4,217 research outputs found
Image databases: Problems and perspectives
With the increasing number of computer graphics, image processing, and pattern recognition applications, economical storage, efficient representation and manipulation, and powerful and flexible query languages for retrieval of image data are of paramount importance. These and related issues pertinent to image data bases are examined
Kolmogorov Complexity in perspective. Part II: Classification, Information Processing and Duality
We survey diverse approaches to the notion of information: from Shannon
entropy to Kolmogorov complexity. Two of the main applications of Kolmogorov
complexity are presented: randomness and classification. The survey is divided
in two parts published in a same volume. Part II is dedicated to the relation
between logic and information system, within the scope of Kolmogorov
algorithmic information theory. We present a recent application of Kolmogorov
complexity: classification using compression, an idea with provocative
implementation by authors such as Bennett, Vitanyi and Cilibrasi. This stresses
how Kolmogorov complexity, besides being a foundation to randomness, is also
related to classification. Another approach to classification is also
considered: the so-called "Google classification". It uses another original and
attractive idea which is connected to the classification using compression and
to Kolmogorov complexity from a conceptual point of view. We present and unify
these different approaches to classification in terms of Bottom-Up versus
Top-Down operational modes, of which we point the fundamental principles and
the underlying duality. We look at the way these two dual modes are used in
different approaches to information system, particularly the relational model
for database introduced by Codd in the 70's. This allows to point out diverse
forms of a fundamental duality. These operational modes are also reinterpreted
in the context of the comprehension schema of axiomatic set theory ZF. This
leads us to develop how Kolmogorov's complexity is linked to intensionality,
abstraction, classification and information system.Comment: 43 page
Empirical modelling principles to support learning in a cultural context
Much research on pedagogy stresses the need for a broad perspective on learning. Such a perspective might take account (for instance) of the experience that informs knowledge and understanding [Tur91], the situation in which the learning activity takes place [Lav88], and the influence of multiple intelligences [Gar83]. Educational technology appears to hold great promise in this connection. Computer-related technologies such as new media, the internet, virtual reality and brain-mediated communication afford access to a range of learning resources that grows ever wider in its scope and supports ever more sophisticated interactions.
Whether educational technology is fulfilling its potential in broadening the horizons for learning activity is more controversial. Though some see the successful development of radically new educational resources as merely a matter of time, investment and engineering, there are also many critics of the trends in computer-based learning who see little evidence of the greater degree of human engagement to which new technologies aspire [Tal95].
This paper reviews the potential application to educational technology of principles and tools for computer-based modelling that have been developed under the auspices of the Empirical Modelling (EM) project at Warwick [EMweb]. This theme was first addressed at length in a previous paper [Bey97], and is here revisited in the light of new practical developments in EM both in respect of tools and of model-building that has been targetted at education at various levels. Our central thesis is that the problems of educational technology stem from the limitations of current conceptual frameworks and tool support for the essential cognitive model building activity, and that tackling these problems requires a radical shift in philosophical perspective on the nature and role of empirical knowledge that has significant practical implications.
The paper is in two main sections. The first discusses the limitations of the classical computer science perspective where educational technology to support situated learning is concerned, and relates the learning activities that are most closely associated with a cultural context to the empiricist perspective on learning introduced in [Bey97]. The second outlines the principles of EM and describes and illustrates features of its practical application that are particularly well-suited to learning in a cultural setting
Revisiting the Definition of a Virtual Manipulative
In 2002, Moyer, Bolyard and Spikell defined a virtual manipulative as an “an interactive, Web-based visual representation of a dynamic object that presents opportunities for constructing mathematical knowledge” (p. 373). The purpose of this chapter is to revisit, clarify and update the definition of a virtual manipulative. After clarifying what a virtual manipulative is and what it is not, we propose an updated definition for virtual manipulative: an interactive, technology-enabled visual representation of a dynamic mathematical object, including all of the programmable features that allow it to be manipulated, that presents opportunities for constructing mathematical knowledge. The chapter describes the characteristics of five of the most common virtual manipulative environments in use in education: single-representation, multi-representation, tutorial, gaming and simulation
A survey of qualitative spatial representations
Representation and reasoning with qualitative spatial relations is an important problem in artificial intelligence and has wide applications in the fields of geographic information system, computer vision, autonomous robot navigation, natural language understanding, spatial databases and so on. The reasons for this interest in using qualitative spatial relations include cognitive comprehensibility, efficiency and computational facility. This paper summarizes progress in qualitative spatial representation by describing key calculi representing different types of spatial relationships. The paper concludes with a discussion of current research and glimpse of future work
Subjects, Models, Languages, Transformations
Discussions about model-driven approaches tend to be hampered by terminological confusion. This is at least partially caused by a lack of formal precision in defining the basic concepts, including that of "model" and "thing being modelled" - which we call subject in this paper. We propose a minimal criterion that a model should fulfill: essentially, it should come equipped with a clear and unambiguous membership test; in other words, a notion of which subjects it models. We then go on to discuss a certain class of models of models that we call languages, which apart from defining their own membership test also determine membership of their members. Finally, we introduce transformations on each of these layers: a subject transformation is essentially a pair of subjects, a model transformation is both a pair of models and a model of pairs (namely, subject transformations), and a language transformation is both a pair of languages and a language of model transformations. We argue that our framework has the benefits of formal precision (there can be no doubt about whether something satifies our criteria for being a model, a language or a transformation) and minimality (it is hard to imagine a case of modelling or transformation not having the characterstics that we propose)
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Formalizing graphical notations
The thesis describes research into graphical notations for software engineering, with a principal interest in ways of formalizing them. The research seeks to provide a theoretical basis that will help in designing both notations and the software tools that process them.
The work starts from a survey of literature on notation, followed by a review of techniques for formal description and for computational handling of notations. The survey concentrates on collecting views of the benefits and the problems attending notation use in software development; the review covers picture description languages, grammars and tools such as generic editors and visual programming environments. The main problem of notation is found to be a lack of any coherent, rigorous description methods. The current approaches to this problem are analysed as lacking in consensus on syntax specification and also lacking a clear focus on a defined concept of notated expression.
To address these deficiencies, the thesis embarks upon an exploration of serniotic, linguistic and logical theory; this culminates in a proposed formalization of serniosis in notations, using categorial model theory as a mathematical foundation. An argument about the structure of sign systems leads to an analysis of notation into a layered system of tractable theories, spanning the gap between expressive pictorial medium and subject domain. This notion of 'tectonic' theory aims to treat both diagrams and formulae together.
The research gives details of how syntactic structure can be sketched in a mathematical sense, with examples applying to software development diagrams, offering a new solution to the problem of notation specification. Based on these methods, the thesis discusses directions for resolving the harder problems of supporting notation design, processing and computer-aided generic editing. A number of future research areas are thereby opened up. For practical trial of the ideas, the work proceeds to the development and partial implementation of a system to aid the design of notations and editors. Finally the thesis is evaluated as a contribution to theory in an area which has not attracted a standard approach
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