33,913 research outputs found

    Exploring the Integration of Disability Awareness into Tertiary Teaching and Learning Activities

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    A desire to have every student attending our University be aware of, and reflect on, disability in their studies and future careers, initiated our project to explore how to enhance disability awareness within all our University’s papers. In this project we systematically reviewed pertinent literature and ran an action research workshop for staff. Strategies to enhance disability awareness identified in the literature and workshop were presented and verified at an interactive conference presentation. Embedding disability awareness into curricula is challenging; staff considered themselves powerless to bring about change in their departments, but thought that one way to do so would be by modelling inclusive behaviour and by introducing subtle inclusive practices into papers taught. The identified strategies may be of use to others contemplating similar curricular modifications

    Advances in Teaching & Learning Day Abstracts 2004

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    Proceedings of the Advances in Teaching & Learning Day Regional Conference held at The University of Texas Health Science Center at Houston in 2004

    Hypermedia for language learning: The FREE model at Coventry University

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    Coventry University is pioneering the integration of hypermedia into the curriculum for the teaching of Italian language and society with the creation of a package based on Nerino Rossi's novel La neve nel bicchiere. The novel was already in use as a basic course text, and developing a hypermedia package was felt to be the ideal way of creating a more stimulating means of access to it. The procedure used in creating the package is described, as are its contents, the ways in which the students use it and the tasks they are given to perform, the feedback from the students, and its impact on their performance. The testing of the prototype has helped in creating a new cognitive model: the FREE (Fluid Role‐Exchange Environment) which functions as a fluid and interactive ‘pool’ where the three main actors, or act ants, ie. the learner, the lecturer and the computer, exchange roles. Within the FREE, students were involved in the construction and evaluation of the courseware, as well as testing the various versions of the prototype. The development and use of hypermedia inside and outside the classroom has made it possible to change both the students’ and the lecturer's attitude towards the material being learnt. However, the courseware does not seem to equip students sufficiently for essay writing, and this problem needs further investigation

    Improving the Quality of Technology-Enhanced Learning for Computer Programming Courses

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    Teaching computing courses is a major challenge for the majority of lecturers in Libyan higher learning institutions. These courses contain numerous abstract concepts that cannot be easily explained using traditional educational methods. This paper describes the rationale, design, development and implementation stages of an e-learning package (including multimedia resources such as simulations, animations, and videos) using the ASSURE model. This training package can be used by students before they attend practical computer lab sessions, preparing them by developing technical skills and applying concepts and theories presented in lecture through supplementary study and exercises

    The Impact of Podcasts in Education

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    This article will be covering the impact of podcasts in education. Multimedia has been apart of education and classroom environments for over 40 years. With the recent rise in podcast creators and consumers, it is natural that this aspect of media would also spread into education. The use of podcasts in education is controversial, one side argues that podcasts have no place in education and are merely a distraction. The same was said about PowerPoint presentations and in-class videos at one point of time, however multimedia in the classroom has become the new norm. This article will provide the argument of how podcasts are beneficial in education in multiple ways. Specifically, podcasts can be used as a teaching resource by teachers, a learning resource by students, and a preparation tool for teacher candidates

    Using Concept Maps to Plan an Introductory Structural Geology Course

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    This report presents the results of incorporating constructivist methods, including concept maps, into an undergraduate structural geology curriculum. A concept map is a visual representation of concepts and their relationship to each other in a body of knowledge. They show the hierarchy of these concepts and emphasize the links between them. The overall goal of this project was to encourage students to adopt a deep/holistic approach to learning in order to better understand the concepts of structural geology. The authors sought to determine whether teaching methods became more overtly constructivist, whether there was a change in the order of presentation of topics, and whether the order of presentation normally followed by textbooks was the same as the order determined using concept maps. Educational levels: Graduate or professional

    Teaching and learning in virtual worlds: is it worth the effort?

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    Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially serious consequences in the real world and for bringing geographically dispersed faculty and students together in the same space (Gee, 2007; Johnson and Levine, 2008). Though this potential has largely been realised, it generally isn’t without cost in terms of lack of institutional buy-in, steep learning curves for all participants, and lack of a sound theoretical framework to support learning activities (Campbell, 2009; Cheal, 2007; Kluge & Riley, 2008). This symposium will explore the affordances and issues associated with teaching and learning in virtual worlds, all the time considering the question: is it worth the effort

    Transforming pre-service teacher curriculum: observation through a TPACK lens

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    This paper will discuss an international online collaborative learning experience through the lens of the Technological Pedagogical Content Knowledge (TPACK) framework. The teacher knowledge required to effectively provide transformative learning experiences for 21st century learners in a digital world is complex, situated and changing. The discussion looks beyond the opportunity for knowledge development of content, pedagogy and technology as components of TPACK towards the interaction between those three components. Implications for practice are also discussed. In today’s technology infused classrooms it is within the realms of teacher educators, practising teaching and pre-service teachers explore and address effective practices using technology to enhance learning
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