1,954 research outputs found

    Ocular-based automatic summarization of documents: is re-reading informative about the importance of a sentence?

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    Automatic document summarization (ADS) has been introduced as a viable solution for reducing the time and the effort needed to read the ever-increasing textual content that is disseminated. However, a successful universal ADS algorithm has not yet been developed. Also, despite progress in the field, many ADS techniques do not take into account the needs of different readers, providing a summary without internal consistency and the consequent need to re-read the original document. The present study was aimed at investigating the usefulness of using eye tracking for increasing the quality of ADS. The general idea was of that of finding ocular behavioural indicators that could be easily implemented in ADS algorithms. For instance, the time spent in re-reading a sentence might reflect the relative importance of that sentence, thus providing a hint for the selection of text contributing to the summary. We have tested this hypothesis by comparing metrics based on the analysis of eye movements of 30 readers with the highlights they made afterward. Results showed that the time spent reading a sentence was not significantly related to its subjective value, thus frustrating our attempt. Results also showed that the length of a sentence is an unavoidable confounding because longer sentences have both the highest probability of containing units of text judged as important, and receive more fixations and re-fixations

    A Review on Human-Computer Interaction and Intelligent Robots

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    In the field of artificial intelligence, human–computer interaction (HCI) technology and its related intelligent robot technologies are essential and interesting contents of research. From the perspective of software algorithm and hardware system, these above-mentioned technologies study and try to build a natural HCI environment. The purpose of this research is to provide an overview of HCI and intelligent robots. This research highlights the existing technologies of listening, speaking, reading, writing, and other senses, which are widely used in human interaction. Based on these same technologies, this research introduces some intelligent robot systems and platforms. This paper also forecasts some vital challenges of researching HCI and intelligent robots. The authors hope that this work will help researchers in the field to acquire the necessary information and technologies to further conduct more advanced research

    Rethinking summarization and storytelling for modern social multimedia

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    Traditional summarization initiatives have been focused on specific types of documents such as articles, reviews, videos, image feeds, or tweets, a practice which may result in pigeonholing the summarization task in the context of modern, content-rich multimedia collections. Consequently, much of the research to date has revolved around mostly toy problems in narrow domains and working on single-source media types. We argue that summarization and story generation systems need to re-focus the problem space in order to meet the information needs in the age of user-generated content in different formats and languages. Here we create a framework for flexible multimedia storytelling. Narratives, stories, and summaries carry a set of challenges in big data and dynamic multi-source media that give rise to new research in spatial-temporal representation, viewpoint generation, and explanatio

    Mining Social Media to Understand Consumers' Health Concerns and the Public's Opinion on Controversial Health Topics.

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    Social media websites are increasingly used by the general public as a venue to express health concerns and discuss controversial medical and public health issues. This information could be utilized for the purposes of public health surveillance as well as solicitation of public opinions. In this thesis, I developed methods to extract health-related information from multiple sources of social media data, and conducted studies to generate insights from the extracted information using text-mining techniques. To understand the availability and characteristics of health-related information in social media, I first identified the users who seek health information online and participate in online health community, and analyzed their motivations and behavior by two case studies of user-created groups on MedHelp and a diabetes online community on Twitter. Through a review of tweets mentioning eye-related medical concepts identified by MetaMap, I diagnosed the common reasons of tweets mislabeled by natural language processing tools tuned for biomedical texts, and trained a classifier to exclude non medically-relevant tweets to increase the precision of the extracted data. Furthermore, I conducted two studies to evaluate the effectiveness of understanding public opinions on controversial medical and public health issues from social media information using text-mining techniques. The first study applied topic modeling and text summarization to automatically distill users' key concerns about the purported link between autism and vaccines. The outputs of two methods cover most of the public concerns of MMR vaccines reported in previous survey studies. In the second study, I estimated the public's view on the ac{ACA} by applying sentiment analysis to four years of Twitter data, and demonstrated that the the rates of positive/negative responses measured by tweet sentiment are in general agreement with the results of Kaiser Family Foundation Poll. Finally, I designed and implemented a system which can automatically collect and analyze online news comments to help researchers, public health workers, and policy makers to better monitor and understand the public's opinion on issues such as controversial health-related topics.PhDInformationUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/120714/1/owenliu_1.pd

    Video browsing interfaces and applications: a review

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    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other

    Interoperable services based on activity monitoring in ambient assisted living environments

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    Ambient Assisted Living (AAL) is considered as the main technological solution that will enable the aged and people in recovery to maintain their independence and a consequent high quality of life for a longer period of time than would otherwise be the case. This goal is achieved by monitoring human’s activities and deploying the appropriate collection of services to set environmental features and satisfy user preferences in a given context. However, both human monitoring and services deployment are particularly hard to accomplish due to the uncertainty and ambiguity characterising human actions, and heterogeneity of hardware devices composed in an AAL system. This research addresses both the aforementioned challenges by introducing 1) an innovative system, based on Self Organising Feature Map (SOFM), for automatically classifying the resting location of a moving object in an indoor environment and 2) a strategy able to generate context-aware based Fuzzy Markup Language (FML) services in order to maximize the users’ comfort and hardware interoperability level. The overall system runs on a distributed embedded platform with a specialised ceiling- mounted video sensor for intelligent activity monitoring. The system has the ability to learn resting locations, to measure overall activity levels, to detect specific events such as potential falls and to deploy the right sequence of fuzzy services modelled through FML for supporting people in that particular context. Experimental results show less than 20% classification error in monitoring human activities and providing the right set of services, showing the robustness of our approach over others in literature with minimal power consumption
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