317,866 research outputs found
A Conceptual UX-aware Model of Requirements
User eXperience (UX) is becoming increasingly important for success of
software products. Yet, many companies still face various challenges in their
work with UX. Part of these challenges relate to inadequate knowledge and
awareness of UX and that current UX models are commonly not practical nor well
integrated into existing Software Engineering (SE) models and concepts.
Therefore, we present a conceptual UX-aware model of requirements for software
development practitioners. This layered model shows the interrelation between
UX and functional and quality requirements. The model is developed based on
current models of UX and software quality characteristics. Through the model we
highlight the main differences between various requirement types in particular
essentially subjective and accidentally subjective quality requirements. We
also present the result of an initial validation of the model through
interviews with 12 practitioners and researchers. Our results show that the
model can raise practitioners' knowledge and awareness of UX in particular in
relation to requirement and testing activities. It can also facilitate
UX-related communication among stakeholders with different backgrounds.Comment: 6th International Working Conference on Human-Centred Software
Engineerin
"Touch me": workshop on tactile user experience evaluation methods
In this workshop we plan to explore the possibilities and challenges of physical objects and materials for evaluating the User Experience (UX) of interactive systems. These objects should face shortfalls of current UX evaluation methods and allow for a qualitative (or even quantitative), playful and holistic evaluation of UX -- without interfering with the users' personal experiences during interaction. This provides a tactile enhancement to a solely visual stimulation as used in classical evaluation methods. The workshop serves as a basis for networking and community building with interested HCI researchers, designers and practitioners and should encourage further development of the field of tactile UX evaluation
Understanding user experience of mobile video: Framework, measurement, and optimization
Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study
User Experience Evaluation in BCI: Filling the Gap
Brain-computer interface (BCI) systems can improve the user experience (UX) when used in entertainment technologies. Improved UX can enhance user acceptance, improve quality of life and also increase the system performance of a BCI system. Therefore, the evaluation of UX is essential in BCI research. However, BCI systems are generally evaluated according to the system aspect only so there is no methodology to evaluate UX in BCI systems. This paper gives an overview of such methods from the human-computer interaction field and discusses their possible uses in BCI research
The Contemporary Understanding of User Experience in Practice
User Experience (UX) has been a buzzword in agile literature in recent years.
However, often UX remains as a vague concept and it may be hard to understand
the very nature of it in the context of agile software development. This paper
explores the multifaceted UX literature, emphasizes the multi-dimensional
nature of the concept and organizes the current state-of-the-art knowledge. As
a starting point to better understand the contemporary meaning of UX assigned
by practitioners, we selected four UX blogs and performed an analysis using a
framework derived from the literature review. The preliminary results show that
the practitioners more often focus on interaction between product and user and
view UX from design perspective predominantly. While the economical perspective
receives little attention in literature, it is evident in practitioners
writings. Our study opens up a promising line of request of the contemporary
meaning of UX in practice.Comment: 8 pages, 1 figure, 3 table
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