128 research outputs found

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Mathematical analysis of scheduling policies in peer-to-peer video streaming networks

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    Las redes de pares son comunidades virtuales autogestionadas, desarrolladas en la capa de aplicación sobre la infraestructura de Internet, donde los usuarios (denominados pares) comparten recursos (ancho de banda, memoria, procesamiento) para alcanzar un fin común. La distribución de video representa la aplicación más desafiante, dadas las limitaciones de ancho de banda. Existen básicamente tres servicios de video. El más simple es la descarga, donde un conjunto de servidores posee el contenido original, y los usuarios deben descargar completamente este contenido previo a su reproducción. Un segundo servicio se denomina video bajo demanda, donde los pares se unen a una red virtual siempre que inicien una solicitud de un contenido de video, e inician una descarga progresiva en línea. El último servicio es video en vivo, donde el contenido de video es generado, distribuido y visualizado simultáneamente. En esta tesis se estudian aspectos de diseño para la distribución de video en vivo y bajo demanda. Se presenta un análisis matemático de estabilidad y capacidad de arquitecturas de distribución bajo demanda híbridas, asistidas por pares. Los pares inician descargas concurrentes de múltiples contenidos, y se desconectan cuando lo desean. Se predice la evolución esperada del sistema asumiendo proceso Poisson de arribos y egresos exponenciales, mediante un modelo determinístico de fluidos. Un sub-modelo de descargas secuenciales (no simultáneas) es globalmente y estructuralmente estable, independientemente de los parámetros de la red. Mediante la Ley de Little se determina el tiempo medio de residencia de usuarios en un sistema bajo demanda secuencial estacionario. Se demuestra teóricamente que la filosofía híbrida de cooperación entre pares siempre desempeña mejor que la tecnología pura basada en cliente-servidor

    Support infrastructures for multimedia services with guaranteed continuity and QoS

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    Advances in wireless networking and content delivery systems are enabling new challenging provisioning scenarios where a growing number of users access multimedia services, e.g., audio/video streaming, while moving among different points of attachment to the Internet, possibly with different connectivity technologies, e.g., Wi-Fi, Bluetooth, and cellular 3G. That calls for novel middlewares capable of dynamically personalizing service provisioning to the characteristics of client environments, in particular to discontinuities in wireless resource availability due to handoffs. This dissertation proposes a novel middleware solution, called MUM, that performs effective and context-aware handoff management to transparently avoid service interruptions during both horizontal and vertical handoffs. To achieve the goal, MUM exploits the full visibility of wireless connections available in client localities and their handoff implementations (handoff awareness), of service quality requirements and handoff-related quality degradations (QoS awareness), and of network topology and resources available in current/future localities (location awareness). The design and implementation of the all main MUM components along with extensive on the field trials of the realized middleware architecture confirmed the validity of the proposed full context-aware handoff management approach. In particular, the reported experimental results demonstrate that MUM can effectively maintain service continuity for a wide range of different multimedia services by exploiting handoff prediction mechanisms, adaptive buffering and pre-fetching techniques, and proactive re-addressing/re-binding

    Cooperative Interval Caching in Clustered Multimedia Servers

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    In this project, we design a cooperative interval caching (CIC) algorithm for clustered video servers, and evaluate its performance through simulation. The CIC algorithm describes how distributed caches in the cluster cooperate to serve a given request. With CIC, a clustered server can accommodate twice (95%) more number of cached streams than the clustered server without cache cooperation. There are two major processes of CIC to find available cache space for a given request in the cluster: to find the server containing the information about the preceding request of the given request; and to find another server which may have available cache space if the current server turns out not to have enough cache space. The performance study shows that it is better to direct the requests of the same movie to the same server so that a request can always find the information of its preceding request from the same server. The CIC algorithm uses scoreboard mechanism to achieve this goal. The performance results also show that when the current server fails to find cache space for a given request, randomly selecting a server works well to find the next server which may have available cache space. The combination of scoreboard and random selection to find the preceding request information and the next available server outperforms other combinations of different approaches by 86%. With CIC, the cooperative distributed caches can support as many cached streams as one integrated cache does. In some cases, the cooperative distributed caches accommodate more number of cached streams than one integrated cache would do. The CIC algorithm makes every server in the cluster perform identical tasks to eliminate any single point of failure, there by increasing availability of the server cluster. The CIC algorithm also specifies how to smoothly add or remove a server to or from the cluster to provide the server with scalability

    An Optimized AMS Based Cloud Downloading Service with Advanced Caching and Intelligent Data Distribution Mechanism

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    The popularity of peer-to-peer video content downloading has surged due to diverse content availability and convenient sharing among users. However, scaling systems to accommodate the growing number of users and content items poses a challenge. This research aims to optimize video content downloading in peer-to-peer systems. The objective is to improve performance by developing advanced caching mechanisms, an intelligent data distribution algorithm, and efficient bandwidth resource management. The proposed approach involves implementing innovative caching mechanisms that store frequently accessed content closer to users, reducing download time. An intelligent data distribution algorithm minimizes bottlenecks and maximizes download speeds. Efficient bandwidth resource management ensures fair allocation. Results demonstrate significant enhancements in download time and overall system performance, leading to improved user experience. This research addresses the need for an optimized video content downloading system to handle increasing user and content volumes. The findings hold the potential to enhance user experiences, facilitate seamless video sharing, and advance peer-to-peer video content downloading

    Multiple streaming at the network edge

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    Streaming video over the Internet, including cellular networks, has now become commonplace. Network operators typically use multicasting or variations of multiple unicasting to deliver streams to the user terminal in a controlled fashion. An emerging alternative is P2P streaming, which is theoretically more scalable but suffers from other issues arising from the dynamic nature of the system. User’s terminals become streaming nodes but these are not constantly connected. Another issue is that they are based on logical overlays, which are not optimized for the physical underlay infrastructure. An important proposition is that of finding effective ways to increase the resilience of the overlay whilst at the same time not conflicting with the network. In this article we look at the combination of two techniques, multi-streaming (redundancy) and locality (network efficiency) in the context of both live and video-on-demand streaming. We introduce a new technique and assess it via a comparative, simulation-based study. We find that redundancy affects network utilization only marginally if traffic is kept at the edges via localization technique

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    A Framework For Efficient Data Distribution In Peer-to-peer Networks.

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    Peer to Peer (P2P) models are based on user altruism, wherein a user shares its content with other users in the pool and it also has an interest in the content of the other nodes. Most P2P systems in their current form are not fair in terms of the content served by a peer and the service obtained from swarm. Most systems suffer from free rider\u27s problem where many high uplink capacity peers contribute much more than they should while many others get a free ride for downloading the content. This leaves high capacity nodes with very little or no motivation to contribute. Many times such resourceful nodes exit the swarm or don\u27t even participate. The whole scenario is unfavorable and disappointing for P2P networks in general, where participation is a must and a very important feature. As the number of users increases in the swarm, the swarm becomes robust and scalable. Other important issues in the present day P2P system are below optimal Quality of Service (QoS) in terms of download time, end-to-end latency and jitter rate, uplink utilization, excessive cross ISP traffic, security and cheating threats etc. These current day problems in P2P networks serve as a motivation for present work. To this end, we present an efficient data distribution framework in Peer-to-Peer (P2P) networks for media streaming and file sharing domain. The experiments with our model, an alliance based peering scheme for media streaming, show that such a scheme distributes data to the swarm members in a near-optimal way. Alliances are small groups of nodes that share data and other vital information for symbiotic association. We show that alliance formation is a loosely coupled and an effective way to organize the peers and our model maps to a small world network, which form efficient overlay structures and are robust to network perturbations such as churn. We present a comparative simulation based study of our model with CoolStreaming/DONet (a popular model) and present a quantitative performance evaluation. Simulation results show that our model scales well under varying workloads and conditions, delivers near optimal levels of QoS, reduces cross ISP traffic considerably and for most cases, performs at par or even better than Cool-Streaming/DONet. In the next phase of our work, we focussed on BitTorrent P2P model as it the most widely used file sharing protocol. Many studies in academia and industry have shown that though BitTorrent scales very well but is far from optimal in terms of fairness to end users, download time and uplink utilization. Furthermore, random peering and data distribution in such model lead to suboptimal performance. Lately, new breed of BitTorrent clients like BitTyrant have shown successful strategic attacks against BitTorrent. Strategic peers configure the BitTorrent client software such that for very less or no contribution, they can obtain good download speeds. Such strategic nodes exploit the altruism in the swarm and consume resources at the expense of other honest nodes and create an unfair swarm. More unfairness is generated in the swarm with the presence of heterogeneous bandwidth nodes. We investigate and propose a new token-based anti-strategic policy that could be used in BitTorrent to minimize the free-riding by strategic clients. We also proposed other policies against strategic attacks that include using a smart tracker that denies the request of strategic clients for peer listmultiple times, and black listing the non-behaving nodes that do not follow the protocol policies. These policies help to stop the strategic behavior of peers to a large extent and improve overall system performance. We also quantify and validate the benefits of using bandwidth peer matching policy. Our simulations results show that with the above proposed changes, uplink utilization and mean download time in BitTorrent network improves considerably. It leaves strategic clients with little or no incentive to behave greedily. This reduces free riding and creates fairer swarm with very little computational overhead. Finally, we show that our model is self healing model where user behavior changes from selfish to altruistic in the presence of the aforementioned policies
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