2,217 research outputs found

    Resolving Architectural Mismatches of COTS Through Architectural Reconciliation

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    The integration of COTS components into a system under development entails architectural mismatches. These have been tackled, so far, at the component level, through component adaptation techniques, but they also must be tackled at an architectural level of abstraction. In this paper we propose an approach for resolving architectural mismatches, with the aid of architectural reconciliation. The approach consists of designing and subsequently reconciling two architectural models, one that is forward-engineered from the requirements and another that is reverse-engineered from the COTS-based implementation. The final reconciled model is optimally adapted both to the requirements and to the actual COTS-based implementation. The contribution of this paper lies in the application of architectural reconciliation in the context of COTS-based software development. Architectural modeling is based upon the UML 2.0 standard, while the reconciliation is performed by transforming the two models, with the help of architectural design decisions.

    Software (Re-)Engineering with PSF II: from architecture to implementation

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    This paper presents ongoing research on the application of PSF in the field of software engineering and reengineering. We build a new implementation for the simulator of the PSF Toolkit starting from the specification in PSF of the architecture of a simple simulator and extend it with features to obtain the architecture of a full simulator. We apply refining and constraining techniques on the specification of the architecture to obtain a specification low enough to build an implementation from

    Resolving Architectural Mismatches of COTS Through Architectural Reconciliation

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    Integrating the common variability language with multilanguage annotations for web engineering

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    Web applications development involves managing a high diversity of files and resources like code, pages or style sheets, implemented in different languages. To deal with the automatic generation of custom-made configurations of web applications, industry usually adopts annotation-based approaches even though the majority of studies encourage the use of composition-based approaches to implement Software Product Lines. Recent work tries to combine both approaches to get the complementary benefits. However, technological companies are reticent to adopt new development paradigms such as feature-oriented programming or aspect-oriented programming. Moreover, it is extremely difficult, or even impossible, to apply these programming models to web applications, mainly because of their multilingual nature, since their development involves multiple types of source code (Java, Groovy, JavaScript), templates (HTML, Markdown, XML), style sheet files (CSS and its variants, such as SCSS), and other files (JSON, YML, shell scripts). We propose to use the Common Variability Language as a composition-based approach and integrate annotations to manage fine grained variability of a Software Product Line for web applications. In this paper, we (i) show that existing composition and annotation-based approaches, including some well-known combinations, are not appropriate to model and implement the variability of web applications; and (ii) present a combined approach that effectively integrates annotations into a composition-based approach for web applications. We implement our approach and show its applicability with an industrial real-world system.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    Model-Driven Development of Aspect-Oriented Software Architectures

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    The work presented in this thesis of master is an approach that takes advantage of the Model-Driven Development approach for developing aspect-oriented software architectures. A complete MDD support for the PRISMA approach is defined by providing code generation, verification and reusability properties.Pérez Benedí, J. (2007). Model-Driven Development of Aspect-Oriented Software Architectures. http://hdl.handle.net/10251/12451Archivo delegad

    Proceedings of International Workshop "Global Computing: Programming Environments, Languages, Security and Analysis of Systems"

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    According to the IST/ FET proactive initiative on GLOBAL COMPUTING, the goal is to obtain techniques (models, frameworks, methods, algorithms) for constructing systems that are flexible, dependable, secure, robust and efficient. The dominant concerns are not those of representing and manipulating data efficiently but rather those of handling the co-ordination and interaction, security, reliability, robustness, failure modes, and control of risk of the entities in the system and the overall design, description and performance of the system itself. Completely different paradigms of computer science may have to be developed to tackle these issues effectively. The research should concentrate on systems having the following characteristics: • The systems are composed of autonomous computational entities where activity is not centrally controlled, either because global control is impossible or impractical, or because the entities are created or controlled by different owners. • The computational entities are mobile, due to the movement of the physical platforms or by movement of the entity from one platform to another. • The configuration varies over time. For instance, the system is open to the introduction of new computational entities and likewise their deletion. The behaviour of the entities may vary over time. • The systems operate with incomplete information about the environment. For instance, information becomes rapidly out of date and mobility requires information about the environment to be discovered. The ultimate goal of the research action is to provide a solid scientific foundation for the design of such systems, and to lay the groundwork for achieving effective principles for building and analysing such systems. This workshop covers the aspects related to languages and programming environments as well as analysis of systems and resources involving 9 projects (AGILE , DART, DEGAS , MIKADO, MRG, MYTHS, PEPITO, PROFUNDIS, SECURE) out of the 13 founded under the initiative. After an year from the start of the projects, the goal of the workshop is to fix the state of the art on the topics covered by the two clusters related to programming environments and analysis of systems as well as to devise strategies and new ideas to profitably continue the research effort towards the overall objective of the initiative. We acknowledge the Dipartimento di Informatica and Tlc of the University of Trento, the Comune di Rovereto, the project DEGAS for partially funding the event and the Events and Meetings Office of the University of Trento for the valuable collaboration

    Using deconstruction to advance traditional compositional and pictorial spaces in contemporary Iranian art

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    This thesis considers the possible association of Deconstructive thinking with the pictorial practices of traditional Iranian painting. The author‘s intention has been to improve the understanding of the type of compositional device here termed 'broken space‘ for artists who are interested in the traditional Iranian concept of space, by using deconstruction philosophy and its application in architecture. This research compares and contrasts the ideas that inspired Iranian painters and deconstructionist architects in order to explore ways in which they can be integrated. The author realized that the Iranian-Sufi view of the 'world of the imagination‘ and the deconstructive architect‘s concept of 'chora‘ would be the key ideas for producing the 'broken spaces‘ that are so characteristic of both art forms. Interestingly, these two ideas have comparable features that seem to have generated spaces with similar attributes. Nevertheless, the two forms are derived from completely different ambitions: the Iranian concept is metaphysical and the deconstructive chora is post-metaphysical. The practical part of the research established methods for employing deconstructive thinking whilst advancing the Iranian tradition of representing space. The author‘s practices, which were embedded in the techniques of printmaking, reflected the theoretical and philosophical ambition of building links between medieval thinking and a contemporary movement which is still felt to be radically positioned. Finally the thesis compares the author‘s pictorial approach to 'broken forms‘ of architectural spaces developed in this research with those of other contemporary Iranian artists. The advantages of the deconstructive method are outlined and theoretical and practical similarities such as the desire to create dreamlike spaces are evaluated. All things considered, the two forms can be integrated with greater ease than the alternative interactions with Western ideas currently used by the contemporary artists included in this study. The thesis concludes with some suggestions for further research that could help realize this goal

    MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a museum

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    In recent years there has been a growing interest into the use of multimedia mobile guides in museum environments. Mobile devices have the capabilities to detect the user context and to provide pieces of information suitable to help visitors discovering and following the logical and emotional connections that develop during the visit. In this scenario, location based services (LBS) currently represent an asset, and the choice of the technology to determine users' position, combined with the definition of methods that can effectively convey information, become key issues in the design process. In this work, we present MusA (Museum Assistant), a general framework for the development of multimedia interactive guides for mobile devices. Its main feature is a vision-based indoor positioning system that allows the provision of several LBS, from way-finding to the contextualized communication of cultural contents, aimed at providing a meaningful exploration of exhibits according to visitors' personal interest and curiosity. Starting from the thorough description of the system architecture, the article presents the implementation of two mobile guides, developed to respectively address adults and children, and discusses the evaluation of the user experience and the visitors' appreciation of these application
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