65 research outputs found

    AngelCast: cloud-based peer-assisted live streaming using optimized multi-tree construction

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    Increasingly, commercial content providers (CPs) offer streaming solutions using peer-to-peer (P2P) architectures, which promises significant scalabil- ity by leveraging clients’ upstream capacity. A major limitation of P2P live streaming is that playout rates are constrained by clients’ upstream capac- ities – typically much lower than downstream capacities – which limit the quality of the delivered stream. To leverage P2P architectures without sacri- ficing quality, CPs must commit additional resources to complement clients’ resources. In this work, we propose a cloud-based service AngelCast that enables CPs to complement P2P streaming. By subscribing to AngelCast, a CP is able to deploy extra resources (angel), on-demand from the cloud, to maintain a desirable stream quality. Angels do not download the whole stream, nor are they in possession of it. Rather, angels only relay the minimal fraction of the stream necessary to achieve the desired quality. We provide a lower bound on the minimum angel capacity needed to maintain a desired client bit-rate, and develop a fluid model construction to achieve it. Realizing the limitations of the fluid model construction, we design a practical multi- tree construction that captures the spirit of the optimal construction, and avoids its limitations. We present a prototype implementation of AngelCast, along with experimental results confirming the feasibility of our service.Supported in part by NSF awards #0720604, #0735974, #0820138, #0952145, #1012798 #1012798 #1430145 #1414119. (0720604 - NSF; 0735974 - NSF; 0820138 - NSF; 0952145 - NSF; 1012798 - NSF; 1430145 - NSF; 1414119 - NSF

    A credit-based approach to scalable video transmission over a peer-to-peer social network

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    PhDThe objective of the research work presented in this thesis is to study scalable video transmission over peer-to-peer networks. In particular, we analyse how a credit-based approach and exploitation of social networking features can play a significant role in the design of such systems. Peer-to-peer systems are nowadays a valid alternative to the traditional client-server architecture for the distribution of multimedia content, as they transfer the workload from the service provider to the final user, with a subsequent reduction of management costs for the former. On the other hand, scalable video coding helps in dealing with network heterogeneity, since the content can be tailored to the characteristics or resources of the peers. First of all, we present a study that evaluates subjective video quality perceived by the final user under different transmission scenarios. We also propose a video chunk selection algorithm that maximises received video quality under different network conditions. Furthermore, challenges in building reliable peer-to-peer systems for multimedia streaming include optimisation of resource allocation and design mechanisms based on rewards and punishments that provide incentives for users to share their own resources. Our solution relies on a credit-based architecture, where peers do not interact with users that have proven to be malicious in the past. Finally, if peers are allowed to build a social network of trusted users, they can share the local information they have about the network and have a more complete understanding of the type of users they are interacting with. Therefore, in addition to a local credit, a social credit or social reputation is introduced. This thesis concludes with an overview of future developments of this research work

    Modeling and Evaluation of Multisource Streaming Strategies in P2P VoD Systems

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    In recent years, multimedia content distribution has largely been moved to the Internet, inducing broadcasters, operators and service providers to upgrade with large expenses their infrastructures. In this context, streaming solutions that rely on user devices such as set-top boxes (STBs) to offload dedicated streaming servers are particularly appropriate. In these systems, contents are usually replicated and scattered over the network established by STBs placed at users' home, and the video-on-demand (VoD) service is provisioned through streaming sessions established among neighboring STBs following a Peer-to-Peer fashion. Up to now the majority of research works have focused on the design and optimization of content replicas mechanisms to minimize server costs. The optimization of replicas mechanisms has been typically performed either considering very crude system performance indicators or analyzing asymptotic behavior. In this work, instead, we propose an analytical model that complements previous works providing fairly accurate predictions of system performance (i.e., blocking probability). Our model turns out to be a highly scalable, flexible, and extensible tool that may be helpful both for designers and developers to efficiently predict the effect of system design choices in large scale STB-VoD system

    WIC midwintermeeting on IP-television (IP-TV):proceedings of a one-day workshop, Eindhoven, January 19, 2007

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    A Survey on Adaptive Multimedia Streaming

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    Internet was primarily designed for one to one applications like electronic mail, reliable file transfer etc. However, the technological growth in both hardware and software industry have written in unprecedented success story of the growth of Internet and have paved the paths of modern digital evolution. In today’s world, the internet has become the way of life and has penetrated in its every domain. It is nearly impossible to list the applications which make use of internet in this era however, all these applications are data intensive and data may be textual, audio or visual requiring improved techniques to deal with these. Multimedia applications are one of them and have witnessed unprecedented growth in last few years. A predominance of that is by virtue of different video streaming applications in daily life like games, education, entertainment, security etc. Due to the huge demand of multimedia applications, heterogeneity of demands and limited resource availability there is a dire need of adaptive multimedia streaming. This chapter provides the detail discussion over different adaptive multimedia streaming mechanism over peer to peer network

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Optimizing on-demand resource deployment for peer-assisted content delivery

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    Increasingly, content delivery solutions leverage client resources in exchange for services in a pee-to-peer (P2P) fashion. Such peer-assisted service paradigm promises significant infrastructure cost reduction, but suffers from the unpredictability associated with client resources, which is often exhibited as an imbalance between the contribution and consumption of resources by clients. This imbalance hinders the ability to guarantee a minimum service fidelity of these services to clients especially for real-time applications where content can not be cached. In this thesis, we propose a novel architectural service model that enables the establishment of higher fidelity services through (1) coordinating the content delivery to efficiently utilize the available resources, and (2) leasing the least additional cloud resources, available through special nodes (angels) that join the service on-demand, and only if needed, to complement the scarce resources available through clients. While the proposed service model can be deployed in many settings, this thesis focuses on peer-assisted content delivery applications, in which the scarce resource is typically the upstream capacity of clients. We target three applications that require the delivery of real-time as opposed to stale content. The first application is bulk-synchronous transfer, in which the goal of the system is to minimize the maximum distribution time - the time it takes to deliver the content to all clients in a group. The second application is live video streaming, in which the goal of the system is to maintain a given streaming quality. The third application is Tor, the anonymous onion routing network, in which the goal of the system is to boost performance (increase throughput and reduce latency) throughout the network, and especially for clients running bandwidth-intensive applications. For each of the above applications, we develop analytical models that efficiently allocate the already available resources. They also efficiently allocate additional on-demand resource to achieve a certain level of service. Our analytical models and efficient constructions depend on some simplifying, yet impractical, assumptions. Thus, inspired by our models and constructions, we develop practical techniques that we incorporate into prototypical peer-assisted angel-enabled cloud services. We evaluate these techniques through simulation and/or implementation

    A Content Delivery Model for Online Video

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    Online video accounts for a large and growing portion of all Internet traffic. In order to cut bandwidth costs, it is necessary to use the available bandwidth of users to offload video downloads. Assuming that users can only keep and distribute one video at any given time, it is necessary to determine the global user cache distribution with the goal of achieving maximum peer traffic. The system model contains three different parties: viewers, idlers and servers. Viewers are those peers who are currently viewing a video. Idlers are those peers who are currently not viewing a video but are available to upload to others. Finally, servers can upload any video to any user and has infinite capacity. Every video maintains a first-in-first-out viewer queue which contains all the viewers for that video. Each viewer downloads from the peer that arrived before it, with the earliest arriving peer downloading from the server. Thus, the server must upload to one peer whenever the viewer queue is not empty. The aim of the idlers is to act as a server for a particular video, thereby eliminating all server traffic for that video. By using the popularity of videos, the number of idlers and some assumptions on the viewer arrival process, the optimal global video distribution in the user caches can be determined
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