48 research outputs found

    gMotion: A spatio-temporal grammar for the procedural generation of motion graphics

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    Creating by hand compelling 2D animations that choreograph several groups of shapes requires a large number of manual edits. We present a method to procedurally generate motion graphics with timeslice grammars. Timeslice grammars are to time what split grammars are to space. We use this grammar to formally model motion graphics, manipulating them in both temporal and spatial components. We are able to combine both these aspects by representing animations as sets of affine transformations sampled uniformly in both space and time. Rules and operators in the grammar manipulate all spatio-temporal matrices as a whole, allowing us to expressively construct animation with few rules. The grammar animates shapes, which are represented as highly tessellated polygons, by applying the affine transforms to each shape vertex given the vertex position and the animation time. We introduce a small set of operators showing how we can produce 2D animations of geometric objects, by combining the expressive power of the grammar model, the composability of the operators with themselves, and the capabilities that derive from using a unified spatio-temporal representation for animation data. Throughout the paper, we show how timeslice grammars can produce a wide variety of animations that would take artists hours of tedious and time-consuming work. In particular, in cases where change of shapes is very common, our grammar can add motion detail to large collections of shapes with greater control over per-shape animations along with a compact rules structure

    Artificial Life of Soybean Plant Growth Modeling Using Intelligence Approaches

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    The natural process on plant growth system has a complex system and it has could be developed on characteristic studied using intelligent approaches conducting with artificial life system. The approaches on examining the natural process on soybean (Glycine Max L.Merr) plant growth have been analyzed and synthesized in these research through modeling using Artificial Neural Network (ANN) and Lindenmayer System (L-System) methods. Research aimed to design and to visualize plant growth modeling on the soybean varieties which these could help for studying botany of plant based on fertilizer compositions on plant growth with Nitrogen (N), Phosphor (P) and Potassium (K). The soybean plant growth has been analyzed based on the treatments of plant fertilizer compositions in the experimental research to develop plant growth modeling. By using N, P, K fertilizer compositions, its capable result on the highest production 2.074 tons/hectares. Using these models, the simulation on artificial life for describing identification and visualization on the characteristic of soybean plant growth could be demonstrated and applied

    Identification of virtual plants using bayesian networks based on parametric L-system

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    Parametric L-System is a method for modelling virtual plants. Virtual plant modelling consists of components of axiom and production rules for alphabets in parametric L-System. Generally, to get the alphabet in parametric L-System, one would guess the production rules and perform a modification on the axiom. The objective of this study was to build virtual plant that was affected by the environment. The use of Bayesian networks was to extract the information structure of the growth of a plant as affected by the environment. The next step was to use the information to generate axiom and production rules for the alphabets in the parametric L-System. The results of program testing showed that among the five treatments, the combination of organic and inorganic fertilizer was the environmental factor for the experiment. The highest result of 6.41 during evaluation of the virtual plant came from the treatment with combination of high level of organic fertilizer and medium level of inorganic fertilizer. Mean error between real plant and virtual plan was 9.45 %

    Visualizing botanical trees over four seasons

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    Procedural modeling of plant ecosystems maximizing vegetation cover

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    Vegetation plays a major role in the realistic display of outdoor scenes. However, manual plant placement can be tedious. For this reason this paper presents a new proposal in the field of procedural modeling of natural scenes. This method creates plant ecosystems that maximizes the covered space by optimizing an objective function subject to a series of constraints defined by a system of inequalities. This system includes the constraints of the environment taking into account characteristics of the terrain and the plant species involved. Once the inequality system has been defined, a solution will be obtained that tries to maximize the radius of the projected area of the trees and therefore the extension of the vegetation cover on the ground. The technique eliminates the trees that do not achieve a minimum growth radius, simulating the typical competitive process of nature. Results show the good performance and the high visual quality of the ecosystems obtained by the proposed technique. The use of this kind of optimization techniques could be used to solve other procedural modeling problems in other fields of application.Funding for open access charge: CRUE-Universitat Jaume
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