6,095 research outputs found

    Aerospace Medicine and Biology: A Continuing Bibliography with Indexes (Supplement 456)

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    This report lists reports, articles and other documents recently announced in the NASA STI Database

    A Field Guide to Genetic Programming

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    xiv, 233 p. : il. ; 23 cm.Libro ElectrónicoA Field Guide to Genetic Programming (ISBN 978-1-4092-0073-4) is an introduction to genetic programming (GP). GP is a systematic, domain-independent method for getting computers to solve problems automatically starting from a high-level statement of what needs to be done. Using ideas from natural evolution, GP starts from an ooze of random computer programs, and progressively refines them through processes of mutation and sexual recombination, until solutions emerge. All this without the user having to know or specify the form or structure of solutions in advance. GP has generated a plethora of human-competitive results and applications, including novel scientific discoveries and patentable inventions. The authorsIntroduction -- Representation, initialisation and operators in Tree-based GP -- Getting ready to run genetic programming -- Example genetic programming run -- Alternative initialisations and operators in Tree-based GP -- Modular, grammatical and developmental Tree-based GP -- Linear and graph genetic programming -- Probalistic genetic programming -- Multi-objective genetic programming -- Fast and distributed genetic programming -- GP theory and its applications -- Applications -- Troubleshooting GP -- Conclusions.Contents xi 1 Introduction 1.1 Genetic Programming in a Nutshell 1.2 Getting Started 1.3 Prerequisites 1.4 Overview of this Field Guide I Basics 2 Representation, Initialisation and GP 2.1 Representation 2.2 Initialising the Population 2.3 Selection 2.4 Recombination and Mutation Operators in Tree-based 3 Getting Ready to Run Genetic Programming 19 3.1 Step 1: Terminal Set 19 3.2 Step 2: Function Set 20 3.2.1 Closure 21 3.2.2 Sufficiency 23 3.2.3 Evolving Structures other than Programs 23 3.3 Step 3: Fitness Function 24 3.4 Step 4: GP Parameters 26 3.5 Step 5: Termination and solution designation 27 4 Example Genetic Programming Run 4.1 Preparatory Steps 29 4.2 Step-by-Step Sample Run 31 4.2.1 Initialisation 31 4.2.2 Fitness Evaluation Selection, Crossover and Mutation Termination and Solution Designation Advanced Genetic Programming 5 Alternative Initialisations and Operators in 5.1 Constructing the Initial Population 5.1.1 Uniform Initialisation 5.1.2 Initialisation may Affect Bloat 5.1.3 Seeding 5.2 GP Mutation 5.2.1 Is Mutation Necessary? 5.2.2 Mutation Cookbook 5.3 GP Crossover 5.4 Other Techniques 32 5.5 Tree-based GP 39 6 Modular, Grammatical and Developmental Tree-based GP 47 6.1 Evolving Modular and Hierarchical Structures 47 6.1.1 Automatically Defined Functions 48 6.1.2 Program Architecture and Architecture-Altering 50 6.2 Constraining Structures 51 6.2.1 Enforcing Particular Structures 52 6.2.2 Strongly Typed GP 52 6.2.3 Grammar-based Constraints 53 6.2.4 Constraints and Bias 55 6.3 Developmental Genetic Programming 57 6.4 Strongly Typed Autoconstructive GP with PushGP 59 7 Linear and Graph Genetic Programming 61 7.1 Linear Genetic Programming 61 7.1.1 Motivations 61 7.1.2 Linear GP Representations 62 7.1.3 Linear GP Operators 64 7.2 Graph-Based Genetic Programming 65 7.2.1 Parallel Distributed GP (PDGP) 65 7.2.2 PADO 67 7.2.3 Cartesian GP 67 7.2.4 Evolving Parallel Programs using Indirect Encodings 68 8 Probabilistic Genetic Programming 8.1 Estimation of Distribution Algorithms 69 8.2 Pure EDA GP 71 8.3 Mixing Grammars and Probabilities 74 9 Multi-objective Genetic Programming 75 9.1 Combining Multiple Objectives into a Scalar Fitness Function 75 9.2 Keeping the Objectives Separate 76 9.2.1 Multi-objective Bloat and Complexity Control 77 9.2.2 Other Objectives 78 9.2.3 Non-Pareto Criteria 80 9.3 Multiple Objectives via Dynamic and Staged Fitness Functions 80 9.4 Multi-objective Optimisation via Operator Bias 81 10 Fast and Distributed Genetic Programming 83 10.1 Reducing Fitness Evaluations/Increasing their Effectiveness 83 10.2 Reducing Cost of Fitness with Caches 86 10.3 Parallel and Distributed GP are Not Equivalent 88 10.4 Running GP on Parallel Hardware 89 10.4.1 Master–slave GP 89 10.4.2 GP Running on GPUs 90 10.4.3 GP on FPGAs 92 10.4.4 Sub-machine-code GP 93 10.5 Geographically Distributed GP 93 11 GP Theory and its Applications 97 11.1 Mathematical Models 98 11.2 Search Spaces 99 11.3 Bloat 101 11.3.1 Bloat in Theory 101 11.3.2 Bloat Control in Practice 104 III Practical Genetic Programming 12 Applications 12.1 Where GP has Done Well 12.2 Curve Fitting, Data Modelling and Symbolic Regression 12.3 Human Competitive Results – the Humies 12.4 Image and Signal Processing 12.5 Financial Trading, Time Series, and Economic Modelling 12.6 Industrial Process Control 12.7 Medicine, Biology and Bioinformatics 12.8 GP to Create Searchers and Solvers – Hyper-heuristics xiii 12.9 Entertainment and Computer Games 127 12.10The Arts 127 12.11Compression 128 13 Troubleshooting GP 13.1 Is there a Bug in the Code? 13.2 Can you Trust your Results? 13.3 There are No Silver Bullets 13.4 Small Changes can have Big Effects 13.5 Big Changes can have No Effect 13.6 Study your Populations 13.7 Encourage Diversity 13.8 Embrace Approximation 13.9 Control Bloat 13.10 Checkpoint Results 13.11 Report Well 13.12 Convince your Customers 14 Conclusions Tricks of the Trade A Resources A.1 Key Books A.2 Key Journals A.3 Key International Meetings A.4 GP Implementations A.5 On-Line Resources 145 B TinyGP 151 B.1 Overview of TinyGP 151 B.2 Input Data Files for TinyGP 153 B.3 Source Code 154 B.4 Compiling and Running TinyGP 162 Bibliography 167 Inde

    Genetic programming applied to morphological image processing

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    This thesis presents three approaches to the automatic design of algorithms for the processing of binary images based on the Genetic Programming (GP) paradigm. In the first approach the algorithms are designed using the basic Mathematical Morphology (MM) operators, i.e. erosion and dilation, with a variety of Structuring Elements (SEs). GP is used to design algorithms to convert a binary image into another containing just a particular characteristic of interest. In the study we have tested two similarity fitness functions, training sets with different numbers of elements and different sizes of the training images over three different objectives. The results of the first approach showed some success in the evolution of MM algorithms but also identifed problems with the amount of computational resources the method required. The second approach uses Sub-Machine-Code GP (SMCGP) and bitwise operators as an attempt to speed-up the evolution of the algorithms and to make them both feasible and effective. The SMCGP approach was successful in the speeding up of the computation but it was not successful in improving the quality of the obtained algorithms. The third approach presents the combination of logical and morphological operators in an attempt to improve the quality of the automatically designed algorithms. The results obtained provide empirical evidence showing that the evolution of high quality MM algorithms using GP is possible and that this technique has a broad potential that should be explored further. This thesis includes an analysis of the potential of GP and other Machine Learning techniques for solving the general problem of Signal Understanding by means of exploring Mathematical Morphology

    2019 Oklahoma Research Day Full Program

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    Oklahoma Research Day 2019 - SWOSU Celebrating 20 years of Undergraduate Research Successes

    Artificial Identity: Representations of Robots and Cyborgs in Contemporary Anglo-American Science Fiction Films

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    The ‘human condition’ has traditionally been an area of study addressed primarily by philosophers concerned with the mind/body problem, rather than studied as a neuroscientific conundrum. However, contemporary developments in science and technology that afford us a greater knowledge of the human brain have resulted in an increased scientific focus on consciousness, emotion and personhood. This thesis argues that such explorations into consciousness and emotion as prerequisites of ‘artificial identity’ have entered the domain of contemporary cinema through the representations of robots and cyborgs. Despite the capacity for transhumanist practice and the creation of artificially intelligent automata that these developments have made possible, blurring the line between organic human and mechanical robots, it remains common for no distinctions to be made between the terms ‘human’ and ‘person’, which are used interchangeably to describe a member of the human race. Philosopher Daniel C. Dennett, though, has proposed a series of criteria for personhood that challenge the assumption that only humans can be considered persons. The application of his criteria to a series of key texts that highlight the relationships between humans and representations of automata - I, Robot (2004, Dir. Alex Proyas), Terminator Salvation (2009, Dir. McG) and Bicentennial Man (1999, Dir. Chris Columbus) – is central to this thesis. It explores the extent to which the representations of robots and cyborgs can be considered persons within utopian and dystopian narratives that have, at their core, a view of artificial identity as desirable or as nightmare. In conjunction with Dennett, the theories of neurologist and neuroscientist Antonio Damasio are applied, which explore both the biological means by which emotional (rather than solely physical) feelings are generated in humans, and the capacity of humans to simulate emotion. As Damasio argues that many of the central operations of the human central nervous and visceral systems are reducible to fundamental physics, the suggestion is that robots, too, could also ‘experience’ consciousness and emotion, being as they are very simplistic versions of humans. As such, the application of these theories suggests that the representations of robots and cyborgs in the key texts could be considered persons

    Volume VII: Griffin Scratch Handbook

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    From the Handbook We have provided this handbook as a resource for your educational journey here at Fontbonne University. This handbook states proudly and boldly the rights and expectations of members of our community. It is every student’s responsibility to read and to understand the policies and procedures contained within this handbook. These items, along with the academic policies in the Fontbonne University Undergraduate and Graduate Catalog, will help you to understand who we are and how we have agreed to interact with one another

    Simple identification tools in FishBase

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    Simple identification tools for fish species were included in the FishBase information system from its inception. Early tools made use of the relational model and characters like fin ray meristics. Soon pictures and drawings were added as a further help, similar to a field guide. Later came the computerization of existing dichotomous keys, again in combination with pictures and other information, and the ability to restrict possible species by country, area, or taxonomic group. Today, www.FishBase.org offers four different ways to identify species. This paper describes these tools with their advantages and disadvantages, and suggests various options for further development. It explores the possibility of a holistic and integrated computeraided strategy
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