9 research outputs found

    Digital Color Imaging

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    This paper surveys current technology and research in the area of digital color imaging. In order to establish the background and lay down terminology, fundamental concepts of color perception and measurement are first presented us-ing vector-space notation and terminology. Present-day color recording and reproduction systems are reviewed along with the common mathematical models used for representing these devices. Algorithms for processing color images for display and communication are surveyed, and a forecast of research trends is attempted. An extensive bibliography is provided

    Modeling and Halftoning for Multichannel Printers: A Spectral Approach

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    Printing has been has been the major communication medium for many centuries. In the last twenty years, multichannel printing has brought new opportunities and challenges. Beside of extended colour gamut of the multichannel printer, the opportunity was presented to use a multichannel printer for ‘spectral printing’. The aim of spectral printing is typically the same as for colour printing; that is, to match input signal with printing specific ink combinations. In order to control printers so that the combination or mixture of inks results in specific colour or spectra requires a spectral reflectance printer model that estimates reflectance spectra from nominal dot coverage. The printer models have one of the key roles in accurate communication of colour to the printed media. Accordingly, this has been one of the most active research areas in printing. The research direction was toward improvement of the model accuracy, model simplicity and toward minimal resources used by the model in terms of computational power and usage of material. The contribution of the work included in the thesis is also directed toward improvement of the printer models but for the multichannel printing. The thesis is focused primarily on improving existing spectral printer models and developing a new model. In addition, the aim was to develop and implement a multichannel halftoning method which should provide with high image quality. Therefore, the research goals of the thesis were: maximal accuracy of printer models, optimal resource usage and maximal image quality of halftoning and whole spectral reproduction system. Maximal colour accuracy of a model but with the least resources used is achieved by optimizing printer model calibration process. First, estimation of the physical and optical dot gain is performed with newly proposed method and model. Second, a custom training target is estimated using the proposed new method. These two proposed methods and one proposed model were at the same time the means of optimal resource usage, both in computational time and material. The third goal was satisfied with newly proposed halftoning method for multichannel printing. This method also satisfies the goal of optimal computational time but with maintaining high image quality. When applied in spectral reproduction workflow, this halftoning reduces noise induced in an inversion of the printer model. Finally, a case study was conducted on the practical use of multichannel printers and spectral reproduction workflow. In addition to a gamut comparison in colour space, it is shown that otherwise limited reach of spectral printing could potentially be used to simulate spectra and colour of textile fabrics

    Napodobení a výroba vzhledu pomocí diferencovatelných materiálových modelů

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    Výpočetní deriváty kódu - s kódem - jsou jedním z klíčových aktivátorů revoluce strojového učení. V počítačové grafice umožňuje automatická diferenciace řešit problémy s inverzním renderingem, kde se z jednoho nebo několika vstupních snímků získávají parametry jako je odrazovost objektu, poloha nebo koeficienty rozptylu a absorpce ob- jemu. V této práci zvažujeme problémy s přizpůsobením vzhledu a s výrobou, které lze uvést jako příklady problémů s inverzním renderingem. Zatímco optimalizace založená na gradientu, kterou umožňují diferencovatelné programy, má potenciál přinést velmi dobré výsledky, vyžaduje správné využití. Diferenciovatelný rendering není řešením problémů typu brokovnice. Diskutujeme jak teoretické koncepty, tak praktickou implementaci dife- rencovatelných renderingových algoritmů a ukazujeme, jak se spojují s různými problémy s přizpůsobením vzhledu. 1Computing derivatives of code - with code - is one of the key enablers of the machine learning revolution. In computer graphics, automatic differentiation allows to solve in- verse rendering problems. There, parameters such as an objects reflectance, position, or the scattering- and absorption coefficients of a volume, are recovered from one or several input images. In this work, we consider appearance matching and fabrication problems, that can be cast as instances of inverse rendering problems. While gradient-based opti- mization that is enabled by differentiable programs has the potential to yield very good results, it requires proper handling - differentiable rendering is not a shotgun-type prob- lem solver. We discuss both theoretical concepts and the practical implementation of differentiable rendering algorithms, and show how they connect to different appearance matching problems. 1Katedra softwaru a výuky informatikyDepartment of Software and Computer Science EducationMatematicko-fyzikální fakultaFaculty of Mathematics and Physic

    Real-time Ultrasound Signals Processing: Denoising and Super-resolution

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    Ultrasound acquisition is widespread in the biomedical field, due to its properties of low cost, portability, and non-invasiveness for the patient. The processing and analysis of US signals, such as images, 2D videos, and volumetric images, allows the physician to monitor the evolution of the patient's disease, and support diagnosis, and treatments (e.g., surgery). US images are affected by speckle noise, generated by the overlap of US waves. Furthermore, low-resolution images are acquired when a high acquisition frequency is applied to accurately characterise the behaviour of anatomical features that quickly change over time. Denoising and super-resolution of US signals are relevant to improve the visual evaluation of the physician and the performance and accuracy of processing methods, such as segmentation and classification. The main requirements for the processing and analysis of US signals are real-time execution, preservation of anatomical features, and reduction of artefacts. In this context, we present a novel framework for the real-time denoising of US 2D images based on deep learning and high-performance computing, which reduces noise while preserving anatomical features in real-time execution. We extend our framework to the denoise of arbitrary US signals, such as 2D videos and 3D images, and we apply denoising algorithms that account for spatio-temporal signal properties into an image-to-image deep learning model. As a building block of this framework, we propose a novel denoising method belonging to the class of low-rank approximations, which learns and predicts the optimal thresholds of the Singular Value Decomposition. While previous denoise work compromises the computational cost and effectiveness of the method, the proposed framework achieves the results of the best denoising algorithms in terms of noise removal, anatomical feature preservation, and geometric and texture properties conservation, in a real-time execution that respects industrial constraints. The framework reduces the artefacts (e.g., blurring) and preserves the spatio-temporal consistency among frames/slices; also, it is general to the denoising algorithm, anatomical district, and noise intensity. Then, we introduce a novel framework for the real-time reconstruction of the non-acquired scan lines through an interpolating method; a deep learning model improves the results of the interpolation to match the target image (i.e., the high-resolution image). We improve the accuracy of the prediction of the reconstructed lines through the design of the network architecture and the loss function. %The design of the deep learning architecture and the loss function allow the network to improve the accuracy of the prediction of the reconstructed lines. In the context of signal approximation, we introduce our kernel-based sampling method for the reconstruction of 2D and 3D signals defined on regular and irregular grids, with an application to US 2D and 3D images. Our method improves previous work in terms of sampling quality, approximation accuracy, and geometry reconstruction with a slightly higher computational cost. For both denoising and super-resolution, we evaluate the compliance with the real-time requirement of US applications in the medical domain and provide a quantitative evaluation of denoising and super-resolution methods on US and synthetic images. Finally, we discuss the role of denoising and super-resolution as pre-processing steps for segmentation and predictive analysis of breast pathologies

    Colour coded

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    This 300 word publication to be published by the Society of Dyers and Colourists (SDC) is a collection of the best papers from a 4-year European project that has considered colour from the perspective of both the arts and sciences.The notion of art and science and the crossovers between the two resulted in application and funding for cross disciplinary research to host a series of training events between 2006 and 2010 Marie Curie Conferences & Training Courses (SCF) Call Identifier: FP6-Mobility-4, Euros 532,363.80 CREATE – Colour Research for European Advanced Technology Employment. The research crossovers between the fields of art, science and technology was also a subject that was initiated through Bristol’s Festival if Ideas events in May 2009. The author coordinated and chaired an event during which the C.P Snow lecture “On Two Cultures’ (1959) was re-presented by Actor Simon Cook and then a lecture made by Raymond Tallis on the notion of the Polymath. The CREATE project has a worldwide impact for researchers, academics and scientists. Between January and October 2009, the site has received 221, 414 visits. The most popular route into the site is via the welcome page. The main groups of visitors originate in the UK (including Northern Ireland), Italy, France, Finland, Norway, Hungary, USA, Finland and Spain. A basic percentage breakdown of the traffic over ten months indicates: USA -15%; UK - 16%; Italy - 13%; France -12%; Hungary - 10%; Spain - 6%; Finland - 9%; Norway - 5%. The remaining approximate 14% of visitors are from other countries including Belgium, The Netherlands and Germany (approx 3%). A discussion group has been initiated by the author as part of the CREATE project to facilitate an ongoing dialogue between artists and scientists. http://createcolour.ning.com/group/artandscience www.create.uwe.ac.uk.Related papers to this research: A report on the CREATE Italian event: Colour in cultural heritage.C. Parraman, A. Rizzi, ‘Developing the CREATE network in Europe’, in Colour in Art, Design and Nature, Edinburgh, 24 October 2008.C. Parraman, “Mixing and describing colour”. CREATE (Training event 1), France, 2008

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp

    Calm Displays and Their Applications : Making Emissive Displays Mimic Reflective Surfaces Using Visual Psychophysics, Light Sensing and Colour Science

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    Ph. D. Thesis.Our environment is increasingly full of obtrusive display panels, which become illuminating surfaces when on, and void black rectangles when off. Some researchers argue that emissive displays are incompatible with Weiser and Seely Brown's vision of "calm technology", due to their inability to seamlessly blend into the background. Indeed, Mankoff has shown that for any ambient technology, the ability to move into the periphery is the most relevant factor in their usability. In this thesis, a background mode for displays is proposed based on the idea that displays can look like an ordinary piece of reflective paper showing the same content. The thesis consists of three main parts. In the first part (Chapter 4), human colour matching performance between an emissive display and reflective paper under chromatic lighting conditions is measured in a psychophysical experiment. We find that threshold discrimination ellipses vary with condition (16.0×6.0 ΔEab on average), with lower sensitivity to chroma than hue changes. Match distributions are bimodal for some conditions. In the second part (Chapter 5), an algorithm enabling emissive displays to look like reflective paper is described and evaluated, giving an average error of ΔEab = 10.2 between display and paper. A field study showed that paper-like displays are more acceptable in bedrooms and that people are more likely to keep them always on than normal displays. Finally, the third part (Chapter 6) concerns the development and four-week trial of a paper-like display application. Using the autobiographical design method, a system for sharing bedtime with a remote partner was developed. We see that once unobtrusive, display systems are desired for use even in spaces like bedrooms. Paper-like displays enable both emerging and existing devices to move into the periphery and become “invisible”, and therefore provide a new building block of calm technology that is not achievable using simple emissive displays

    UV fluorescence encoded image using two halftoning strategies

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    Cognitive Foundations for Visual Analytics

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    In this report, we provide an overview of scientific/technical literature on information visualization and VA. Topics discussed include an update and overview of the extensive literature search conducted for this study, the nature and purpose of the field, major research thrusts, and scientific foundations. We review methodologies for evaluating and measuring the impact of VA technologies as well as taxonomies that have been proposed for various purposes to support the VA community. A cognitive science perspective underlies each of these discussions
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