prototype simplifies the analysis on a high-dimensional real-world tinnitus patient data set by the use of dimensionality reduction effects. The latter is represented by resulting clusters, which are identified through the density of particles, while information loss is denoted as the remaining covered variance. Technically, the graphical interface of the prototype includes a correlation coefficient graph, a plot for the information loss, and a 3D particle system. Furthermore, the prototype provides a voice recognition feature to select or deselect relevant data variables by its users. Moreover, based on a machine learning library, the prototype aims at reducing the computational resources on the used smart glasses. Finally, in practical sessions, we demonstrated the prototype to clinicians and they reported that such a tool may be very helpful to analyze patient data on one hand. On the other, such system is welcome to educate unexperienced clinicians in a better way. Altogether, the presented tool may constitute a promising direction for the medical as well as other domains
    corecore