734 research outputs found

    Unsupervised Long-Term Routine Modelling Using Dynamic Bayesian Networks

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    Identifying and Disentangling Interleaved Activities of Daily Living from Sensor Data

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    Activity discovery (AD) refers to the unsupervised extraction of structured activity data from a stream of sensor readings in a real-world or virtual environment. Activity discovery is part of the broader topic of activity recognition, which has potential uses in fields as varied as social work and elder care, psychology and intrusion detection. Since activity recognition datasets are both hard to come by, and very time consuming to label, the development of reliable activity discovery systems could be of significant utility to the researchers and developers working in the field, as well as to the wider machine learning community. This thesis focuses on the investigation of activity discovery systems that can deal with interleaving, which refers to the phenomenon of continuous switching between multiple high-level activities over a short period of time. This is a common characteristic of the real-world datastreams that activity discovery systems have to deal with, but it is one that is unfortunately often left unaddressed in the existing literature. As part of the research presented in this thesis, the fact that activities exist at multiple levels of abstraction is highlighted. A single activity is often a constituent element of a larger, more complex activity, and in turn has constituents of its own that are activities. Thus this investigation necessarily considers activity discovery systems that can find these hierarchies. The primary contribution of this thesis is the development and evaluation of an activity discovery system that is capable of identifying interleaved activities in sequential data. Starting from a baseline system implemented using a topic model, novel approaches are proposed making use of modern language models taken from the field of natural language processing, before moving on to more advanced language modelling that can handle complex, interleaved data. As well as the identification of activities, the thesis also proposes the abstraction of activities into larger, more complex activities. This allows for the construction of hierarchies of activities that more closely reflect the complex inherent structure of activities present in real-world datasets compared to other approaches. The thesis also discusses a number of important issues relating to the evaluation of activity discovery systems, and examines how existing evaluation metrics may at times be misleading. This includes highlighting the existence of differing abstraction issues in activity discovery evaluation, and suggestions for how this problem can be mitigated. Finally, alternative evaluation metrics are investigated. Naturally, this dissertation does not fully solve the problem of activity discovery, and work remains to be done. However, a number of the most pressing issues that affect real-world activity discovery systems are tackled head-on, and show that useful progress can indeed be made on them. This work aims to benefit systems that are as “clean slate as possible, and hence incorporate no domain-specific knowledge. This is perhaps somewhat of an artificial handicap to impose in this problem domain, but it does have the advantage of making this work applicable to as broad a range of domains as possible

    Hierarchische Modelle für das visuelle Erkennen und Lernen von Objekten, Szenen und Aktivitäten

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    In many computer vision applications, objects have to be learned and recognized in images or image sequences. Most of these objects have a hierarchical structure.For example, 3d objects can be decomposed into object parts, and object parts, in turn, into geometric primitives. Furthermore, scenes are composed of objects. And also activities or behaviors can be divided hierarchically into actions, these into individual movements, etc. Hierarchical models are therefore ideally suited for the representation of a wide range of objects used in applications such as object recognition, human pose estimation, or activity recognition. In this work new probabilistic hierarchical models are presented that allow an efficient representation of multiple objects of different categories, scales, rotations, and views. The idea is to exploit similarities between objects, object parts or actions and movements in order to share calculations and avoid redundant information. We will introduce online and offline learning methods, which enable to create efficient hierarchies based on small or large training datasets, in which poses or articulated structures are given by instances. Furthermore, we present inference approaches for fast and robust detection. These new approaches combine the idea of compositional and similarity hierarchies and overcome limitations of previous methods. They will be used in an unified hierarchical framework spatially for object recognition as well as spatiotemporally for activity recognition. The unified generic hierarchical framework allows us to apply the proposed models in different projects. Besides classical object recognition it is used for detection of human poses in a project for gait analysis. The activity detection is used in a project for the design of environments for ageing, to identify activities and behavior patterns in smart homes. In a project for parking spot detection using an intelligent vehicle, the proposed approaches are used to hierarchically model the environment of the vehicle for an efficient and robust interpretation of the scene in real-time.In zahlreichen Computer Vision Anwendungen müssen Objekte in einzelnen Bildern oder Bildsequenzen erlernt und erkannt werden. Viele dieser Objekte sind hierarchisch aufgebaut.So lassen sich 3d Objekte in Objektteile zerlegen und Objektteile wiederum in geometrische Grundkörper. Und auch Aktivitäten oder Verhaltensmuster lassen sich hierarchisch in einzelne Aktionen aufteilen, diese wiederum in einzelne Bewegungen usw. Für die Repräsentation sind hierarchische Modelle dementsprechend gut geeignet. In dieser Arbeit werden neue probabilistische hierarchische Modelle vorgestellt, die es ermöglichen auch mehrere Objekte verschiedener Kategorien, Skalierungen, Rotationen und aus verschiedenen Blickrichtungen effizient zu repräsentieren. Eine Idee ist hierbei, Ähnlichkeiten unter Objekten, Objektteilen oder auch Aktionen und Bewegungen zu nutzen, um redundante Informationen und Mehrfachberechnungen zu vermeiden. In der Arbeit werden online und offline Lernverfahren vorgestellt, die es ermöglichen, effiziente Hierarchien auf Basis von kleinen oder großen Trainingsdatensätzen zu erstellen, in denen Posen und bewegliche Strukturen durch Beispiele gegeben sind. Des Weiteren werden Inferenzansätze zur schnellen und robusten Detektion vorgestellt. Diese werden innerhalb eines einheitlichen hierarchischen Frameworks sowohl räumlich zur Objekterkennung als auch raumzeitlich zur Aktivitätenerkennung verwendet. Das einheitliche Framework ermöglicht die Anwendung des vorgestellten Modells innerhalb verschiedener Projekte. Neben der klassischen Objekterkennung wird es zur Erkennung von menschlichen Posen in einem Projekt zur Ganganalyse verwendet. Die Aktivitätenerkennung wird in einem Projekt zur Gestaltung altersgerechter Lebenswelten genutzt, um in intelligenten Wohnräumen Aktivitäten und Verhaltensmuster von Bewohnern zu erkennen. Im Rahmen eines Projektes zur Parklückenvermessung mithilfe eines intelligenten Fahrzeuges werden die vorgestellten Ansätze verwendet, um das Umfeld des Fahrzeuges hierarchisch zu modellieren und dadurch das Szenenverstehen zu ermöglichen

    Efficient duration modelling in the hierarchical hidden semi-Markov models and their applications

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    Modeling patterns in temporal data has arisen as an important problem in engineering and science. This has led to the popularity of several dynamic models, in particular the renowned hidden Markov model (HMM) [Rabiner, 1989]. Despite its widespread success in many cases, the standard HMM often fails to model more complex data whose elements are correlated hierarchically or over a long period. Such problems are, however, frequently encountered in practice. Existing efforts to overcome this weakness often address either one of these two aspects separately, mainly due to computational intractability. Motivated by this modeling challenge in many real world problems, in particular, for video surveillance and segmentation, this thesis aims to develop tractable probabilistic models that can jointly model duration and hierarchical information in a unified framework. We believe that jointly exploiting statistical strength from both properties will lead to more accurate and robust models for the needed task. To tackle the modeling aspect, we base our work on an intersection between dynamic graphical models and statistics of lifetime modeling. Realizing that the key bottleneck found in the existing works lies in the choice of the distribution for a state, we have successfully integrated the discrete Coxian distribution [Cox, 1955], a special class of phase-type distributions, into the HMM to form a novel and powerful stochastic model termed as the Coxian Hidden Semi-Markov Model (CxHSMM). We show that this model can still be expressed as a dynamic Bayesian network, and inference and learning can be derived analytically.Most importantly, it has four superior features over existing semi-Markov modelling: the parameter space is compact, computation is fast (almost the same as the HMM), close-formed estimation can be derived, and the Coxian is flexible enough to approximate a large class of distributions. Next, we exploit hierarchical decomposition in the data by borrowing analogy from the hierarchical hidden Markov model in [Fine et al., 1998, Bui et al., 2004] and introduce a new type of shallow structured graphical model that combines both duration and hierarchical modelling into a unified framework, termed the Coxian Switching Hidden Semi-Markov Models (CxSHSMM). The top layer is a Markov sequence of switching variables, while the bottom layer is a sequence of concatenated CxHSMMs whose parameters are determined by the switching variable at the top. Again, we provide a thorough analysis along with inference and learning machinery. We also show that semi-Markov models with arbitrary depth structure can easily be developed. In all cases we further address two practical issues: missing observations to unstable tracking and the use of partially labelled data to improve training accuracy. Motivated by real-world problems, our application contribution is a framework to recognize complex activities of daily livings (ADLs) and detect anomalies to provide better intelligent caring services for the elderly.Coarser activities with self duration distributions are represented using the CxHSMM. Complex activities are made of a sequence of coarser activities and represented at the top level in the CxSHSMM. Intensive experiments are conducted to evaluate our solutions against existing methods. In many cases, the superiority of the joint modeling and the Coxian parameterization over traditional methods is confirmed. The robustness of our proposed models is further demonstrated in a series of more challenging experiments, in which the tracking is often lost and activities considerably overlap. Our final contribution is an application of the switching Coxian model to segment education-oriented videos into coherent topical units. Our results again demonstrate such segmentation processes can benefit greatly from the joint modeling of duration and hierarchy

    Pertanika Journal of Science & Technology

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    Pertanika Journal of Science & Technology

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    HIERARCHICAL-GRANULARITY HOLONIC MODELLING

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    This thesis aims to introduce an agent-based system engineering approach, named Hierarchical-Granularity Holonic Modelling, to support intelligent information processing at multiple granularity levels. The focus is especially on complex hierarchical systems. Nowadays, due to ever growing complexity of information systems and processes, there is an increasing need of a simple self-modular computational model able to manage data and perform information granulation at different resolutions (i.e., both spatial and temporal). The current literature lacks to provide such a methodology. To cite a relevant example, the object-oriented paradigm is suitable for describing a system at a given representation level; notwithstanding, further design effort is needed if a more synthetical of more analytical view of the same system is required. In the literature, the agent paradigm represents a viable solution in complex systems modelling; in particular, Multi-Agent Systems have been applied with success in a countless variety of distributed intelligence settings. Current agent-oriented implementations however suffer from an apparent dichotomy between agents as intelligent entities and agents\u2019 structures as superimposed hierarchies of roles within a given organization. The agents\u2019 architectures are often rigid and require intense re-engineering when the underpinning ontology is updated to cast new design criteria. The latest stage in the evolution of modelling frameworks is represented by Holonic Systems, based on the notion of \u2018holon\u2019 and \u2018holarchy\u2019 (i.e., hierarchy of holons). A holon, just like an agent, is an intelligent entity able to interact with the environment and to take decisions to solve a specific problem. Contrarily to agent, holon has the noteworthy property of playing the role of a whole and a part at the same time. This reflects at the organizational level: holarchy functions first as autonomous wholes in supra-ordination to their parts, secondly as dependent parts in sub-ordination to controls on higher levels, and thirdly in coordination with their local environment. These ideas were originally devised by Arthur Koestler in 1967. Since then, Holonic Systems have gained more and more credit in various fields such as Biology, Ecology, Theory of Emergence and Intelligent Manufacturing. Notwithstanding, with respect to these disciplines, fewer works on Holonic Systems can be found in the general framework of Artificial and Computational Intelligence. Moreover, the distance between theoretic models and actual implementation is still wide open. In this thesis, starting from the Koestler\u2019s original idea, we devise a novel agent-inspired model that merges intelligence with the holonic structure at multiple hierarchical-granularity levels. This is made possible thanks to a rule-based knowledge recursive representation, which allows the holonic agent to carry out both operating and learning tasks in a hierarchy of granularity levels. The proposed model can be directly used in terms of hardware/software applications. This endows systems and software engineers with a modular and scalable approach when dealing with complex hierarchical systems. In order to support our claims, exemplar experiments of our proposal are shown and prospective implications are commented
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