6 research outputs found
Development of Real-Time Virtual Environment with Hierarchical Construction
The development of real-time virtual environment is always a
fundamental task for research to come out with a good testing procedure. Regardless any software application that has been used to develop the virtual environment, maintaining real-time aspect such as physic simulation, fluid simulation, collision detection, and others is definitely important. Numerous attempts has been introduced in order to develop nearly perfect virtual environment
but at the end the solution only cater for some specific settings that must be implemented before we properly visualize the virtual environment. In this paper, we consider few elements that can be used to visualize their virtual environment and perhaps becoming a common visualization procedure to differentiate and compare
with others
Human behaviour modelling through Human Intelligent Movement Software (HIMs)
The concept of sustainable urban environments aims to provide urban facilities including transport interchanges that can accommodate a wide spectrum of the human population irrespective of gender, age or disability. A major objective is to reduce levels of social exclusion which arise from inadequacy in infrastructure that strongly affects certain members of society such as the elderly, disabled and poor.
This research focuses on the particular aspect of crowded public spaces where it is envisaged that improvements in crowd flow could be achieved by a proper consideration of all the users of the space but particularly the elderly and disabled. The ultimate objective would be design tools that provide architects with the means to achieve inclusivity in design for the elderly and disabled with relative ease and speed. Therefore, this research has developed a methodology and a computing tool to implement aspects of human walking behaviour in public spaces.
Human behaviours have been studied using a large-scale video observation involving over 17,000 subjects. The videos have been analysed to determine a number of different behaviours and their relationship to distinguishing characteristics of the subjects such as age, gender and disability. Algorithms for representing these behaviours have been developed and implemented as a simulation tool (HIMs) within commercially available gaming software.
Two case studies, within shopping malls and a bus station, have been carried out to illustrate the feasibility of the work and simple examples of small environmental design changes that significantly affect crowd flow are shown
Human behaviour modelling through Human Intelligent Movement Software (HIMs)
The concept of sustainable urban environments aims to provide urban facilities including transport interchanges that can accommodate a wide spectrum of the human population irrespective of gender, age or disability. A major objective is to reduce levels of social exclusion which arise from inadequacy in infrastructure that strongly affects certain members of society such as the elderly, disabled and poor. This research focuses on the particular aspect of crowded public spaces where it is envisaged that improvements in crowd flow could be achieved by a proper consideration of all the users of the space but particularly the elderly and disabled. The ultimate objective would be design tools that provide architects with the means to achieve inclusivity in design for the elderly and disabled with relative ease and speed. Therefore, this research has developed a methodology and a computing tool to implement aspects of human walking behaviour in public spaces. Human behaviours have been studied using a large-scale video observation involving over 17,000 subjects. The videos have been analysed to determine a number of different behaviours and their relationship to distinguishing characteristics of the subjects such as age, gender and disability. Algorithms for representing these behaviours have been developed and implemented as a simulation tool (HIMs) within commercially available gaming software. Two case studies, within shopping malls and a bus station, have been carried out to illustrate the feasibility of the work and simple examples of small environmental design changes that significantly affect crowd flow are shown.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
Human behaviour modelling through Human Intelligent Movement Software (HIMs)
The concept of sustainable urban environments aims to provide urban facilities including transport interchanges that can accommodate a wide spectrum of the human population irrespective of gender, age or disability. A major objective is to reduce levels of social exclusion which arise from inadequacy in infrastructure that strongly affects certain members of society such as the elderly, disabled and poor. This research focuses on the particular aspect of crowded public spaces where it is envisaged that improvements in crowd flow could be achieved by a proper consideration of all the users of the space but particularly the elderly and disabled. The ultimate objective would be design tools that provide architects with the means to achieve inclusivity in design for the elderly and disabled with relative ease and speed. Therefore, this research has developed a methodology and a computing tool to implement aspects of human walking behaviour in public spaces. Human behaviours have been studied using a large-scale video observation involving over 17,000 subjects. The videos have been analysed to determine a number of different behaviours and their relationship to distinguishing characteristics of the subjects such as age, gender and disability. Algorithms for representing these behaviours have been developed and implemented as a simulation tool (HIMs) within commercially available gaming software. Two case studies, within shopping malls and a bus station, have been carried out to illustrate the feasibility of the work and simple examples of small environmental design changes that significantly affect crowd flow are shown.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
Virtual Dublin: a framework for real-time urban simulation
We present a description of an urban simulation system work in progress. The goal is to create a large-scale
immersive simulation of Dublin City that can then be used as a research test bed for various further projects
including crowd and traffic simulation, and distributed graphics research. The long-term aim of the project is the
evaluation of methods of handling of large data sets efficiently in real-time