45,497 research outputs found

    Perancangan User Requirements Specification (Urs) Sistem Otomasi Untuk Proses Chamfer Stopper Valve Pada Mesin Bench Lathe Sd-32a Di PT Dharma Precision Parts

    Full text link
    PT Dharma Precision Parts merupakan Perusahaan manufaktur yang memproduksi komponen yang terbuat dari logam melalui proses pemesinan, salah satu produknya adalah stopper valve. Karena meningkatnya persaingan dan permintaan, Perusahaan harus mampu mengurangi waktu proses untuk memenuhi permintaan. Waktu proses pada sistem awal yaitu sekitar 9.92 detik/part. Perusahaan melakukan modifikasi mesin Bench Lathe SD-32A untuk mengurangi waktu proses dengan menerapkan teknologi otomasi. Menerapkan teknologi otomatisasi dalam Perusahaan akan mendapatkan beberapa keuntungan seperti mengurangi waktu proses, meningkatkan kapasitas produksi dan kualitas produk. Penerapan sistem otomasi membutuhkan perencanaan yang baik dan pertimbangan untuk mendapatkan sistem baru sesuai dengan fungsi yang diharapkan dan untuk mencegah terjadinya perancangan ulang pada sistem. Penelitian ini fokus pada perancangan User Requirement Specification (URS) yang terdiri dari kumpulan informasi kebutuhan untuk perancangan sistem otomasi pada industri manufaktur. Perancangan URS terdiri dari process description, deskripsi aliran listrik pada setiap peralatan yang saling terhubung, dan control philosophy. Berdasarkan hasil penelitian maka dapat disimpulkan bahwa perancangan URS untuk stopper valve chamfering proses berhasil diimplementasikan dengan mendapatkan waktu proses baru yaitu sekitar 5 detik/part. Hasil dari penelitian ini adalah penjelasan mengenai deskripsi proses, electrical diagram, dan control philosophy

    User requirements

    Get PDF

    Perancangan User Requirements Specification (Urs) Sistem Otomatisasi Pelayuan Teh Hitam Orthodoks di PT Xyz

    Full text link
    Teknologi otomatisasi telah banyak diterapkan dalam dunia industri saat ini. Penggunaan teknologi otomatisasi dapat meningkatkan akurasi, presisi dan produktivitas dari suatu proses industri yang ditandai dengan meningkatnya jumlah dan kualitas output yang dihasilkan. Akan tetapi sebelum menerapkan teknologi ini, dibutuhkan sebuah perencanaan dan perancangan yang matang untuk menghindari terjadinya redesign sistem, karena teknologi otomatisasi membutuhkan biaya investasi yang besar. User Requirements Specification digunakan untuk memperlihatkan gambaran sistem otomatisasi yang diinginkan pada tahap perencanaan dan perancangan sistem. Terdapat beberapa bagian dalam User Requirements Specification, yaitu Process Description, Process and Instrumentation Diagram, dan Control Philosophy. Dengan disusunnya User Requirements Specification diharapkan dapat menjadi acuan dalam perencanaan, perancangan, serta penerapan sistem otomatisasi

    User requirements

    Get PDF
    Boyle, E., & MacArthur, E. (2013). User requirements. CHERMUG deliverable D13.Research methods and statistics are core competences across various disciplines but pose significant challenges for many students. The CHERMUG project aims to develop a digital game to support students in acquiring methodological and statistical expertise. A key issue that has to be addressed in developing a game is to identify the desired learning outcomes for students. This deliverable describes the user requirements analysis. The aim of the user requirements analysis was to establish the general attitudes to and acceptance of higher education nursing students and staff in the collaborating countries towards the use of digital games as a component of a blended learning approach to teaching methods and statistics to nursesThe present work was carried out as part of the CHERMUG project. This project is partially supported by the European Community under the Lifelong Learning Programme project nr. 519023-LLP-1-2011-1-UK-KA3-KA3MP. This document does not represent the opinion of the European Community, and the European Community is not responsible for any use that might be made of its content

    Establishing user requirements for a mobile learning environment

    Get PDF
    This paper presents the rationale, challenges, successes and results of activities to establish the requirements for a mobile learning environment. The effort is part of a European-funded research and development project investigating context-sensitive approaches to informal, problem-based and workplace learning by using key advances in mobile technologies. The techniques used include user observation, participatory design workshops and questionnaires. Analytic techniques include UML and the Volere shell and template

    D4.2. User Requirements

    Get PDF
    Verjans, S., Rajagopal, K., & Valentine, C. (2010). D4.2. User Requirements. CEFcult project deliverables: CEFcult project.The CEFcult project aims to support learners in working on their intercultural communicative skills. It does this by developing an online assessment platform where learners can capture their behaviour by going through scenarios and performing tasks that elicit intercultural performance. The samples can then be assessed and rated against intercultural and linguistic assessment scales, by the learner herself or by invited others. The aim of this deliverable is to identify the user requirements in order to design and implement a platform enabling social assessment of intercultural communicative competence. Firstly, we will discuss the relevant characteristics of intercultural and linguistic competence assessment. Secondly, we will go into the requirements and options for technological support in this kind of assessment. Thirdly, we will describe the expected user experience we want to design on this platform and finally, establish the required functionality from the platform.European Commission, Education, Audiovisual & Culture Executive Agency, under KA2 – Multilateral Projects of the Lifelong Learning Programm

    Web user requirements:

    Get PDF

    Canadian MSAT field trial program user requirements

    Get PDF
    A wide range of mobile satellite service offerings will be available in late 1993 with the launch of Canada's first satellite devoted almost exclusively to mobile and transportable services. During the last seven years, the Dept. of Communications has been meeting with potential MSAT users in government and the private sector as part of a $20M Communications Trials Program. User trials will be conducted using leased capacity as well as capacity on Canada's MSAT satellite. User requirements are discussed which were identified under the Communications Trials Program. Land, marine, aeronautical, and fixed applications are described from the perspective of the end users. Emphasis is placed on field trials being accomplished using leased capacity such as the marine data trial being implemented by Ultimateast Data Communications, trials using transportable briefcase terminals and additional field trials being considered for implementation with the TMI Mobile Data Service. The pre-MSAT trials that will be conducted using leased capacity are only a limited sample of the overall end user requirements that have been identified to date. Additional end user applications are discussed, along with a summary of user benefits

    Pragmatic Ontology Evolution: Reconciling User Requirements and Application Performance

    Get PDF
    Increasingly, organizations are adopting ontologies to describe their large catalogues of items. These ontologies need to evolve regularly in response to changes in the domain and the emergence of new requirements. An important step of this process is the selection of candidate concepts to include in the new version of the ontology. This operation needs to take into account a variety of factors and in particular reconcile user requirements and application performance. Current ontology evolution methods focus either on ranking concepts according to their relevance or on preserving compatibility with existing applications. However, they do not take in consideration the impact of the ontology evolution process on the performance of computational tasks – e.g., in this work we focus on instance tagging, similarity computation, generation of recommendations, and data clustering. In this paper, we propose the Pragmatic Ontology Evolution (POE) framework, a novel approach for selecting from a group of candidates a set of concepts able to produce a new version of a given ontology that i) is consistent with the a set of user requirements (e.g., max number of concepts in the ontology), ii) is parametrised with respect to a number of dimensions (e.g., topological considerations), and iii) effectively supports relevant computational tasks. Our approach also supports users in navigating the space of possible solutions by showing how certain choices, such as limiting the number of concepts or privileging trendy concepts rather than historical ones, would reflect on the application performance. An evaluation of POE on the real-world scenario of the evolving Springer Nature taxonomy for editorial classification yielded excellent results, demonstrating a significant improvement over alternative approaches
    • …
    corecore