1,985 research outputs found

    Joint Computation Offloading and Prioritized Scheduling in Mobile Edge Computing

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    With the rapid development of smart phones, enormous amounts of data are generated and usually require intensive and real-time computation. Nevertheless, quality of service (QoS) is hardly to be met due to the tension between resourcelimited (battery, CPU power) devices and computation-intensive applications. Mobileedge computing (MEC) emerging as a promising technique can be used to copy with stringent requirements from mobile applications. By offloading computationally intensive workloads to edge server and applying efficient task scheduling, energy cost of mobiles could be significantly reduced and therefore greatly improve QoS, e.g., latency. This paper proposes a joint computation offloading and prioritized task scheduling scheme in a multi-user mobile-edge computing system. We investigate an energy minimizing task offloading strategy in mobile devices and develop an effective priority-based task scheduling algorithm with edge server. The execution time, energy consumption, execution cost, and bonus score against both the task data sizes and latency requirement is adopted as the performance metric. Performance evaluation results show that, the proposed algorithm significantly reduce task completion time, edge server VM usage cost, and improve QoS in terms of bonus score. Moreover, dynamic prioritized task scheduling is also discussed herein, results show dynamic thresholds setting realizes the optimal task scheduling. We believe that this work is significant to the emerging mobile-edge computing paradigm, and can be applied to other Internet of Things (IoT)-Edge applications

    A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing

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    Edge computing is promoted to meet increasing performance needs of data-driven services using computational and storage resources close to the end devices, at the edge of the current network. To achieve higher performance in this new paradigm one has to consider how to combine the efficiency of resource usage at all three layers of architecture: end devices, edge devices, and the cloud. While cloud capacity is elastically extendable, end devices and edge devices are to various degrees resource-constrained. Hence, an efficient resource management is essential to make edge computing a reality. In this work, we first present terminology and architectures to characterize current works within the field of edge computing. Then, we review a wide range of recent articles and categorize relevant aspects in terms of 4 perspectives: resource type, resource management objective, resource location, and resource use. This taxonomy and the ensuing analysis is used to identify some gaps in the existing research. Among several research gaps, we found that research is less prevalent on data, storage, and energy as a resource, and less extensive towards the estimation, discovery and sharing objectives. As for resource types, the most well-studied resources are computation and communication resources. Our analysis shows that resource management at the edge requires a deeper understanding of how methods applied at different levels and geared towards different resource types interact. Specifically, the impact of mobility and collaboration schemes requiring incentives are expected to be different in edge architectures compared to the classic cloud solutions. Finally, we find that fewer works are dedicated to the study of non-functional properties or to quantifying the footprint of resource management techniques, including edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless Communications and Mobile Computing journa

    Socially Trusted Collaborative Edge Computing in Ultra Dense Networks

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    Small cell base stations (SBSs) endowed with cloud-like computing capabilities are considered as a key enabler of edge computing (EC), which provides ultra-low latency and location-awareness for a variety of emerging mobile applications and the Internet of Things. However, due to the limited computation resources of an individual SBS, providing computation services of high quality to its users faces significant challenges when it is overloaded with an excessive amount of computation workload. In this paper, we propose collaborative edge computing among SBSs by forming SBS coalitions to share computation resources with each other, thereby accommodating more computation workload in the edge system and reducing reliance on the remote cloud. A novel SBS coalition formation algorithm is developed based on the coalitional game theory to cope with various new challenges in small-cell-based edge systems, including the co-provisioning of radio access and computing services, cooperation incentives, and potential security risks. To address these challenges, the proposed method (1) allows collaboration at both the user-SBS association stage and the SBS peer offloading stage by exploiting the ultra dense deployment of SBSs, (2) develops a payment-based incentive mechanism that implements proportionally fair utility division to form stable SBS coalitions, and (3) builds a social trust network for managing security risks among SBSs due to collaboration. Systematic simulations in practical scenarios are carried out to evaluate the efficacy and performance of the proposed method, which shows that tremendous edge computing performance improvement can be achieved.Comment: arXiv admin note: text overlap with arXiv:1010.4501 by other author

    Cooperative end-edge-cloud computing and resource allocation for digital twin enabled 6G industrial IoT

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    End-edge-cloud (EEC) collaborative computing is regarded as one of the most promising technologies for the Industrial Internet of Things (IIoT). It offers effective solutions for managing computationally intensive and delay-sensitive tasks efficiently. Indeed, achieving intelligent manufacturing in the context of 6G networks requires the development of efficient resource scheduling schemes. However, improving the quality of service and resource management in the face of challenges like time-varying physical operating environments of IIoT, task heterogeneity, and the coupling of different resource types is undoubtedly a complex task. In this work, we propose a digital twin (DT) assisted EEC collaborative computing scheme, where DT is utilized to monitor the physical operating environment in real-time and determine the optimal strategy, and the potential deviation between the real values and DT estimates is also considered. We aim to minimize the system cost by optimizing device association, offloading mode, bandwidth allocation, and task split ratio. Our optimization is constrained by the maximum tolerable latency of the task while considering both latency and energy consumption. To solve the collaborative computation and resource allocation (CCRA) problem in the EEC, we propose an algorithm with DT based on Multi-Agent Deep Deterministic Policy Gradient (MADDPG), where each user end (UE) in DT operates as an independent agent to determine the optimum offloading decision autonomously. Simulation results demonstrate the effectiveness of the proposed scheme, which can significantly improve the task success rate compared to benchmark schemes, while reducing the latency and energy consumption of task offloading with the assistance of DT

    Collaborative Vehicular Edge Computing Networks: Architecture Design and Research Challenges

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    The emergence of augmented reality (AR), autonomous driving and other new applications have greatly enriched the functionality of the vehicular networks. However, these applications usually require complex calculations and large amounts of storage, which puts tremendous pressure on traditional vehicular networks. Mobile edge computing (MEC) is proposed as a prospective technique to extend computing and storage resources to the edge of the network. Combined with MEC, the computing and storage capabilities of the vehicular network can be further enhanced. Therefore, in this paper, we explore the novel collaborative vehicular edge computing network (CVECN) architecture. We first review the work related to MEC and vehicular networks. Then we discuss the design principles of CVECN. Based on the principles, we present the detailed CVECN architecture, and introduce the corresponding functional modules, communication process, as well as the installation and deployment ideas. Furthermore, the promising technical challenges, including collaborative coalition formation, collaborative task offloading and mobility management, are presented. And some potential research issues for future research are highlighted. Finally, simulation results are verified that the proposed CVECN can significantly improve network performance
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