1,655 research outputs found

    Reconstruction of hidden 3D shapes using diffuse reflections

    Get PDF
    We analyze multi-bounce propagation of light in an unknown hidden volume and demonstrate that the reflected light contains sufficient information to recover the 3D structure of the hidden scene. We formulate the forward and inverse theory of secondary and tertiary scattering reflection using ideas from energy front propagation and tomography. We show that using careful choice of approximations, such as Fresnel approximation, greatly simplifies this problem and the inversion can be achieved via a backpropagation process. We provide a theoretical analysis of the invertibility, uniqueness and choices of space-time-angle dimensions using synthetic examples. We show that a 2D streak camera can be used to discover and reconstruct hidden geometry. Using a 1D high speed time of flight camera, we show that our method can be used recover 3D shapes of objects "around the corner"

    Superpixel Segmentation of Outdoor Webcams to Infer Scene Structure

    Get PDF
    Understanding an outdoor scene’s 3-D structure has applications in several fields, including surveillance and computer graphics. Scene elements’ time-series brightness gives insight to their geometric orientation; and thus the 3-D structure of the overall scene. Previous works have studied the time-series brightness of individual pixels. However, there are limitations with this approach. Pixels are often quite noisy, and can require a lot of memory. This thesis explores the use of superpixels to address these issues. Superpixels, an approach to image segmentation, over-segment a scene but attempt to ensure that each segment lies on only one scene element. Applying superpixels to webcams reduces the effect of noise on pixels’ time-series brightness, and conserves memory by reducing the number of pixel “entities”. This thesis explores methods of solving for a superpixel’s surface normal, and demonstrates that the time at which maximum brightness is achieved serves as a basic indicator of geographic orientation

    Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction

    Full text link
    The ultimate goal of many image-based modeling systems is to render photo-realistic novel views of a scene without visible artifacts. Existing evaluation metrics and benchmarks focus mainly on the geometric accuracy of the reconstructed model, which is, however, a poor predictor of visual accuracy. Furthermore, using only geometric accuracy by itself does not allow evaluating systems that either lack a geometric scene representation or utilize coarse proxy geometry. Examples include light field or image-based rendering systems. We propose a unified evaluation approach based on novel view prediction error that is able to analyze the visual quality of any method that can render novel views from input images. One of the key advantages of this approach is that it does not require ground truth geometry. This dramatically simplifies the creation of test datasets and benchmarks. It also allows us to evaluate the quality of an unknown scene during the acquisition and reconstruction process, which is useful for acquisition planning. We evaluate our approach on a range of methods including standard geometry-plus-texture pipelines as well as image-based rendering techniques, compare it to existing geometry-based benchmarks, and demonstrate its utility for a range of use cases.Comment: 10 pages, 12 figures, paper was submitted to ACM Transactions on Graphics for revie

    Static scene illumination estimation from video with applications

    Get PDF
    We present a system that automatically recovers scene geometry and illumination from a video, providing a basis for various applications. Previous image based illumination estimation methods require either user interaction or external information in the form of a database. We adopt structure-from-motion and multi-view stereo for initial scene reconstruction, and then estimate an environment map represented by spherical harmonics (as these perform better than other bases). We also demonstrate several video editing applications that exploit the recovered geometry and illumination, including object insertion (e.g., for augmented reality), shadow detection, and video relighting

    An investigation into common challenges of 3D scene understanding in visual surveillance

    Get PDF
    Nowadays, video surveillance systems are ubiquitous. Most installations simply consist of CCTV cameras connected to a central control room and rely on human operators to interpret what they see on the screen in order to, for example, detect a crime (either during or after an event). Some modern computer vision systems aim to automate the process, at least to some degree, and various algorithms have been somewhat successful in certain limited areas. However, such systems remain inefficient in general circumstances and present real challenges yet to be solved. These challenges include the ability to recognise and ultimately predict and prevent abnormal behaviour or even reliably recognise objects, for example in order to detect left luggage or suspicious objects. This thesis first aims to study the state-of-the-art and identify the major challenges and possible requirements of future automated and semi-automated CCTV technology in the field. This thesis presents the application of a suite of 2D and highly novel 3D methodologies that go some way to overcome current limitations.The methods presented here are based on the analysis of object features directly extracted from the geometry of the scene and start with a consideration of mainly existing techniques, such as the use of lines, vanishing points (VPs) and planes, applied to real scenes. Then, an investigation is presented into the use of richer 2.5D/3D surface normal data. In all cases the aim is to combine both 2D and 3D data to obtain a better understanding of the scene, aimed ultimately at capturing what is happening within the scene in order to be able to move towards automated scene analysis. Although this thesis focuses on the widespread application of video surveillance, an example case of the railway station environment is used to represent typical real-world challenges, where the principles can be readily extended elsewhere, such as to airports, motorways, the households, shopping malls etc. The context of this research work, together with an overall presentation of existing methods used in video surveillance and their challenges are described in chapter 1.Common computer vision techniques such as VP detection, camera calibration, 3D reconstruction, segmentation etc., can be applied in an effort to extract meaning to video surveillance applications. According to the literature, these methods have been well researched and their use will be assessed in the context of current surveillance requirements in chapter 2. While existing techniques can perform well in some contexts, such as an architectural environment composed of simple geometrical elements, their robustness and performance in feature extraction and object recognition tasks is not sufficient to solve the key challenges encountered in general video surveillance context. This is largely due to issues such as variable lighting, weather conditions, and shadows and in general complexity of the real-world environment. Chapter 3 presents the research and contribution on those topics – methods to extract optimal features for a specific CCTV application – as well as their strengths and weaknesses to highlight that the proposed algorithm obtains better results than most due to its specific design.The comparison of current surveillance systems and methods from the literature has shown that 2D data are however almost constantly used for many applications. Indeed, industrial systems as well as the research community have been improving intensively 2D feature extraction methods since image analysis and Scene understanding has been of interest. The constant progress on 2D feature extraction methods throughout the years makes it almost effortless nowadays due to a large variety of techniques. Moreover, even if 2D data do not allow solving all challenges in video surveillance or other applications, they are still used as starting stages towards scene understanding and image analysis. Chapter 4 will then explore 2D feature extraction via vanishing point detection and segmentation methods. A combination of most common techniques and a novel approach will be then proposed to extract vanishing points from video surveillance environments. Moreover, segmentation techniques will be explored in the aim to determine how they can be used to complement vanishing point detection and lead towards 3D data extraction and analysis. In spite of the contribution above, 2D data is insufficient for all but the simplest applications aimed at obtaining an understanding of a scene, where the aim is for a robust detection of, say, left luggage or abnormal behaviour; without significant a priori information about the scene geometry. Therefore, more information is required in order to be able to design a more automated and intelligent algorithm to obtain richer information from the scene geometry and so a better understanding of what is happening within. This can be overcome by the use of 3D data (in addition to 2D data) allowing opportunity for object “classification” and from this to infer a map of functionality, describing feasible and unfeasible object functionality in a given environment. Chapter 5 presents how 3D data can be beneficial for this task and the various solutions investigated to recover 3D data, as well as some preliminary work towards plane extraction.It is apparent that VPs and planes give useful information about a scene’s perspective and can assist in 3D data recovery within a scene. However, neither VPs nor plane detection techniques alone allow the recovery of more complex generic object shapes - for example composed of spheres, cylinders etc - and any simple model will suffer in the presence of non-Manhattan features, e.g. introduced by the presence of an escalator. For this reason, a novel photometric stereo-based surface normal retrieval methodology is introduced to capture the 3D geometry of the whole scene or part of it. Chapter 6 describes how photometric stereo allows recovery of 3D information in order to obtain a better understanding of a scene, as well as also partially overcoming some current surveillance challenges, such as difficulty in resolving fine detail, particularly at large standoff distances, and in isolating and recognising more complex objects in real scenes. Here items of interest may be obscured by complex environmental factors that are subject to rapid change, making, for example, the detection of suspicious objects and behaviour highly problematic. Here innovative use is made of an untapped latent capability offered within modern surveillance environments to introduce a form of environmental structuring to good advantage in order to achieve a richer form of data acquisition. This chapter also goes on to explore the novel application of photometric stereo in such diverse applications, how our algorithm can be incorporated into an existing surveillance system and considers a typical real commercial application.One of the most important aspects of this research work is its application. Indeed, while most of the research literature has been based on relatively simple structured environments, the approach here has been designed to be applied to real surveillance environments, such as railway stations, airports, waiting rooms, etc, and where surveillance cameras may be fixed or in the future form part of a mobile robotic free roaming surveillance device, that must continually reinterpret its changing environment. So, as mentioned previously, while the main focus has been to apply this algorithm to railway station environments, the work has been approached in a way that allows adaptation to many other applications, such as autonomous robotics, and in motorway, shopping centre, street and home environments. All of these applications require a better understanding of the scene for security or safety purposes. Finally, chapter 7 presents a global conclusion and what will be achieved in the future

    Mapping and classification of ecologically sensitive marine habitats using unmanned aerial vehicle (UAV) imagery and object-based image analysis (OBIA)

    Get PDF
    Nowadays, emerging technologies, such as long-range transmitters, increasingly miniaturized components for positioning, and enhanced imaging sensors, have led to an upsurge in the availability of new ecological applications for remote sensing based on unmanned aerial vehicles (UAVs), sometimes referred to as “drones”. In fact, structure-from-motion (SfM) photogrammetry coupled with imagery acquired by UAVs offers a rapid and inexpensive tool to produce high-resolution orthomosaics, giving ecologists a new way for responsive, timely, and cost-effective monitoring of ecological processes. Here, we adopted a lightweight quadcopter as an aerial survey tool and object-based image analysis (OBIA) workflow to demonstrate the strength of such methods in producing very high spatial resolution maps of sensitive marine habitats. Therefore, three different coastal environments were mapped using the autonomous flight capability of a lightweight UAV equipped with a fully stabilized consumer-grade RGB digital camera. In particular we investigated a Posidonia oceanica seagrass meadow, a rocky coast with nurseries for juvenile fish, and two sandy areas showing biogenic reefs of Sabelleria alveolata. We adopted, for the first time, UAV-based raster thematic maps of these key coastal habitats, produced after OBIA classification, as a new method for fine-scale, low-cost, and time saving characterization of sensitive marine environments which may lead to a more effective and efficient monitoring and management of natural resource

    Real-time computation of distance to dynamic obstacles with multiple depth sensors

    Get PDF
    We present an efficient method to evaluate distances between dynamic obstacles and a number of points of interests (e.g., placed on the links of a robot) when using multiple depth cameras. A depth-space oriented discretization of the Cartesian space is introduced that represents at best the workspace monitored by a depth camera, including occluded points. A depth grid map can be initialized off line from the arrangement of the multiple depth cameras, and its peculiar search characteristics allows fusing on line the information given by the multiple sensors in a very simple and fast way. The real-time performance of the proposed approach is shown by means of collision avoidance experiments where two Kinect sensors monitor a human-robot coexistence task
    corecore