423,077 research outputs found
Real-World Industry Collaboration within a Mechatronics Class
This paper describes the implementation and assessment of an innovative senior/graduate level mechatronics (robotics) module that integrated structured and unstructured learning experiences, in collaboration with an industry partner. With real-world constraints and expectations, students designed and delivered a product as the final project. In fall 2007, the corporate partner provided state-of-the-art, programmable robotic kits with a user-friendly programming environment. The assigned project was to design a biomedical robot to work in a hospital intensive care unit (ICU) to perform tasks such as transporting supplies or delivering paperwork. Students with diverse skills and majors were grouped in ten teams, two to three students each. Student learning activities included designing a robot from a box of FisherTechnik materials, without the aid of instruction manuals; writing program code using the PCS environment; and integrating hardware and software. After four weeks of building, training, and testing, each teamâs robot was unique. In the final competition, each robot was assigned to a particular room in the ICU to perform a specific task. Overall, the results indicated that the students gained hands-on experience with the state-of-art technology and effectively applied the conceptual course content to a real application
Application of pbl in the course fluid and electrical drive systems, case study: Manufacturing an automated punch machine
The PBL unit of fluid and electrical drive systems is taught in final semester of undergraduates in mechanical engineering department of the Australian College of Kuwait (ACK). The recent project on an automated punching machine is discovered more appealing to both students and instructors in triggering new ideas and satisfaction end results. In this case study, the way this PBL unit is coordinated and facilitated is explained. Two examples of student works are presented. The aim is to expose the students to real world engineering problems but in a satisfying manner. Similar to real life problems for engineers, restrictions are applied for the students on costs, availability of ACK facilities, and application of automation tools. Students are directly engaged by using technical standards on punching heads and dies, standard tensile testing of plates, and so on. Arduino microprocessor programming, an open-source hardware and software electronic platform, and electro-pneumatic devices are adopted for developing the automated punching machine. The goal of the PBL course is to acquaint students learning based on the concepts of team working, engineering design, professional manufacturing, and sequential testing of the end product. It is found that students achieved their best and developed new skills in this PBL unit as reflected in their portfolios
Promote learning in mechanical technology manufacturing work equipment
The study plan of the bachelor in Mechanical Engineering of the School of Technology and Management of the Polytechnic Institute of Bragança (Portugal) includes the course unit Mechanical Technology II, whose contents are related to different manufacturing processes, namely the machining and welding processes. In terms of organization, there is a theoretical component (theoretical classes) and a practical component (laboratory classes) and, traditionally, it is followed a teaching methodology with expositive characteristics. Although there is a more active participation of the students in the laboratory, it is still incipient because these classes are even very teacher-centered and are only used for demonstrative purposes. In order to change this paradigm, in the academic years 2015/2016 and 2016/2017, the teacher of the course unit decided that, although he maintained the format of the theoretical classes, for the advantage of addressing a great quantity of interest topics in the scope of the course, laboratory classes would focus on works with
practical application, at least for a selected group of students. Thus, two practical works (one in each year)
corresponding to the design and manufacture of two didactic machines were proposed: a hydraulic press and a manual rolling machine. In real works, at least for a selected group of students. The main objective was to get students to apply theoretical knowledge in solving real problems and to learn how to use the laboratory's
machine tools. The design of the hydraulic press was implemented in the academic year 2015/2016 and the manual rolling machine in 2016/2017. The methodology was the same for both practical works where each one was elaborated by student groups with four elements and was performed during a semester. The practical work was divided into four stages:
a) design (design and dimensioning), b) manufacturing and assembly, c) machine testing and d) writing a technical report. SolidWorksÂź software was used to design and dimensioning the machines. After completing the project, the students manufactured the non-standard components in the laboratory, using industrial machines (milling machine, lathe, welding, among others). These components were assembled to reach a complete machine that was tested in a real-world scenario. Finally, the students wrote a technical report
and presented the work to other colleagues. The students who participated in the experience were motivated and committed throughout the process, although they had some difficulties, for example, in the use of software and in working with industrial machines. Those difficulties were overcome by consulting the existing bibliography (internet, books / manuals) and the support of the teacher and laboratory technicians. The work done, in addition to allowing students to better understand the theoretical concepts, because they had to apply them in practice, also made them more responsible and made them develop their communication skills
and collaboration with peers.info:eu-repo/semantics/publishedVersio
A gentle transition from Java programming to Web Services using XML-RPC
Exposing students to leading edge vocational areas of relevance such as Web Services can be difficult. We show a lightweight approach by embedding a key component of Web Services within a Level 3 BSc module in Distributed Computing. We present a ready to use collection of lecture slides and student activities based on XML-RPC. In
addition we show that this material addresses the central topics in the context of web services as identified by Draganova (2003)
Curriculum Guidelines for Undergraduate Programs in Data Science
The Park City Math Institute (PCMI) 2016 Summer Undergraduate Faculty Program
met for the purpose of composing guidelines for undergraduate programs in Data
Science. The group consisted of 25 undergraduate faculty from a variety of
institutions in the U.S., primarily from the disciplines of mathematics,
statistics and computer science. These guidelines are meant to provide some
structure for institutions planning for or revising a major in Data Science
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Using the Internet of Things to Teach Good Software Engineering Practice to High School Students
This paper describes a course to introduce high school students
to software engineering in practice using the Internet Of
Things (IoT). IoT devices allow students to get quick, visible
results without watering down technical aspects of
programming and networking. The course has three broad
goals: (1) to make software engineering fun and applicable,
with the aim of recruiting traditionally underrepresented
groups into computing; (2) to make young students begin to
approach problems with a design mindset; and (3) to show
students that computer science, generally, and software
engineering, specifically, is about much more than
programming. The course unfolds in three segments. The first
is a whirlwind introduction to a subset of IoT technologies.
Students complete a specific task (or set of tasks) using each
technology. This segment culminates in a âdo-it-yourselfâ
project, in which the students implement a simple IoT
application using their basic knowledge of the technologies.
The courseâs second segment introduces software engineering
practices, again primarily via hands-on practical tutorials. In
the third segment of the course, the students conceive of,
design, and implement a project that uses the technologies
introduced in the first segment, all while being attentive to the
good software engineering practices acquired in the second
segment. In addition to presenting the course curriculum, the
paper also discusses a first offering of the course in a threeweek
summer intensive program in 2017, including
assessments done to evaluate the curriculum.Cockrell School of Engineerin
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Space-Based Capstone: Public-Private-Academic Partnership in the Making
The Electronic Systems Engineering Technology (ESET) Program at Texas A&M University provides a recognized undergraduate program with an emphasis in electronics, communication, embedded systems, testing, instrumentation and control systems. The program combines engineering and industrial knowledge and methods to develop, design, and implement new innovative products through a two-semester long Senior Capstone Project.
Capstone is designed to prepare future engineers by bridging the gap between the classroom and industry. Students are required to form teams of two to six members which allows them to develop the skills necessary to succeed in a diverse industry setting. Each team is required to use their knowledge and skills to design, develop, document, and deliver a real-world project equivalent to the assignments they will soon receive as professional engineers.
Following NASAâs approval for funding the development of a research facility named Hermes, a Capstone team, named Microgravity Automated Research Systems (MARS), was sponsored by T STAR, a local space commercialization company, to develop the electronics portion of the facility. Hermes will reside on the International Space Station for five years in the hopes of streamlining the development of experiments that require extended periods of time in microgravity environments.
The Hermes facility will host and manage up to four experiments at a time while allowing for the downlink of experiment data to an Earth station, and the uplink of commands to change experiment parameters. Experiments will adhere to a power budget and communication standard established by MARS so that experiments can be swapped out during the facilityâs lifetime. MARS will work with the Mobile Integrated Solutions Laboratory (MISL), an undergraduate applied research lab, in order to prepare them to maintain support for Hermes in the future.Cockrell School of Engineerin
The Real World Software Process
The industry-wide demand for rapid development in concert with greater process maturity has seen many software development firms adopt tightly structured iterative processes. While a number of commercial vendors offer suitable process infrastructure and tool support, the cost of licensing, configuration and staff training may be prohibitive for the small and medium size enterprises (SMEs) which dominate the Asia-Pacific software industry. This work addresses these problems through the introduction of the Real World Software Process (RWSP), a freely available, Web-based iterative scheme designed specifically for small teams and organisations. RWSP provides a detailed process description, high quality document templates - including code review and inspection guidelines - and the integrated tutorial support necessary for successful usage by inexperienced developers and teams. In particular it is intended that the process be readily usable by software houses which at present do not follow a formal process, and that the free RWSP process infrastructure should be a vehicle for improving industry standards
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