46,030 research outputs found

    Wittgenstein and Communication Technology : A conversation between Richard Harper and Constantine Sandis

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    Special Issue: PROCEEDINGS OF THE BRITISH WITTGENSTEIN SOCIETY 10TH ANNIVERSARY CONFERENCE: WITTGENSTEIN IN THE 21ST CENTURY © 2018 John Wiley & Sons LtdThis paper documents a conversation between a philosopher and a human computer interaction researcher whose research has been enormously influenced by Wittgenstein. In particular, the in vivo use of categories in the design of communications and AI technologies are discussed, and how this meaning needs to evolve to allow creative design to flourish. The paper will be of interest to anyone concerned with philosophical tools in everyday action.Non peer reviewe

    Culture and e-commerce: An exploration of the perceptions and attitudes of Egyptian internet users

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    This paper examines the perceptions and attitudes that Egyptian users hold towards electronic shopping sites. Internet sites are globally available, opening up huge potential markets for online retailers. However, it remains unclear whether sites designed for the US or European markets will be acceptable in other cultures. This paper describes an exploratory card sorting study conducted with Egyptian consumers. The study was designed to examine the e-commerce interface features that are most salient to this user group and to explore how these relate to user intentions to engage in internet shopping. The results support the role of site familiarity in predicting purchase intentions within this cultural setting

    People's perceptions and classifications of sounds heard in urban parks : semantics, affect and restoration

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    Sounds have been broadly categorized by researchers into ‘human’, ‘nature’ and ‘mechanical’. It is less clear if the general public define and classify sounds in the same way and which factors influence their classification process. Establishing people’s classification and impression of urban park sounds helps identify their perception and experience of urban parks. This in turn aides the process of defining parks with reference to soundscapes, to produce an appreciated and potentially restorative place. This study involved urban park sounds, identified by park users, being presented in card sorts and survey items. Participants sorted the sounds into similar groups, in reference to a visited park. The terminology, factors involved and classification of the sounds was assessed using multidimensional scaling. Triangulation of the results suggests affect is a key factor in people’s classification process. Participants’ grouped sounds were labelled by affective terms more often than their perceived physical properties. Affective evaluations of each sound produced a similar classification structure as the card sort results. People’s classification structure also varied depending on how restorative they found their urban park. Furthermore schematic recollections played a part with many sounds being ‘expected’. Overall similarities and differences with ‘human’, ‘nature’ and ‘mechanical’ classifications were observed

    Categorisation of visualisation methods to support the design of Human-Computer Interaction systems

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    During the design of Human-Computer Interaction (HCI) systems, the creation of visual artefacts forms an important part of design. On one hand producing a visual artefact has a number of advantages: it helps designers to externalise their thought and acts as a common language between different stakeholders. On the other hand, if an inappropriate visualisation method is employed it could hinder the design process. To support the design of HCI systems, this paper reviews the categorisation of visualisation methods used in HCI. A keyword search is conducted to identify a) current HCI design methods, b) approaches of selecting these methods. The resulting design methods are filtered to create a list of just visualisation methods. These are then categorised using the approaches identified in (b). As a result 23 HCI visualisation methods are identified and categorised in 5 selection approaches (The Recipient, Primary Purpose, Visual Archetype, Interaction Type, and The Design Process).Innovate UK, EPSRC, Airbus Group Innovation

    Views of young people with chronic conditions on transition from pediatric to adult health services

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    PURPOSE: This study sought to identify and describe the views of young people with chronic conditions about the transition from pediatric to adult services. METHODS: Q methodology was used to identify young people’s views on transition. A set of 39 statements about transition was developed from an existing literature review and refined in consultation with local groups of young people. Statements were printed onto cards and a purposive sample of 44 young people with chronic health conditions was recruited, 41 remaining in the study. The young people were asked to sort the statement cards onto a Q-sort grid, according to their opinions from “strongly disagree” to “strongly agree.” Factor analysis was used to identify shared points of view (patterns of similarity between individual’s Q-sorts). RESULTS: Four distinct views on transition were identified from young people: (1) “a laid-back view of transition;” (2) “anxiety about transition;” (3) “wanting independence and autonomy during transition;” and (4) “valuing social interaction with family, peers, and professionals to assist transition.” CONCLUSIONS: Successful transition is likely to be influenced by how young people view the process. Discussing and understanding young people’s views and preferences about transition should help clinicians and young people develop personalized planning for transition as a whole, and more specifically the point of transfer, leading to effective and efficient engagement with adult care

    Emerging technologies for learning (volume 1)

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    Collection of 5 articles on emerging technologies and trend
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