64,189 research outputs found
Challenges in Bridging Social Semantics and Formal Semantics on the Web
This paper describes several results of Wimmics, a research lab which names
stands for: web-instrumented man-machine interactions, communities, and
semantics. The approaches introduced here rely on graph-oriented knowledge
representation, reasoning and operationalization to model and support actors,
actions and interactions in web-based epistemic communities. The re-search
results are applied to support and foster interactions in online communities
and manage their resources
Multi-agent evolutionary systems for the generation of complex virtual worlds
Modern films, games and virtual reality applications are dependent on
convincing computer graphics. Highly complex models are a requirement for the
successful delivery of many scenes and environments. While workflows such as
rendering, compositing and animation have been streamlined to accommodate
increasing demands, modelling complex models is still a laborious task. This
paper introduces the computational benefits of an Interactive Genetic Algorithm
(IGA) to computer graphics modelling while compensating the effects of user
fatigue, a common issue with Interactive Evolutionary Computation. An
intelligent agent is used in conjunction with an IGA that offers the potential
to reduce the effects of user fatigue by learning from the choices made by the
human designer and directing the search accordingly. This workflow accelerates
the layout and distribution of basic elements to form complex models. It
captures the designer's intent through interaction, and encourages playful
discovery
Survey on Additive Manufacturing, Cloud 3D Printing and Services
Cloud Manufacturing (CM) is the concept of using manufacturing resources in a
service oriented way over the Internet. Recent developments in Additive
Manufacturing (AM) are making it possible to utilise resources ad-hoc as
replacement for traditional manufacturing resources in case of spontaneous
problems in the established manufacturing processes. In order to be of use in
these scenarios the AM resources must adhere to a strict principle of
transparency and service composition in adherence to the Cloud Computing (CC)
paradigm. With this review we provide an overview over CM, AM and relevant
domains as well as present the historical development of scientific research in
these fields, starting from 2002. Part of this work is also a meta-review on
the domain to further detail its development and structure
What is a quantum computer, and how do we build one?
The DiVincenzo criteria for implementing a quantum computer have been seminal
in focussing both experimental and theoretical research in quantum information
processing. These criteria were formulated specifically for the circuit model
of quantum computing. However, several new models for quantum computing
(paradigms) have been proposed that do not seem to fit the criteria well. The
question is therefore what are the general criteria for implementing quantum
computers. To this end, a formal operational definition of a quantum computer
is introduced. It is then shown that according to this definition a device is a
quantum computer if it obeys the following four criteria: Any quantum computer
must (1) have a quantum memory; (2) facilitate a controlled quantum evolution
of the quantum memory; (3) include a method for cooling the quantum memory; and
(4) provide a readout mechanism for subsets of the quantum memory. The criteria
are met when the device is scalable and operates fault-tolerantly. We discuss
various existing quantum computing paradigms, and how they fit within this
framework. Finally, we lay out a roadmap for selecting an avenue towards
building a quantum computer. This is summarized in a decision tree intended to
help experimentalists determine the most natural paradigm given a particular
physical implementation
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Constraint-based adaptation for complex space configuration in building services
In this paper an object-based CAD programming is used to take advantage of standardization to handle the schematic design, sizing and layout planning for ceiling mounted fan coil system in a building ceiling void. In order to deal with more complex geometry and real building size, we have used a hybrid approach combining case-based reasoning and constraint programming techniques. Very often, building services engineers use previous solutions and adapt them to new problems. Case-based reasoning mirrors this practical approach and did help us deal effectively with increasingly complex geometry. Our approach combines automation and interactivity. From the specification of the building 3D BIM model, our software prototype proceeds through four steps. First, the user divides the building into zones, each zone being defined by a geometrical primitive (i.e. rectangle zone, triangle zone, curved zone, etc.). Next, for each zone a similar case is retrieved from the case library. The retrieval process will generate a first incomplete 3D solution containing some inconsistencies. Next, the incomplete solution is adapted, using constraint programming techniques, to provide a consistent solution. Finally, distribution routes (i.e. ducts and pipes) are generated using constraint programming techniques. The 3D fan coil solution can be modified or improved by the designer, while providing further contribution by concentrating on interactivity. The project has been funded by the Engineering and Physical Sciences Research Council (EPSRC) in the UK
Benchmarking Practical RRM Algorithms for D2D Communications in LTE Advanced
Device-to-device (D2D) communication integrated into cellular networks is a
means to take advantage of the proximity of devices and allow for reusing
cellular resources and thereby to increase the user bitrates and the system
capacity. However, when D2D (in the 3rd Generation Partnership Project also
called Long Term Evolution (LTE) Direct) communication in cellular spectrum is
supported, there is a need to revisit and modify the existing radio resource
management (RRM) and power control (PC) techniques to realize the potential of
the proximity and reuse gains and to limit the interference at the cellular
layer. In this paper, we examine the performance of the flexible LTE PC tool
box and benchmark it against a utility optimal iterative scheme. We find that
the open loop PC scheme of LTE performs well for cellular users both in terms
of the used transmit power levels and the achieved
signal-to-interference-and-noise-ratio (SINR) distribution. However, the
performance of the D2D users as well as the overall system throughput can be
boosted by the utility optimal scheme, because the utility maximizing scheme
takes better advantage of both the proximity and the reuse gains. Therefore, in
this paper we propose a hybrid PC scheme, in which cellular users employ the
open loop path compensation method of LTE, while D2D users use the utility
optimizing distributed PC scheme. In order to protect the cellular layer, the
hybrid scheme allows for limiting the interference caused by the D2D layer at
the cost of having a small impact on the performance of the D2D layer. To
ensure feasibility, we limit the number of iterations to a practically feasible
level. We make the point that the hybrid scheme is not only near optimal, but
it also allows for a distributed implementation for the D2D users, while
preserving the LTE PC scheme for the cellular users.Comment: 30 pages, submitted for review April-2013. See also: G. Fodor, M.
Johansson, D. P. Demia, B. Marco, and A. Abrardo, A joint power control and
resource allocation algorithm for D2D communications, KTH, Automatic Control,
Tech. Rep., 2012, qC 20120910,
http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-10205
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