12,558 research outputs found

    Enhancing Information Systems Teaching Practices with Game-Based Learning: The Melbourne Beer Game

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    The literature has recognised the value of the Beer Game simulation program in teaching and learning supply chain management (SCM) concepts. However, existing Beer Game programs were developed with outdated technologies with limited supporting resources. This study aims to identify improvement opportunities to enhance the Beer Game features, develop a new game called the Melbourne Beer Game using the latest web technology and offer detailed lesson plans that adhere to game-based learning principles. This paper offers a contribution to academia by providing a feature-rich and flexible game that can facilitate teaching and learning of the intricacies of supply chain dynamics and the decision-making process within the supply chain. To pedagogy literature, this paper shows that the development of teaching guidelines that align with a specific learning approach, such as game-based learning, is crucial to facilitate the teaching and learning with the Beer game to ensure optimum learning outcomes

    Using multimedia and interactive games to enhance students\u27 understanding of SCM

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    It is challenging to teach supply chain management (SCM) practices and technologies to tertiary students. This is because the back-end and highly dynamic processes can be difficult to visualise and because many students only have experience as a consumer. This paper reports the authors\u27 experiences using a variety of multimedia and interactive enhancements we have used with our SCM learning materials: SCM business simulations; online learning modules with interactive games; and multimedia resources such as videos and animations. The paper also provides an overview of the challenges faced using these approaches, which gives rise to a number of future research opportunities. It also argues that these approaches can support educators with any epistemological view of learning. The paper makes a significant contribution because there has been little if any research into the use of these approaches in SCM education.<br /

    B2C Mass Customization in the Classroom

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    The purpose of this article is to describe an internet-based mass customization assignment in Operations Management/Supply Chain Management classes where students utilize the Web site of a company that offers a customized product. Students evaluate the user interface, judge the value proposition of the product they demonstrate, and discuss issues of product design, process design and scheduling, inventory management, Supply Chain Management, marketing, and competitors. The students learn about mass customization from both the producer\u27s perspective and the consumer\u27s perspective. Through their own research and the class presentations students are able to develop a better understanding of the implementation requirements and challenges of mass customization. The assignment is highly interactive and has been successfully used in Operations Management and Supply Chain Management courses at under-graduate and graduate levels and at multiple universities. In addition, practitioners interested in implementing a mass customization process can use the assignment as a brainstorming or benchmarking exercise

    Teaching Supply Chain Management: A Proposal for Future Research on Using Real World Sports and Other Analogies

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    Teaching supply chain management (SCM) to undergraduates that are not Supply Chain Management majors can be difficult. This often is the case when teaching a business school core course that all majors must take. The motivation of these non-SCM students is sometimes just to pass and move on to their major course of study. Using a number of cases and examples from the real world that the students can relate to may help increase attention and learning. The increased interest level may give students a better understanding of supply chains. This article discusses approaches to teaching the core course with real world applicability, and suggests future research to examine the possible benefits

    Using Contests to Provide Business Students Project-Based Learning in Humanitarian Logistics: PSAid Example

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    Business students appreciate working on classroom projects that are both enjoyable and useful in preparing them for future careers. Promoting competition among project teams is also used as a method to motivate students. The Humanitarian Logistics Project (HLP) teaches undergraduate students the logistical implications of unsolicited material donations in disaster relief. To encourage competition, students are organized into teams of three and tasked with designing humanitarian public service announcements (PSAs) that improve their understanding of humanitarian issues in the general public. These announcements are then submitted to the national PSAid (Public Service Announcements for International Disasters) contest for American college students. The exercise is rigorous because it requires students to collect logistical data and use it to communicate the principle of smart compassion to the public in a creative fashion. Moreover, not only do students learn about topics related to humanitarian logistics by competing with other college students nation-wide, but also do they make a socially responsible contribution to the public. Analysis of survey data shows that students’ learning outcomes from the HLP are significantly greater than those for other supply chain topics covered in class, and that student satisfaction with the HLP is high

    volume 21, no. 2 (Summer 2014)

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    Business Process Innovation using the Process Innovation Laboratory

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    Most organizations today are required not only to establish effective business processes but they are required to accommodate for changing business conditions at an increasing rate. Many business processes extend beyond the boundary of the enterprise into the supply chain and the information infrastructure therefore is critical. Today nearly every business relies on their Enterprise System (ES) for process integration and the future generations of enterprise systems will increasingly be driven by business process models. Consequently process modeling and improvement will become vital for business process innovation (BPI) in future organizations. There is a significant body of knowledge on various aspect of process innovation, e.g. on conceptual modeling, business processes, supply chains and enterprise systems. Still an overall comprehensive and consistent theoretical framework with guidelines for practical applications has not been identified. The aim of this paper is to establish a conceptual framework for business process innovation in the supply chain based on advanced enterprise systems. The main approach to business process innovation in this context is to create a new methodology for exploring process models and patterns of applications. The paper thus presents a new concept for business process innovation called the process innovation laboratory a.k.a. the Ð-Lab. The Ð-Lab is a comprehensive framework for BPI using advanced enterprise systems. The Ð-Lab is a collaborative workspace for experimenting with process models and an explorative approach to study integrated modeling in a controlled environment. The Ð-Lab facilitates innovation by using an integrated action learning approach to process modeling including contemporary technological, organizational and business perspectivesNo; keywords

    Web-Based Supply Chain Simulation: an Integrated Approach

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    This is an era marked by rapid technology development in all different educational arenas. Alongside this growing demand of technology, learning process is getting new forms and hence traditional teaching approaches tend to struggle and lack the requisite qualities to meet new generation expectations. In third level education, this problem is increasing in magnitude and new dimensions, especially when it comes to teaching difficult subjects such as supply chain management. Understanding the complexity of supply chain networks and how to manage them create a considerable level of difficulty for students and professionals. Collaboration between supply chain members is now recognised as an important strategic factor in creating a solution to the complexity of the supply chain system. New technologies are beginning to bring a huge transformation into teaching delivery methods. This paper presents an integrated web-based simulation framework that supports learning supply chain concepts and challenges. Simulation-based learning environment allow participants to examine various management strategies without real disruptions to the current system. Using supply chain simulation creates a vibrant experience and a better understanding to the impact of uncertainty and risks within supply chains. Integrating web technologies to simulation has added an edge to the learning environment with the friendly graphical user interface

    Supplemental Instruction. Volume 1 : Digital Technologies

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