147 research outputs found

    JACC: An OpenACC Runtime Framework with Kernel-Level and Multi-GPU Parallelization

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    The rapid development in computing technology has paved the way for directive-based programming models towards a principal role in maintaining software portability of performance-critical applications. Efforts on such models involve a least engineering cost for enabling computational acceleration on multiple architectures while programmers are only required to add meta information upon sequential code. Optimizations for obtaining the best possible efficiency, however, are often challenging. The insertions of directives by the programmer can lead to side-effects that limit the available compiler optimization possible, which could result in performance degradation. This is exacerbated when targeting multi-GPU systems, as pragmas do not automatically adapt to such systems, and require expensive and time consuming code adjustment by programmers. This paper introduces JACC, an OpenACC runtime framework which enables the dynamic extension of OpenACC programs by serving as a transparent layer between the program and the compiler. We add a versatile code-translation method for multi-device utilization by which manually-optimized applications can be distributed automatically while keeping original code structure and parallelism. We show in some cases nearly linear scaling on the part of kernel execution with the NVIDIA V100 GPUs. While adaptively using multi-GPUs, the resulting performance improvements amortize the latency of GPU-to-GPU communications.Comment: Extended version of a paper to appear in: Proceedings of the 28th IEEE International Conference on High Performance Computing, Data, and Analytics (HiPC), December 17-18, 202

    Performance and portability of accelerated lattice Boltzmann applications with OpenACC

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    An increasingly large number of HPC systems rely on heterogeneous architectures combining traditional multi-core CPUs with power efficient accelerators. Designing efficient applications for these systems have been troublesome in the past as accelerators could usually be programmed using specific programming languages threatening maintainability, portability, and correctness. Several new programming environments try to tackle this problem. Among them, OpenACC offers a high-level approach based on compiler directives to mark regions of existing C, C++, or Fortran codes to run on accelerators. This approach directly addresses code portability, leaving to compilers the support of each different accelerator, but one has to carefully assess the relative costs of portable approaches versus computing efficiency. In this paper, we address precisely this issue, using as a test-bench a massively parallel lattice Boltzmann algorithm. We first describe our multi-node implementation and optimization of the algorithm, using OpenACC and MPI. We then benchmark the code on a variety of processors, including traditional CPUs and GPUs, and make accurate performance comparisons with other GPU implementations of the same algorithm using CUDA and OpenCL. We also asses the performance impact associated with portable programming, and the actual portability and performance-portability of OpenACC-based applications across several state-of-the-art architectures

    Design and optimization of a portable LQCD Monte Carlo code using OpenACC

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    The present panorama of HPC architectures is extremely heterogeneous, ranging from traditional multi-core CPU processors, supporting a wide class of applications but delivering moderate computing performance, to many-core GPUs, exploiting aggressive data-parallelism and delivering higher performances for streaming computing applications. In this scenario, code portability (and performance portability) become necessary for easy maintainability of applications; this is very relevant in scientific computing where code changes are very frequent, making it tedious and prone to error to keep different code versions aligned. In this work we present the design and optimization of a state-of-the-art production-level LQCD Monte Carlo application, using the directive-based OpenACC programming model. OpenACC abstracts parallel programming to a descriptive level, relieving programmers from specifying how codes should be mapped onto the target architecture. We describe the implementation of a code fully written in OpenACC, and show that we are able to target several different architectures, including state-of-the-art traditional CPUs and GPUs, with the same code. We also measure performance, evaluating the computing efficiency of our OpenACC code on several architectures, comparing with GPU-specific implementations and showing that a good level of performance-portability can be reached.Comment: 26 pages, 2 png figures, preprint of an article submitted for consideration in International Journal of Modern Physics

    Utilizing GPUs to Accelerate Turbomachinery CFD Codes

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    GPU computing has established itself as a way to accelerate parallel codes in the high performance computing world. This work focuses on speeding up APNASA, a legacy CFD code used at NASA Glenn Research Center, while also drawing conclusions about the nature of GPU computing and the requirements to make GPGPU worthwhile on legacy codes. Rewriting and restructuring of the source code was avoided to limit the introduction of new bugs. The code was profiled and investigated for parallelization potential, then OpenACC directives were used to indicate parallel parts of the code. The use of OpenACC directives was not able to reduce the runtime of APNASA on either the NVIDIA Tesla discrete graphics card, or the AMD accelerated processing unit. Additionally, it was found that in order to justify the use of GPGPU, the amount of parallel work being done within a kernel would have to greatly exceed the work being done by any one portion of the APNASA code. It was determined that in order for an application like APNASA to be accelerated on the GPU, it should not be modular in nature, and the parallel portions of the code must contain a large portion of the code's computation time

    Evaluation of Image Pixels Similarity Measurement Algorithm Accelerated on GPU with OpenACC

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    OpenACC is a directive based parallel programming library that allows for easy acceleration of existing C, C++ and Fortran based applications with minimal code modifications. By annotating the bottleneck causing section of the code with OpenACC directives, the acceleration of the code can be simplified, leading for high portability of performance across different target Graphic Processing Units (GPUs). In this work, the portability of an implemented parallelizable chi-square based pixel similarity measurement algorithm has been evaluated on two consumer and professional grade GPUs. To our best knowledge, this is the first performance evaluation report that utilizes the OpenACC optimization clauses (collapse and tile) on different GPUs to process a less workload (low resolution image of 581x429 pixels) and a heavy workload (high resolution image of 4500 x 3500 pixels) to demonstrate the effectiveness and high portability of OpenACC

    ACC Saturator: Automatic Kernel Optimization for Directive-Based GPU Code

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    Automatic code optimization is a complex process that typically involves the application of multiple discrete algorithms that modify the program structure irreversibly. However, the design of these algorithms is often monolithic, and they require repetitive implementation to perform similar analyses due to the lack of cooperation. To address this issue, modern optimization techniques, such as equality saturation, allow for exhaustive term rewriting at various levels of inputs, thereby simplifying compiler design. In this paper, we propose equality saturation to optimize sequential codes utilized in directive-based programming for GPUs. Our approach simultaneously realizes less computation, less memory access, and high memory throughput. Our fully-automated framework constructs single-assignment forms from inputs to be entirely rewritten while keeping dependencies and extracts optimal cases. Through practical benchmarks, we demonstrate a significant performance improvement on several compilers. Furthermore, we highlight the advantages of computational reordering and emphasize the significance of memory-access order for modern GPUs
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