30 research outputs found

    A grammatical specification of human-computer dialogue

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    The Seeheim Model of human-computer interaction partitions an interactive application into a user-interface, a dialogue controller and the application itself. One of the formal techniques of implementing the dialogue controller is based on context-free grammars and automata. In this work, we modify an off-the-shelf compiler generator (YACC) to generate the dialogue controller. The dialogue controller is then integrated into the popular X-window system, to create an interactive-application generator. The actions of the user drive the automaton, which in turn controls the application

    Application Interface Development Environment

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    RC 11160 (#50246) The user of interactive systems must learn a different interface for each system he uses. Furthermore the designer of such systems has limited guidelines to create good user interfaces. We describe an application interface development environment, AIDE, in which one can create and select multiple interfaces easily for a given application, and conversely one can create multiple applications with a given interface. This benefits the end-user by providing the possibility of familiar, even identical, interfaces among wide ranges of products, and this helps the designer by supporting Human Factors testing of interfaces. We formulate a model of interactive systems in which the application and interface are decoupled and the components of the interface can be changed. We also provide tools for these components and a methodology to create and sélect interfaces

    A Hybrid Approach for Reverse Engineering GUI Model from Android Apps for Automated Testing

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    Nowadays, smartphone users are increasingly relying on mobile applications to complete most of their daily tasks. As such, mobile applications are becoming more and more complex. Therefore, software testers can no longer rely on manual testing methods to test mobile applications. Automated model-based testing techniques are recently used to test mobile applications. However, the models generated by existing techniques are of insufficient quality. This paper proposed a hybrid technique for reverse engineering graphical user interface (GUI) model from mobile applications. It performs static analysis of application’s bytecode to extract GUI information followed by a dynamic crawling to systematically explore and reverse engineer a model of the application under test. A case study was performed on real-world mobile apps to evaluate the effectiveness of the technique. The results showed that the proposed technique can generate a model with high coverage of mobile apps behaviour

    A methodology for the design and evaluation of user interfaces for interactive information systems

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    The definition of proposed research addressing the development and validation of a methodology for the design and evaluation of user interfaces for interactive information systems is given. The major objectives of this research are: the development of a comprehensive, objective, and generalizable methodology for the design and evaluation of user interfaces for information systems; the development of equations and/or analytical models to characterize user behavior and the performance of a designed interface; the design of a prototype system for the development and administration of user interfaces; and the design and use of controlled experiments to support the research and test/validate the proposed methodology. The proposed design methodology views the user interface as a virtual machine composed of three layers: an interactive layer, a dialogue manager layer, and an application interface layer. A command language model of user system interactions is presented because of its inherent simplicity and structured approach based on interaction events. All interaction events have a common structure based on common generic elements necessary for a successful dialogue. It is shown that, using this model, various types of interfaces could be designed and implemented to accommodate various categories of users. The implementation methodology is discussed in terms of how to store and organize the information

    The SPICOS II dialogue handler

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    Designing precise and flexible graphical modelling languages for software development

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    Model-driven approaches to software development involve building computerized models of software and the environment in which it is intended to operate. This thesis offers a selection of the author’s work over the last three decades that addresses the design of precise and flexible graphical modelling languages for use in model-driven software development. The primary contributions of this work are: • Syntropy: the first published object-oriented analysis and design (OOAD) method to fully integrate formal and graphical modelling techniques. • The creation of the Object Constraint Language (OCL) and its integration into the Unified Modeling Language (UML) specification. • The identification of requirements and mechanisms for increasing the flexibility of the UML specification. • The design and implementation of tools for implementing graphical Domain Specific Languages (DSLs). The starting point was the author’s experience with formal specification techniques contrasted with the lack of precision of published object-oriented analysis and design methods. This led to a desire to fully integrate these two topics – formal specification and object-orientation - into a coherent discipline. The Syntropy approach, created in 1994 by this author and John Daniels, was the first published complete attempt to do this. Much of the author’s subsequent published work concerns the Unified Modeling Language (UML). UML represented a welcome unification of earlier OOAD approaches, but suffered badly from inflexibility and lack of precision. A significant part of the work included in this thesis addresses the drawbacks of the UML and proposes improvements to the precision of its definition, including through the invention of Object Constraint Language (OCL) and its incorporation into the UML specification, and the consideration of UML as source material for the definition of Domain Specific Languages (DSLs). Several of the author’s published works in this thesis concern mechanisms for the creation of DSLs, both within a UML framework and separately

    Formal Grammar Specifications of User Interface Processes

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    The benefits and drawbacks of using a formal grammar model to specify a user interface has been the primary focus of this study. In particular, the regular grammar and context-free grammar models have been examined for their relative strengths and weaknesses. The earliest motivation for this study was provided by Dr. James R. VanDoren at TMS Inc. This thesis grew out of a discussion about the difficulties of designing an interface that TMS was working on.Computer Scienc

    Specification and implementation of the Larch shared language

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    This project aims to prototype formal specification in Larch. The motivation for looking at formal specifications stems from an appreciation of the problem outlined above, frustration with current methods, and a desire to practise what is preached. The aim is to implement a formal specification language, to write a non-trivial specification and to employ formal methods of specification during software development. As a result, one should have a thorough understanding of a formal specification language, and the practical implications of using it as a basis for formal methods

    Graphical interaction managment

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