975 research outputs found

    Virtual articulation and kinematic abstraction in robotics

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.Cataloged from PDF version of thesis.Includes bibliographical references (p. 279-292).This thesis presents the theory, implementation, novel applications, and experimental validation of a general-purpose framework for applying virtual modifications to an articulated robot, or virtual articulations. These can homogenize various aspects of a robot and its task environment into a single unified model which is both qualitatively high-level and quantitatively functional. This is the first framework designed specifically for the mixed real/virtual case. It supports arbitrary topology spatial kinematics, a broad catalog of joints, on-line structure changes, interactive kinostatic simulation, and novel kinematic abstractions, where complex subsystems are simplified with virtual replacements in both space and time. Decomposition algorithms, including a novel method of hierarchical subdivision, enable scaling to large closed-chain mechanisms with 100s of joints. Novel applications are presented in two areas of current interest: operating high- DoF kinematic manipulation and inspection tasks, and analyzing reliable kinostatic locomotion strategies based on compliance and proprioception. In both areas virtual articulations homogeneously model the robot and its task environment, and abstractions structure complex models. For high-DoF operations the operator attaches virtual joints as a novel interface metaphor to define task motion and to constrain coordinated motion (by virtually closing kinematic chains); virtual links can represent task frames or serve as intermediate connections for virtual joints. For compliant locomotion, virtual articulations model relevant compliances and uncertainties, and temporal abstractions model contact state evolution.(cont.) Results are presented for experiments with two separate robotic systems in each area. For high-DoF operations, NASA/JPL's 36 DoF ATHLETE performs previously challenging coordinated manipulation/inspection moves, and a novel large-scale (100s of joints) simulated modular robot is conveniently operated using spatial abstractions. For compliant locomotion, two experiments are analyzed that each achieve high reliability in uncertain tasks using only compliance and proprioception: a novel vertical structure climbing robot that is 99.8% reliable in over 1000 motions, and a mini-humanoid that steps up an uncertain height with 90% reliability in 80 trials. In both cases virtual articulation models capture the essence of compliant/proprioceptive strategies at a higher level than basic physics, and enable quantitative analyses of the limits of tolerable uncertainty that compare well to experiment.by Marsette Arthur Vona, III.Ph.D

    Suitable task allocation in intelligent systems for assistive environments

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    The growing need of technological assistance to provide support to people with special needs demands for systems more and more efficient and with better performances. With this aim, this work tries to advance in a multirobot platform that allows the coordinated control of different agents and other elements in the environment to achieve an autonomous behavior based on the user’s needs or will. Therefore, this environment is structured according to the potentiality of each agent and elements of this environment and of the dynamic context, to generate the adequate actuation plans and the coordination of their execution.Peer ReviewedPostprint (author's final draft

    Zero-gravity movement studies

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    The use of computer graphics to simulate the movement of articulated animals and mechanisms has a number of uses ranging over many fields. Human motion simulation systems can be useful in education, medicine, anatomy, physiology, and dance. In biomechanics, computer displays help to understand and analyze performance. Simulations can be used to help understand the effect of external or internal forces. Similarly, zero-gravity simulation systems should provide a means of designing and exploring the capabilities of hypothetical zero-gravity situations before actually carrying out such actions. The advantage of using a simulation of the motion is that one can experiment with variations of a maneuver before attempting to teach it to an individual. The zero-gravity motion simulation problem can be divided into two broad areas: human movement and behavior in zero-gravity, and simulation of articulated mechanisms

    Enabling Human-Robot Collaboration via Holistic Human Perception and Partner-Aware Control

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    As robotic technology advances, the barriers to the coexistence of humans and robots are slowly coming down. Application domains like elderly care, collaborative manufacturing, collaborative manipulation, etc., are considered the need of the hour, and progress in robotics holds the potential to address many societal challenges. The future socio-technical systems constitute of blended workforce with a symbiotic relationship between human and robot partners working collaboratively. This thesis attempts to address some of the research challenges in enabling human-robot collaboration. In particular, the challenge of a holistic perception of a human partner to continuously communicate his intentions and needs in real-time to a robot partner is crucial for the successful realization of a collaborative task. Towards that end, we present a holistic human perception framework for real-time monitoring of whole-body human motion and dynamics. On the other hand, the challenge of leveraging assistance from a human partner will lead to improved human-robot collaboration. In this direction, we attempt at methodically defining what constitutes assistance from a human partner and propose partner-aware robot control strategies to endow robots with the capacity to meaningfully engage in a collaborative task
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