50,698 research outputs found

    From extinction learning to anxiety treatment: mind the gap

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    Laboratory models of extinction learning in animals and humans have the potential to illuminate methods for improving clinical treatment of fear-based clinical disorders. However, such translational research often neglects important differences between threat responses in animals and fear learning in humans, particularly as it relates to the treatment of clinical disorders. Specifically, the conscious experience of fear and anxiety, along with the capacity to deliberately engage top-down cognitive processes to modulate that experience, involves distinct brain circuitry and is measured and manipulated using different methods than typically used in laboratory research. This paper will identify how translational research that investigates methods of enhancing extinction learning can more effectively model such elements of human fear learning, and how doing so will enhance the relevance of this research to the treatment of fear-based psychological disorders.Published versio

    Selective rendering for efficient ray traced stereoscopic images

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    Depth-related visual effects are a key feature of many virtual environments. In stereo-based systems, the depth effect can be produced by delivering frames of disparate image pairs, while in monocular environments, the viewer has to extract this depth information from a single image by examining details such as perspective and shadows. This paper investigates via a number of psychophysical experiments, whether we can reduce computational effort and still achieve perceptually high-quality rendering for stereo imagery. We examined selectively rendering the image pairs by exploiting the fusing capability and depth perception underlying human stereo vision. In ray-tracing-based global illumination systems, a higher image resolution introduces more computation to the rendering process since many more rays need to be traced. We first investigated whether we could utilise the human binocular fusing ability and significantly reduce the resolution of one of the image pairs and yet retain a high perceptual quality under stereo viewing condition. Secondly, we evaluated subjects' performance on a specific visual task that required accurate depth perception. We found that subjects required far fewer rendered depth cues in the stereo viewing environment to perform the task well. Avoiding rendering these detailed cues saved significant computational time. In fact it was possible to achieve a better task performance in the stereo viewing condition at a combined rendering time for the image pairs less than that required for the single monocular image. The outcome of this study suggests that we can produce more efficient stereo images for depth-related visual tasks by selective rendering and exploiting inherent features of human stereo vision

    Media Presence and Inner Presence: The Sense of Presence in Virtual Reality Technologies

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    Abstract. Presence is widely accepted as the key concept to be considered in any research involving human interaction with Virtual Reality (VR). Since its original description, the concept of presence has developed over the past decade to be considered by many researchers as the essence of any experience in a virtual environment. The VR generating systems comprise two main parts: a technological component and a psychological experience. The different relevance given to them produced two different but coexisting visions of presence: the rationalist and the psychological/ecological points of view. The rationalist point of view considers a VR system as a collection of specific machines with the necessity of the inclusion \ud of the concept of presence. The researchers agreeing with this approach describe the sense of presence as a function of the experience of a given medium (Media Presence). The main result of this approach is the definition of presence as the perceptual illusion of non-mediation produced by means of the disappearance of the medium from the conscious attention of the subject. At the other extreme, there \ud is the psychological or ecological perspective (Inner Presence). Specifically, this perspective considers presence as a neuropsychological phenomenon, evolved from the interplay of our biological and cultural inheritance, whose goal is the control of the human activity. \ud Given its key role and the rate at which new approaches to understanding and examining presence are appearing, this chapter draws together current research on presence to provide an up to date overview of the most widely accepted approaches to its understanding and measurement

    The role of social effects and perceived risk in driving profitable online customer interactions

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    The emergence of online channels has been of special relevance, as it has promoted a more active participation of consumers in the value creation process. In this study, we draw from the Stimulus-Organism-Response model to provide a theoretical understanding of the role played by two critical factors that drive online customer initiated interactions (OnCICs): social effects and perceived risk. In addition, we also investigate their consequences by establishing a direct link between these interactions and customer profitability. Merging longitudinal objective data with subjective data for a sample of 1,990 customers in the financial services and applying Partial Least Squares (PLS), the results reveal that social effects influence perceived risk. Perceived risk consequently promotes the development of OnCICs, while social effects reduce the need for such interactions. In addition, OnCICs help promote high-quality relationships and leads to higher performance

    From presence to consciousness through virtual reality

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    Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness

    The influence of preconceptions on perceived sound reduction by environmental noise barriers

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    The paper presents research that answers three main questions: (1) Do preconceptions held about the constituent materials of an environmental noise barrier affect how people perceive the barrier will perform at attenuating noise? (2) Does aesthetic preference influence the perception of how a barrier will perform? (3) Are barriers, which are deemed more aesthetically pleasing, more likely to be perceived as better noise attenuators? In a virtual reality setting with film to improve the contextual realism of the intersensory interaction test, participants were required to compare the perceived effectiveness of five standard 'in-situ' noise barriers, including concrete, timber, metal, transparent acrylic and a vegetative screen. The audio stimulus was held at a constant sound pressure level (SPL), whilst the visual stimulus changed, as the influential factor. As the noise levels projected during the study were held constant, it was possible to attribute the participants' perception of noise attenuation by the barriers, to preconceptions of how the varying barrier material would attenuate noise. There was also an inverse correlation between aesthetics and perception of how a noise barrier would perform. The transparent and deciduous vegetation barriers, judged most aesthetically pleasing, were judged as the least effective at attenuating noise. (c) 2010 Elsevier B.V. All rights reserved
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