399 research outputs found

    3D data fusion by depth refinement and pose recovery

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    Refining depth maps from different sources to obtain a refined depth map, and aligning the rigid point clouds from different views, are two core techniques. Existing depth fusion algorithms do not provide a general framework to obtain a highly accurate depth map. Furthermore, existing rigid point cloud registration algorithms do not always align noisy point clouds robustly and accurately, especially when there are many outliers and large occlusions. In this thesis, we present a general depth fusion framework based on supervised, semi-supervised, and unsupervised adversarial network approaches. We show that the refined depth maps are more accurate than the source depth maps by depth fusion. We develop a new rigid point cloud registration algorithm by aligning two uncertainty-based Gaussian mixture models, which represent the structures of the two point clouds. We show that we can register rigid point clouds more accurately over a larger range of perturbations. Subsequently, the new supervised depth fusion algorithm and new rigid point cloud registration algorithm are integrated into the ROS system of a real gardening robot (called TrimBot) for practical usage in real environments. All the proposed algorithms have been evaluated on multiple existing datasets to show their superiority compared to prior work in the field

    Unsupervised Training of Deep Neural Networks for Motion Estimation

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    PhDThis thesis addresses the problem of motion estimation, that is, the estimation of a eld that describes how pixels move from a reference frame to a target frame, using Deep Neural Networks (DNNs). In contrast to classic methods, we don't solve an optimization problem at test time. We train DNNs once and apply it in one pass during the test which reduces the computational complexity. The major contribution is that in contrast to a supervised method, we train our DNNs in an unsupervised way. By unsupervised, we mean without the need for ground truth motion elds which are expensive to obtain for real scenes. More speci cally, we have trained our networks by designing cost functions inspired by classical optical ow estimation schemes and generative methods in Computer Vision. We rst propose a straightforward CNN method that is trained to optimize the brightness constancy constraint and we embed it in a classical multiscale scheme in order to predict motions that are large in magnitude (GradNet). We show that GradNet generalizes well to an unknown dataset and performed comparably with state-of-the-art unsupervised methods at that time. Second, we propose a convolutional Siamese architecture wherein is embedded a new soft warping scheme applied in a multiscale framework and is trained to optimize a higher-level feature constancy constraint (LikeNet). The architecture of LikeNet allows a trade-o between the computational load and memory and is 98% smaller than other SOA methods in terms of learned parameters. We show that LikeNet performs on par with SOA approaches and the best among uni-directional methods, methods that calculate motion eld in one pass. Third, we propose a novel approach to distill slower LikeNet in a much faster regression neural network without losing much of the accuracy (QLikeNet). The results show that using DNNs is a promising direction for motion estimation, although further improvements are required as classical methods yet perform the best

    Touch and Go: Learning from Human-Collected Vision and Touch

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    The ability to associate touch with sight is essential for tasks that require physically interacting with objects in the world. We propose a dataset with paired visual and tactile data called Touch and Go, in which human data collectors probe objects in natural environments using tactile sensors, while simultaneously recording egocentric video. In contrast to previous efforts, which have largely been confined to lab settings or simulated environments, our dataset spans a large number of "in the wild" objects and scenes. To demonstrate our dataset's effectiveness, we successfully apply it to a variety of tasks: 1) self-supervised visuo-tactile feature learning, 2) tactile-driven image stylization, i.e., making the visual appearance of an object more consistent with a given tactile signal, and 3) predicting future frames of a tactile signal from visuo-tactile inputs.Comment: Accepted by NeurIPS 2022 Track of Datasets and Benchmark

    Bridging the gap between reconstruction and synthesis

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    Aplicat embargament des de la data de defensa fins el 15 de gener de 20223D reconstruction and image synthesis are two of the main pillars in computer vision. Early works focused on simple tasks such as multi-view reconstruction and texture synthesis. With the spur of Deep Learning, the field has rapidly progressed, making it possible to achieve more complex and high level tasks. For example, the 3D reconstruction results of traditional multi-view approaches are currently obtained with single view methods. Similarly, early pattern based texture synthesis works have resulted in techniques that allow generating novel high-resolution images. In this thesis we have developed a hierarchy of tools that cover all these range of problems, lying at the intersection of computer vision, graphics and machine learning. We tackle the problem of 3D reconstruction and synthesis in the wild. Importantly, we advocate for a paradigm in which not everything should be learned. Instead of applying Deep Learning naively we propose novel representations, layers and architectures that directly embed prior 3D geometric knowledge for the task of 3D reconstruction and synthesis. We apply these techniques to problems including scene/person reconstruction and photo-realistic rendering. We first address methods to reconstruct a scene and the clothed people in it while estimating the camera position. Then, we tackle image and video synthesis for clothed people in the wild. Finally, we bridge the gap between reconstruction and synthesis under the umbrella of a unique novel formulation. Extensive experiments conducted along this thesis show that the proposed techniques improve the performance of Deep Learning models in terms of the quality of the reconstructed 3D shapes / synthesised images, while reducing the amount of supervision and training data required to train them. In summary, we provide a variety of low, mid and high level algorithms that can be used to incorporate prior knowledge into different stages of the Deep Learning pipeline and improve performance in tasks of 3D reconstruction and image synthesis.La reconstrucció 3D i la síntesi d'imatges són dos dels pilars fonamentals en visió per computador. Els estudis previs es centren en tasques senzilles com la reconstrucció amb informació multi-càmera i la síntesi de textures. Amb l'aparició del "Deep Learning", aquest camp ha progressat ràpidament, fent possible assolir tasques molt més complexes. Per exemple, per obtenir una reconstrucció 3D, tradicionalment s'utilitzaven mètodes multi-càmera, en canvi ara, es poden obtenir a partir d'una sola imatge. De la mateixa manera, els primers treballs de síntesi de textures basats en patrons han donat lloc a tècniques que permeten generar noves imatges completes en alta resolució. En aquesta tesi, hem desenvolupat una sèrie d'eines que cobreixen tot aquest ventall de problemes, situats en la intersecció entre la visió per computador, els gràfics i l'aprenentatge automàtic. Abordem el problema de la reconstrucció i la síntesi 3D en el món real. És important destacar que defensem un paradigma on no tot s'ha d'aprendre. Enlloc d'aplicar el "Deep Learning" de forma naïve, proposem representacions novedoses i arquitectures que incorporen directament els coneixements geomètrics ja existents per a aconseguir la reconstrucció 3D i la síntesi d'imatges. Nosaltres apliquem aquestes tècniques a problemes com ara la reconstrucció d'escenes/persones i a la renderització d'imatges fotorealistes. Primer abordem els mètodes per reconstruir una escena, les persones vestides que hi ha i la posició de la càmera. A continuació, abordem la síntesi d'imatges i vídeos de persones vestides en situacions quotidianes. I finalment, aconseguim, a través d'una nova formulació única, connectar la reconstrucció amb la síntesi. Els experiments realitzats al llarg d'aquesta tesi demostren que les tècniques proposades milloren el rendiment dels models de "Deepp Learning" pel que fa a la qualitat de les reconstruccions i les imatges sintetitzades alhora que redueixen la quantitat de dades necessàries per entrenar-los. En resum, proporcionem una varietat d'algoritmes de baix, mitjà i alt nivell que es poden utilitzar per incorporar els coneixements previs a les diferents etapes del "Deep Learning" i millorar el rendiment en tasques de reconstrucció 3D i síntesi d'imatges.Postprint (published version

    Feature extraction on faces : from landmark localization to depth estimation

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    Le sujet de cette thèse porte sur les algorithmes d'apprentissage qui extraient les caractéristiques importantes des visages. Les caractéristiques d’intérêt principal sont des points clés; La localisation en deux dimensions (2D) ou en trois dimensions (3D) de traits importants du visage telles que le centre des yeux, le bout du nez et les coins de la bouche. Les points clés sont utilisés pour résoudre des tâches complexes qui ne peuvent pas être résolues directement ou qui requièrent du guidage pour l’obtention de performances améliorées, telles que la reconnaissance de poses ou de gestes, le suivi ou la vérification du visage. L'application des modèles présentés dans cette thèse concerne les images du visage; cependant, les algorithmes proposés sont plus généraux et peuvent être appliqués aux points clés de d'autres objets, tels que les mains, le corps ou des objets fabriqués par l'homme. Cette thèse est écrite par article et explore différentes techniques pour résoudre plusieurs aspects de la localisation de points clés. Dans le premier article, nous démêlons l'identité et l'expression d'un visage donné pour apprendre une distribution à priori sur l'ensemble des points clés. Cette distribution à priori est ensuite combinée avec un classifieur discriminant qui apprend une distribution de probabilité indépendante par point clé. Le modèle combiné est capable d'expliquer les différences dans les expressions pour une même représentation d'identité. Dans le deuxième article, nous proposons une architecture qui vise à conserver les caractéristiques d’images pour effectuer des tâches qui nécessitent une haute précision au niveau des pixels, telles que la localisation de points clés ou la segmentation d’images. L’architecture proposée extrait progressivement les caractéristiques les plus grossières dans les étapes d'encodage pour obtenir des informations plus globales sur l’image. Ensuite, il étend les caractéristiques grossières pour revenir à la résolution de l'image originale en recombinant les caractéristiques du chemin d'encodage. Le modèle, appelé Réseaux de Recombinaison, a obtenu l’état de l’art sur plusieurs jeux de données, tout en accélérant le temps d’apprentissage. Dans le troisième article, nous visons à améliorer la localisation des points clés lorsque peu d'images comportent des étiquettes sur des points clés. En particulier, nous exploitons une forme plus faible d’étiquettes qui sont plus faciles à acquérir ou plus abondantes tel que l'émotion ou la pose de la tête. Pour ce faire, nous proposons une architecture permettant la rétropropagation du gradient des étiquettes les plus faibles à travers des points clés, ainsi entraînant le réseau de localisation des points clés. Nous proposons également une composante de coût non supervisée qui permet des prédictions de points clés équivariantes en fonction des transformations appliquées à l'image, sans avoir les vraies étiquettes des points clés. Ces techniques ont considérablement amélioré les performances tout en réduisant le pourcentage d'images étiquetées par points clés. Finalement, dans le dernier article, nous proposons un algorithme d'apprentissage permettant d'estimer la profondeur des points clés sans aucune supervision de la profondeur. Nous y parvenons en faisant correspondre les points clés de deux visages en les transformant l'un vers l'autre. Cette transformation nécessite une estimation de la profondeur sur un visage, ainsi que une transformation affine qui transforme le premier visage au deuxième. Nous démontrons que notre formulation ne nécessite que la profondeur et que les paramètres affines peuvent être estimés avec un solution analytique impliquant les points clés augmentés par profondeur. Même en l'absence de supervision directe de la profondeur, la technique proposée extrait des valeurs de profondeur raisonnables qui diffèrent des vraies valeurs de profondeur par un facteur d'échelle et de décalage. Nous démontrons des applications d'estimation de profondeur pour la tâche de rotation de visage, ainsi que celle d'échange de visage.This thesis focuses on learning algorithms that extract important features from faces. The features of main interest are landmarks; the two dimensional (2D) or three dimensional (3D) locations of important facial features such as eye centers, nose tip, and mouth corners. Landmarks are used to solve complex tasks that cannot be solved directly or require guidance for enhanced performance, such as pose or gesture recognition, tracking, or face verification. The application of the models presented in this thesis is on facial images; however, the algorithms proposed are more general and can be applied to the landmarks of other forms of objects, such as hands, full body or man-made objects. This thesis is written by article and explores different techniques to solve various aspects of landmark localization. In the first article, we disentangle identity and expression of a given face to learn a prior distribution over the joint set of landmarks. This prior is then merged with a discriminative classifier that learns an independent probability distribution per landmark. The merged model is capable of explaining differences in expressions for the same identity representation. In the second article, we propose an architecture that aims at uncovering image features to do tasks that require high pixel-level accuracy, such as landmark localization or image segmentation. The proposed architecture gradually extracts coarser features in its encoding steps to get more global information over the image and then it expands the coarse features back to the image resolution by recombining the features of the encoding path. The model, termed Recombinator Networks, obtained state-of-the-art on several datasets, while also speeding up training. In the third article, we aim at improving landmark localization when only a few images with labelled landmarks are available. In particular, we leverage a weaker form of data labels that are easier to acquire or more abundantly available such as emotion or head pose. To do so, we propose an architecture to backpropagate gradients of the weaker labels through landmarks, effectively training the landmark localization network. We also propose an unsupervised loss component which makes equivariant landmark predictions with respect to transformations applied to the image without having ground truth landmark labels. These techniques improved performance considerably when we have a low percentage of labelled images with landmarks. Finally, in the last article, we propose a learning algorithm to estimate the depth of the landmarks without any depth supervision. We do so by matching landmarks of two faces through transforming one to another. This transformation requires estimation of depth on one face and an affine transformation that maps the first face to the second one. Our formulation, which only requires depth estimation and affine parameters, can be estimated as a closed form solution of the 2D landmarks and the estimated depth. Even without direct depth supervision, the proposed technique extracts reasonable depth values that differ from the ground truth depth values by a scale and a shift. We demonstrate applications of the estimated depth in face rotation and face replacement tasks
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