6 research outputs found

    Ambient Multimodality: an Asset for Developing Universal Access to the Information Society

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    International audienceThe paper tries to point out the benefits that can be derived from research advances in the implementation of concepts such as ambient intelligence (AmI) and ubiquitous or pervasive computing for promoting Universal Access (UA) to the Information Society, that is, for contributing to enable everybody, especially Physically Disabled (PD) people, to have easy access to all computing resources and information services that the coming worldwide Information Society will soon make available to the general public. Following definitions of basic concepts relating to multimodal interaction, the significant contribution of multimodality to developing UA is briefly argued. Then, a short state of the art in AmI research is presented. In the last section we bring out the potential contribution of advances in AmI research and technology to the improvement of computer access for PD people. This claim is supported by the following observations: (i) most projects aiming at implementing AmI focus on the design of new interaction modalities and flexible multimodal user interfaces which may facilitate PD users' computer access ; (ii) targeted applications will support users in a wide range of daily activities which will be performed simultaneously with supporting computing tasks; therefore, users will be placed in contexts where they will be confronted with similar difficulties to those encountered by PD users; (iii) AmI applications being intended for the general public, a wide range of new interaction devices and flexible processing software will be available, making it possible to provide PD users with human-computer facilities tailored to their specific needs at reasonable expense.

    Communication blades: modular communications for tangible and embedded interfaces

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    Bladed Tiles is a modular hardware toolkit for building tangible and embedded interface devices. It includes “function blades” and “interaction tiles,” which can provide a flexible, inexpensive, open-ended platform for constructing a wide variety of tangible and embedded interfaces. In this paper, we propose Communication Blades. These are a class of electronic modules with varied computational capabilities for interfacing devices built using bladed tiles toolkit and also for interfacing embedded devices as adapters with external communication networks. These blades provide flexibility by offering the ability to select between different communication technologies and connectivity by providing devices with interoperability over different communication mediums. Furthermore, the modular blade architecture allows different types of communication blades to be plugged in on demand. This reduces the need for development and knowledge of communication protocols by the developers, thus abstracting the underlying complexity. My research work includes studying and designing various communication blades i.e. Serial, USB, Bluetooth and Gumstix. It also includes prototyping, testing and implementing the communication blades

    Exploring human-object interaction through force vector measurement

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    Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2019Cataloged from PDF version of thesis.Includes bibliographical references (pages 101-107).I introduce SCALE, a project aiming to further understand Human-Object Interaction through the real-time analysis of force vector signals, which I have defined as "Force-based Interaction" in this thesis. Force conveys fundamental information in Force-based Interaction, including force intensity, its direction, and object weight - information otherwise difficult to be accessed or inferred from other sensing modalities. To explore the design space of force-based interaction, I have developed the SCALE toolkit, which is composed of modularized 3d-axis force sensors and application APIs. In collaboration with big industry companies, this system has been applied to a variety of application domains and settings, including a retail store, a smart home and a farmers market. In this thesis, I have proposed a base system SCALE, and two additional advanced projects titled KI/OSK and DepthTouch, which build upon the SCALE project.by Takatoshi Yoshida.S.M.S.M. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Science
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