13,420 research outputs found
Verifying requirements for resource-bounded agents
This thesis presents frameworks for the modelling and verification of resource-bounded reasoning agents. The resources considered include the time, memory, and communication bandwidth required by agents to achieve a goal. The scalability and expressiveness of standard model checking techniques is investigated using two typical multiagent reasoning problems which can be easily parameterised to increase or decrease the problem size. Both a complexity analysis and experimental results suggest that reasonably sized problem instances are unlikely to be tractable for a standard model checker without steps to reduce the branching factor of the state space. We propose two approaches to address this problem: the use of abstract specifications to model the behaviour of some of the agents in the system, and exploiting information about the reasoning strategy adopted by the agents. Abstract specifications are given as Linear Temporal Logic (LTL) formulae which describe the external behaviour of the agents, allowing their temporal behaviour to be compactly modelled. Conversely, reasoning strategies allow the detailed specification of the ordering of steps in the agent’s reasoning process. Both approaches have been combined in an automated verification tool TVRBA for rule-based multi-agent systems which allows the designer to specify information about agents’ interaction, behaviour, and execution strategy at different levels of abstraction. The TVRBA tool generates an encoding of the system for the Maude LTL model checker, allowing properties of the system to be verified. The scalability of the new approach is illustrated using three case studies
Verifying requirements for resource-bounded agents
This thesis presents frameworks for the modelling and verification of resource-bounded reasoning agents. The resources considered include the time, memory, and communication bandwidth required by agents to achieve a goal. The scalability and expressiveness of standard model checking techniques is investigated using two typical multiagent reasoning problems which can be easily parameterised to increase or decrease the problem size. Both a complexity analysis and experimental results suggest that reasonably sized problem instances are unlikely to be tractable for a standard model checker without steps to reduce the branching factor of the state space. We propose two approaches to address this problem: the use of abstract specifications to model the behaviour of some of the agents in the system, and exploiting information about the reasoning strategy adopted by the agents. Abstract specifications are given as Linear Temporal Logic (LTL) formulae which describe the external behaviour of the agents, allowing their temporal behaviour to be compactly modelled. Conversely, reasoning strategies allow the detailed specification of the ordering of steps in the agent’s reasoning process. Both approaches have been combined in an automated verification tool TVRBA for rule-based multi-agent systems which allows the designer to specify information about agents’ interaction, behaviour, and execution strategy at different levels of abstraction. The TVRBA tool generates an encoding of the system for the Maude LTL model checker, allowing properties of the system to be verified. The scalability of the new approach is illustrated using three case studies
Mechanisms for Outsourcing Computation via a Decentralized Market
As the number of personal computing and IoT devices grows rapidly, so does
the amount of computational power that is available at the edge. Since many of
these devices are often idle, there is a vast amount of computational power
that is currently untapped, and which could be used for outsourcing
computation. Existing solutions for harnessing this power, such as volunteer
computing (e.g., BOINC), are centralized platforms in which a single
organization or company can control participation and pricing. By contrast, an
open market of computational resources, where resource owners and resource
users trade directly with each other, could lead to greater participation and
more competitive pricing. To provide an open market, we introduce MODiCuM, a
decentralized system for outsourcing computation. MODiCuM deters participants
from misbehaving-which is a key problem in decentralized systems-by resolving
disputes via dedicated mediators and by imposing enforceable fines. However,
unlike other decentralized outsourcing solutions, MODiCuM minimizes
computational overhead since it does not require global trust in mediation
results. We provide analytical results proving that MODiCuM can deter
misbehavior, and we evaluate the overhead of MODiCuM using experimental results
based on an implementation of our platform
Formal approaches to modelling and verifying resource-bounded agents-state of the art and future prospects
This paper reviews formal approaches to modelling and verifying resource-bounded agents focusing on state of the Art and future prospects
Verifying systems of resource-bounded agents
Approaches to the verification of multi-agent systems are typically based on games or transition systems defined in terms of states and actions. However such approaches often ignore a key aspect of multi-agent systems, namely that the agents’ actions require (and sometimes produce) resources. We briefly survey previous work on the verification of multi-agent systems that takes resources into account, and outline some key challenges for future work
Nash implementation with little communication
The paper considers the communication complexity (measured in bits or real numbers) of Nash implementation of social choice rules. A key distinction is whether we restrict to the traditional one-stage mechanisms or allow multi-stage mechanisms. For one-stage mechanisms, the paper shows that for a large and important subclass of monotonic choice rules -- called "intersection monotonic" -- the total message space size needed for one-stage Nash implementation is essentially the same as that needed for "verification" (with honest agents who are privately informed about their preferences). According to Segal (2007), the latter is the size of the space of minimally informative budget equilibria verifying the choice rule. However, multi-stage mechanisms allow a drastic reduction in communication complexity. Namely, for an important subclass of intersection-monotonic choice rules (which includes rules based on coalitional blocking such as exact or approximate Pareto efficiency, stability, and envy-free allocations) we propose a two-stage Nash implementation mechanism in which each agent announces no more than two alternatives plus one bit per agent in any play. Such two-stage mechanisms bring about an exponential reduction in the communication complexity of Nash implementation for discrete communication measured in bits, or a reduction from infinite- to low-dimensional continuous communication.Monotonic social choice rules, Nash implementation, communication complexity,verification, realization, budget sets, price equilibria
Where are your Manners? Sharing Best Community Practices in the Web 2.0
The Web 2.0 fosters the creation of communities by offering users a wide
array of social software tools. While the success of these tools is based on
their ability to support different interaction patterns among users by imposing
as few limitations as possible, the communities they support are not free of
rules (just think about the posting rules in a community forum or the editing
rules in a thematic wiki). In this paper we propose a framework for the sharing
of best community practices in the form of a (potentially rule-based)
annotation layer that can be integrated with existing Web 2.0 community tools
(with specific focus on wikis). This solution is characterized by minimal
intrusiveness and plays nicely within the open spirit of the Web 2.0 by
providing users with behavioral hints rather than by enforcing the strict
adherence to a set of rules.Comment: ACM symposium on Applied Computing, Honolulu : \'Etats-Unis
d'Am\'erique (2009
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