26,009 research outputs found

    Scoping Study for a Realistic Driving Simulator: Final Report.

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    1. INTRODUCTION This report documents the results of a study carried out between December 1989 and March 1990 to determine the most suitable equipment to be purchased for building a driving simulator at the Institute for Transport Studies at the University of Leeds. This "scoping study" was intended to accomplish three main tasks: 1. A review of existing facilities both in the UK and elsewhere in Europe to ascertain what has already been achieved and what is the current state of the art. 2. Initial discussions with potential users on desired features to be built in to the simulator. 3. Discussions with equipment suppliers in the light of what was found out in Tasks 1 and 2, so that the appropriate equipment could be specified. The report documents in subsequent sections the findings of the first two tasks. It then summarizes the conclusions that were reached on the overall simulator design, on the required features of the simulator and on the effort required to develop an operational simulator from the various hardware components. Finally, recommendations are made on the equipment to be purchased in the light of the recommended configuration, the discussion with equipment suppliers under Task 3 and the budget allocated

    How Do Real Options Concepts Fit in Agile Requirements Engineering?

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    Agile requirements engineering is driven by creating business value for the client and heavily involves the client in decision-making under uncertainty. Real option thinking seems to be suitable in supporting the client’s decision making process at inter-iteration time. This paper investigates the fit between real option thinking and agile requirements engineering. We first look into previously published experiences in the agile software engineering literature to identify (i) ‘experience clusters’ suggesting the ways in which real option concepts fit into the agile requirements process and (ii) ‘experience gaps’ and under-researched agile requirements decision-making topics which require further empirical studies. Furthermore, we conducted a cross-case study in eight agile development organizations and interviewed 11 practitioners about their decision-making process. The results suggest that options are almost always identified, reasoned about and acted upon. They are not expressed in quantitative terms, however, they are instead explicitly or implicitly taken\ud into account during the decision-making process at interiteration time

    Scoping study of the feasibility of developing a software tool to assist designers of pedestrian crossing places

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    This report is the outcome of a scoping study of how guidance can be provided for practising highway engineers in designing informal pedestrian crossing facilities. The main component of this report is an analysis by an IT consultant of a range of mechanisms for delivery of this. The study was informed by the opinions of a group of practitioners who have a direct interest in the provision of pedestrian facilities. These results are placed in context and their consequences are explored in the first part of the report

    FoodSTART+ Grant completion report.

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    PuLSE-I: Deriving instances from a product line infrastructure

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    Reusing assets during application engineering promises to improve the efficiency of systems development. However, in order to benefit from reusable assets, application engineering processes must incorporate when and how to use the reusable assets during single system development. However, when and how to use a reusable asset depends on what types of reusable assets have been created.Product line engineering approaches produce a reusable infrastructure for a set of products. In this paper, we present the application engineering process associated with the PuLSE product line software engineering method - PuLSE-I. PuLSE-I details how single systems can be built efficiently from the reusable product line infrastructure built during the other PuLSE activities

    Kenya: Data Strategy and Capacity Building

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    Kenya has undertaken much work to date on data and knowledge issues, and has advanced this through the Kenya Data Forum—a national initiative managed by the Deputy President's office that aims to develop and implement a long term sustainable local data strategy. Kenya, however, lacks an organized framework for collecting reliable and comparable data on philanthropy in the country; to help meet this need, the Philanthropy Sector in Kenya has come together over the decades through the creation of the East Africa Association of Grantmakers (EAAG) and more recently the Kenya Philanthropy Forum (KPF) and its Data Sub-group. In June 2015 the KPF organized a Philanthropy Data Management convening that brought together over 30 foundations and trusts to explore opportunities for strengthening data collection, management, and sharing data in the philanthropy forum for greater impact and influence on national development efforts in Kenya. As a result, certain outcomes and aspirations were agreed upon. They included:Establishing the principles for data management for philanthropy.Expanding the forum so that participation reflects the size and diversity of existing forms of philanthropy.Developing a standardized tool for data collection.Actively engaging in the existing philanthropy data initiative.Partnering with the Kenya National Bureau of Statistics (KNBS) to establish data sets that effectively capture the contribution of philanthropy in Kenya's development.The June 2015 meeting highlighted the urgent need for philanthropic data and that "Kenya lacks an organized framework for collecting reliable and comparable data on philanthropy in the country." To begin systematically addressing these recommendations, Foundation Center (a philanthropic support organisation based in New York) designed a multi-stage Data Strategy and Capacity Building Program, working in partnership with KPF, EAAG, Kenya Community Development Foundation (KCDF), and the Sustainable Development Goals Philanthropy Platform (SDGPP). This initiative was kicked off at a special "Data Scoping Meeting" of the KPF on 28 April 2016, attended by a total of 51 participants representing across section of Kenyan foundations, trusts, and support organisations. As reflected in the meeting agenda (see Appendix A), the objectives of the Data Scoping Meeting were as follows:1. Establish principles for collaborative data and knowledge management2. Understand the core data needs of philanthropy in Kenya3. Leverage available technologies for collecting and sharing data and knowledge4. Leverage global knowledge for local purposes5. Identify data challenges and set local goalsThis report summarizes the outcomes of the Data Scoping Meeting and outlines next steps in preparation for a follow-up meeting on Data Capacity Building in the coming months

    SmartMirror: A Glance into the Future

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    In todays society, information is available to us at a glance through our phones, our laptops, our desktops, and more. But an extra level of interaction is required in order to access the information. As technology grows, technology should grow further and further away from the traditional style of interaction with devices. In the past, information was relayed through paper, then through computers, and in todays day and age, through our phones and multiple other mediums. Technology should become more integrated into our lives - more seamless and more invisible. We hope to push the envelope further, into the future. We propose a new simple way of connecting with your morning newspaper. We present our idea, the SmartMirror, information at a glance. Our system aims to deliver your information quickly and comfortably, with a new modern aesthetic. While modern appliances require input through modules such as keyboards or touch screen, we hope to follow a model that can function purely on voice and gesture. We seek to deliver your information during your morning routine and throughout the day, when taking out your phone is not always possible. This will cater to a larger audience base, as the average consumer nowadays hopes to accomplish tasks with minimal active interaction with their adopted technology. This idea has many future applications, such as integration with new virtual or augmented reality devices, or simplifying consumer personal media sources
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