17 research outputs found
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Signal separation of musical instruments: simulation-based methods for musical signal decomposition and transcription
This thesis presents techniques for the modelling of musical signals, with particular regard to monophonic and polyphonic pitch estimation. Musical signals are modelled as a set of notes, each comprising of a set of harmonically-related sinusoids. An hierarchical model is presented that is very general and applicable to any signal that can be decomposed as the sum of basis functions. Parameter estimation is posed within a Bayesian framework, allowing for the incorporation of prior information about model parameters. The resulting posterior distribution is of variable dimension and so reversible jump MCMC simulation techniques are employed for the parameter estimation task. The extension of the model to time-varying signals with high posterior correlations between model parameters is described. The parameters and hyperparameters of several frames of data are estimated jointly to achieve a more robust detection. A general model for the description of time-varying homogeneous and heterogeneous multiple component signals is developed, and then applied to the analysis of musical signals. The importance of high level musical and perceptual psychological knowledge in the formulation of the model is highlighted, and attention is drawn to the limitation of pure signal processing techniques for dealing with musical signals. Gestalt psychological grouping principles motivate the hierarchical signal model, and component identifiability is considered in terms of perceptual streaming where each component establishes its own context. A major emphasis of this thesis is the practical application of MCMC techniques, which are generally deemed to be too slow for many applications. Through the design of efficient transition kernels highly optimised for harmonic models, and by careful choice of assumptions and approximations, implementations approaching the order of realtime are viable.Engineering and Physical Sciences Research Counci
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Bayesian methods in music modelling
This thesis presents several hierarchical generative Bayesian models of musical signals designed to improve the accuracy of existing multiple pitch detection systems and other musical signal processing applications whilst remaining feasible for real-time computation. At the lowest level the signal is modelled as a set of overlapping sinusoidal basis functions. The parameters of these basis functions are built into a prior framework based on principles known from musical theory and the physics of musical instruments. The model of a musical note optionally includes phenomena such as frequency and amplitude modulations, damping, volume, timbre and inharmonicity. The occurrence of note onsets in a performance of a piece of music is controlled by an underlying tempo process and the alignment of the timings to the underlying score of the music.
A variety of applications are presented for these models under differing inference constraints. Where full Bayesian inference is possible, reversible-jump Markov Chain Monte Carlo is employed to estimate the number of notes and partial frequency components in each frame of music. We also use approximate techniques such as model selection criteria and variational Bayes methods for inference in situations where computation time is limited or the amount of data to be processed is large. For the higher level score parameters, greedy search and conditional modes algorithms are found to be sufficiently accurate.
We emphasize the links between the models and inference algorithms developed in this thesis with that in existing and parallel work, and demonstrate the effects of making modifications to these models both theoretically and by means of experimental results
Deep Learning Techniques for Music Generation -- A Survey
This paper is a survey and an analysis of different ways of using deep
learning (deep artificial neural networks) to generate musical content. We
propose a methodology based on five dimensions for our analysis:
Objective - What musical content is to be generated? Examples are: melody,
polyphony, accompaniment or counterpoint. - For what destination and for what
use? To be performed by a human(s) (in the case of a musical score), or by a
machine (in the case of an audio file).
Representation - What are the concepts to be manipulated? Examples are:
waveform, spectrogram, note, chord, meter and beat. - What format is to be
used? Examples are: MIDI, piano roll or text. - How will the representation be
encoded? Examples are: scalar, one-hot or many-hot.
Architecture - What type(s) of deep neural network is (are) to be used?
Examples are: feedforward network, recurrent network, autoencoder or generative
adversarial networks.
Challenge - What are the limitations and open challenges? Examples are:
variability, interactivity and creativity.
Strategy - How do we model and control the process of generation? Examples
are: single-step feedforward, iterative feedforward, sampling or input
manipulation.
For each dimension, we conduct a comparative analysis of various models and
techniques and we propose some tentative multidimensional typology. This
typology is bottom-up, based on the analysis of many existing deep-learning
based systems for music generation selected from the relevant literature. These
systems are described and are used to exemplify the various choices of
objective, representation, architecture, challenge and strategy. The last
section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P.
Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music
Generation, Computational Synthesis and Creative Systems, Springer, 201
Automatic music transcription: challenges and future directions
Automatic music transcription is considered by many to be a key enabling technology in music signal processing. However, the performance of transcription systems is still significantly below that of a human expert, and accuracies reported in recent years seem to have reached a limit, although the field is still very active. In this paper we analyse limitations of current methods and identify promising directions for future research. Current transcription methods use general purpose models which are unable to capture the rich diversity found in music signals. One way to overcome the limited performance of transcription systems is to tailor algorithms to specific use-cases. Semi-automatic approaches are another way of achieving a more reliable transcription. Also, the wealth of musical scores and corresponding audio data now available are a rich potential source of training data, via forced alignment of audio to scores, but large scale utilisation of such data has yet to be attempted. Other promising approaches include the integration of information from multiple algorithms and different musical aspects
Structured prediction and generative modeling using neural networks
Cette thèse traite de l'usage des Réseaux de Neurones pour modélisation de données séquentielles. La façon dont l'information a été ordonnée et structurée est cruciale pour la plupart des données. Les mots qui composent ce paragraphe en constituent un exemple. D'autres données de ce type incluent les données audio, visuelles et génomiques. La Prédiction Structurée est l'un des domaines traitant de la modélisation de ces données. Nous allons aussi présenter la Modélisation Générative, qui consiste à générer des points similaires aux données sur lesquelles le modèle a été entraîné.
Dans le chapitre 1, nous utiliserons des données clients afin d'expliquer les concepts et les outils de l'Apprentissage Automatique, incluant les algorithmes standards d'apprentissage ainsi que les choix de fonction de coût et de procédure d'optimisation. Nous donnerons ensuite les composantes fondamentales d'un Réseau de Neurones. Enfin, nous introduirons des concepts plus complexes tels que le partage de paramètres, les Réseaux Convolutionnels et les Réseaux Récurrents. Le reste du document, nous décrirons de plusieurs types de Réseaux de Neurones qui seront à la fois utiles pour la prédiction et la génération et leur application à des jeux de données audio, d'écriture manuelle et d'images.
Le chapitre 2 présentera le Réseau Neuronal Récurrent Variationnel (VRNN pour variational recurrent neural network). Le VRNN a été développé dans le but de générer des échantillons semblables aux exemples de la base d'apprentissage. Nous présenterons des modèles entraînées de manière non-supervisée afin de générer du texte manuscrites, des effets sonores et de la parole. Non seulement ces modèles prouvent leur capacité à apprendre les caractéristiques de chaque type de données mais établissent aussi un standard en terme de performance.
Dans le chapitre 3 sera présenté ReNet, un modèle récemment développé. ReNet utilise les sorties structurées d'un Réseau Neuronal Récurrent pour classifier des objets. Ce modèle atteint des performances compétitives sur plusieurs tâches de reconnaissance d'images, tout en utilisant une architecture conçue dès le départ pour de la Prédiction Structurée. Dans ce cas-ci, les résultats du modèle sont utilisés simplement pour de la classification mais des travaux suivants (non inclus ici) ont utilisé ce modèle pour de la Prédiction Structurée.
Enfin, au Chapitre 4 nous présentons les résultats récents non-publiés en génération acoustique. Dans un premier temps, nous fournissons les concepts musicaux et représentations numériques fondamentaux à la compréhension de notre approche et introduisons ensuite une base de référence et de nouveaux résultats de recherche avec notre modèle, RNN-MADE. Ensuite, nous introduirons le concept de synthèse vocale brute et discuterons de notre recherche en génération. Dans notre dernier Chapitre, nous présenterons enfin un résumé des résultats et proposerons de nouvelles pistes de recherche.In this thesis we utilize neural networks to effectively model data with sequential structure.
There are many forms of data for which both the order and the structure of the information is incredibly important. The words in this paragraph are one example of this type of data. Other examples include audio, images, and genomes. The work to effectively model this type of ordered data falls within the field of structured prediction. We also present generative models, which attempt to generate data that appears similar to the data which the model was trained on.
In Chapter 1, we provide an introduction to data and machine learning. First, we motivate the need for machine learning by describing an expert system built on a customer database. This leads to a discussion of common algorithms, losses, and optimization choices in machine learning. We then progress to describe the basic building blocks of neural networks. Finally, we add complexity to the models, discussing parameter sharing and convolutional and recurrent layers. In the remainder of the document, we discuss several types of neural networks which find common use in both prediction and generative modeling and present examples of their use with audio, handwriting, and images datasets.
In Chapter 2, we introduce a variational recurrent neural network (VRNN). Our VRNN is developed with to generate new sequential samples that resemble the dataset that is was trained on. We present models that learned in an unsupervised manner how to generate handwriting, sound effects, and human speech setting benchmarks in performance.
Chapter 3 shows a recently developed model called ReNet. In ReNet, intermediate structured outputs from recurrent neural networks are used for object classification. This model shows competitive performance on a number of image recognition tasks, while using an architecture designed to handle structured prediction. In this case, the final model output is only used for simple classification, but follow-up work has expanded to full structured prediction.
Lastly, in Chapter 4 we present recent unpublished experiments in sequential audio generation. First we provide background in musical concepts and digital representation which are fundamental to understanding our approach and then introduce a baseline and new research results using our model, RNN-MADE. Next we introduce the concept of raw speech synthesis and discuss our investigation into generation. In our final chapter, we present a brief summary of results and postulate future research directions
Cauchy Nonnegative Matrix Factorization
International audienceNonnegative matrix factorization (NMF) is an effective and popular low-rank model for nonnegative data. It enjoys a rich background, both from an optimization and probabilistic signal processing viewpoint. In this study, we propose a new cost-function for NMF fitting, which is introduced as arising naturally when adopting a Cauchy process model for audio waveforms. As we recall, this Cauchy process model is the only probabilistic framework known to date that is compatible with having additive magnitude spectrograms for additive independent audio sources. Similarly to the Gaussian power-spectral density, this Cauchy model features time-frequency nonnegative scale parameters, on which an NMF structure may be imposed. The Cauchy cost function we propose is optimal under that model in a maximum likelihood sense. It thus appears as an interesting newcomer in the inventory of useful cost-functions for NMF in audio. We provide multiplicative updates for Cauchy-NMF and show that they give good performance in audio source separation as well as in extracting nonnegative low-rank structures from data buried in very adverse noise
Automatic annotation of musical audio for interactive applications
PhDAs machines become more and more portable, and part of our everyday life, it becomes
apparent that developing interactive and ubiquitous systems is an important
aspect of new music applications created by the research community. We are interested
in developing a robust layer for the automatic annotation of audio signals, to
be used in various applications, from music search engines to interactive installations,
and in various contexts, from embedded devices to audio content servers. We
propose adaptations of existing signal processing techniques to a real time context.
Amongst these annotation techniques, we concentrate on low and mid-level tasks
such as onset detection, pitch tracking, tempo extraction and note modelling. We
present a framework to extract these annotations and evaluate the performances of
different algorithms.
The first task is to detect onsets and offsets in audio streams within short latencies.
The segmentation of audio streams into temporal objects enables various
manipulation and analysis of metrical structure. Evaluation of different algorithms
and their adaptation to real time are described. We then tackle the problem of
fundamental frequency estimation, again trying to reduce both the delay and the
computational cost. Different algorithms are implemented for real time and experimented
on monophonic recordings and complex signals. Spectral analysis can be
used to label the temporal segments; the estimation of higher level descriptions is
approached. Techniques for modelling of note objects and localisation of beats are
implemented and discussed.
Applications of our framework include live and interactive music installations,
and more generally tools for the composers and sound engineers. Speed optimisations
may bring a significant improvement to various automated tasks, such as
automatic classification and recommendation systems. We describe the design of
our software solution, for our research purposes and in view of its integration within
other systems.EU-FP6-IST-507142 project SIMAC (Semantic Interaction with Music
Audio Contents);
EPSRC grants GR/R54620; GR/S75802/01