6,624 research outputs found

    Parallel processing for digital picture comparison

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    In picture processing an important problem is to identify two digital pictures of the same scene taken under different lighting conditions. This kind of problem can be found in remote sensing, satellite signal processing and the related areas. The identification can be done by transforming the gray levels so that the gray level histograms of the two pictures are closely matched. The transformation problem can be solved by using the packing method. Researchers propose a VLSI architecture consisting of m x n processing elements with extensive parallel and pipelining computation capabilities to speed up the transformation with the time complexity 0(max(m,n)), where m and n are the numbers of the gray levels of the input picture and the reference picture respectively. If using uniprocessor and a dynamic programming algorithm, the time complexity will be 0(m(3)xn). The algorithm partition problem, as an important issue in VLSI design, is discussed. Verification of the proposed architecture is also given

    High throughput spatial convolution filters on FPGAs

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    Digital signal processing (DSP) on field- programmable gate arrays (FPGAs) has long been appealing because of the inherent parallelism in these computations that can be easily exploited to accelerate such algorithms. FPGAs have evolved significantly to further enhance the mapping of these algorithms, included additional hard blocks, such as the DSP blocks found in modern FPGAs. Although these DSP blocks can offer more efficient mapping of DSP computations, they are primarily designed for 1-D filter structures. We present a study on spatial convolutional filter implementations on FPGAs, optimizing around the structure of the DSP blocks to offer high throughput while maintaining the coefficient flexibility that other published architectures usually sacrifice. We show that it is possible to implement large filters for large 4K resolution image frames at frame rates of 30–60 FPS, while maintaining functional flexibility

    Design of multimedia processor based on metric computation

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    Media-processing applications, such as signal processing, 2D and 3D graphics rendering, and image compression, are the dominant workloads in many embedded systems today. The real-time constraints of those media applications have taxing demands on today's processor performances with low cost, low power and reduced design delay. To satisfy those challenges, a fast and efficient strategy consists in upgrading a low cost general purpose processor core. This approach is based on the personalization of a general RISC processor core according the target multimedia application requirements. Thus, if the extra cost is justified, the general purpose processor GPP core can be enforced with instruction level coprocessors, coarse grain dedicated hardware, ad hoc memories or new GPP cores. In this way the final design solution is tailored to the application requirements. The proposed approach is based on three main steps: the first one is the analysis of the targeted application using efficient metrics. The second step is the selection of the appropriate architecture template according to the first step results and recommendations. The third step is the architecture generation. This approach is experimented using various image and video algorithms showing its feasibility
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