7,455 research outputs found

    Behavioural types for non-uniform memory accesses

    Full text link
    Concurrent programs executing on NUMA architectures consist of concurrent entities (e.g. threads, actors) and data placed on different nodes. Execution of these concurrent entities often reads or updates states from remote nodes. The performance of such systems depends on the extent to which the concurrent entities can be executing in parallel, and on the amount of the remote reads and writes. We consider an actor-based object oriented language, and propose a type system which expresses the topology of the program (the placement of the actors and data on the nodes), and an effect system which characterises remote reads and writes (in terms of which node reads/writes from which other nodes). We use a variant of ownership types for the topology, and a combination of behavioural and ownership types for the effect system.Comment: In Proceedings PLACES 2015, arXiv:1602.0325

    Static Safety for an Actor Dedicated Process Calculus by Abstract Interpretation

    Get PDF
    The actor model eases the definition of concurrent programs with non uniform behaviors. Static analysis of such a model was previously done in a data-flow oriented way, with type systems. This approach was based on constraint set resolution and was not able to deal with precise properties for communications of behaviors. We present here a new approach, control-flow oriented, based on the abstract interpretation framework, able to deal with communication of behaviors. Within our new analyses, we are able to verify most of the previous properties we observed as well as new ones, principally based on occurrence counting

    Parameterized Concurrent Multi-Party Session Types

    Full text link
    Session types have been proposed as a means of statically verifying implementations of communication protocols. Although prior work has been successful in verifying some classes of protocols, it does not cope well with parameterized, multi-actor scenarios with inherent asynchrony. For example, the sliding window protocol is inexpressible in previously proposed session type systems. This paper describes System-A, a new typing language which overcomes many of the expressiveness limitations of prior work. System-A explicitly supports asynchrony and parallelism, as well as multiple forms of parameterization. We define System-A and show how it can be used for the static verification of a large class of asynchronous communication protocols.Comment: In Proceedings FOCLASA 2012, arXiv:1208.432

    Behavioural Types for Actor Systems

    Full text link
    Recent mainstream programming languages such as Erlang or Scala have renewed the interest on the Actor model of concurrency. However, the literature on the static analysis of actor systems is still lacking of mature formal methods. In this paper we present a minimal actor calculus that takes as primitive the basic constructs of Scala's Actors API. More precisely, actors can send asynchronous messages, process received messages according to a pattern matching mechanism, and dynamically create new actors, whose scope can be extruded by passing actor names as message parameters. Drawing inspiration from the linear types and session type theories developed for process calculi, we put forward a behavioural type system that addresses the key issues of an actor calculus. We then study a safety property dealing with the determinism of finite actor com- munication. More precisely, we show that well typed and balanced actor systems are (i) deadlock-free and (ii) any message will eventually be handled by the target actor, and dually no actor will indefinitely wait for an expected messag

    A Type-Safe Model of Adaptive Object Groups

    Full text link
    Services are autonomous, self-describing, technology-neutral software units that can be described, published, discovered, and composed into software applications at runtime. Designing software services and composing services in order to form applications or composite services requires abstractions beyond those found in typical object-oriented programming languages. This paper explores service-oriented abstractions such as service adaptation, discovery, and querying in an object-oriented setting. We develop a formal model of adaptive object-oriented groups which offer services to their environment. These groups fit directly into the object-oriented paradigm in the sense that they can be dynamically created, they have an identity, and they can receive method calls. In contrast to objects, groups are not used for structuring code. A group exports its services through interfaces and relies on objects to implement these services. Objects may join or leave different groups. Groups may dynamically export new interfaces, they support service discovery, and they can be queried at runtime for the interfaces they support. We define an operational semantics and a static type system for this model of adaptive object groups, and show that well-typed programs do not cause method-not-understood errors at runtime.Comment: In Proceedings FOCLASA 2012, arXiv:1208.432

    A type system for components

    Get PDF
    In modern distributed systems, dynamic reconfiguration, i.e., changing at runtime the communication pattern of a program, is chal- lenging. Generally, it is difficult to guarantee that such modifications will not disrupt ongoing computations. In a previous paper, a solution to this problem was proposed by extending the object-oriented language ABS with a component model allowing the programmer to: i) perform up- dates on objects by means of communication ports and their rebinding; and ii) precisely specify when such updates can safely occur in an object by means of critical sections. However, improper rebind operations could still occur and lead to runtime errors. The present paper introduces a type system for this component model that extends the ABS type system with the notion of ports and a precise analysis that statically enforces that no object will attempt illegal rebinding

    Concurrent Lexicalized Dependency Parsing: A Behavioral View on ParseTalk Events

    Full text link
    The behavioral specification of an object-oriented grammar model is considered. The model is based on full lexicalization, head-orientation via valency constraints and dependency relations, inheritance as a means for non-redundant lexicon specification, and concurrency of computation. The computation model relies upon the actor paradigm, with concurrency entering through asynchronous message passing between actors. In particular, we here elaborate on principles of how the global behavior of a lexically distributed grammar and its corresponding parser can be specified in terms of event type networks and event networks, resp.Comment: 68kB, 5pages Postscrip

    Multiparty Session Actors

    Get PDF
    Actor coordination armoured with a suitable protocol description language has been a pressing problem in the actors community. We study the applicability of multiparty session type (MPST) protocols for verification of actor programs. We incorporate sessions to actors by introducing minimum additions to the model such as the notion of actor roles and protocol mailbox. The framework uses Scribble, which is a protocol description language based on multiparty session types. Our programming model supports actor-like syntax and runtime verification mechanism guaranteeing type-safety and progress of the communicating entities. An actor can implement multiple roles in a similar way as an object can implement multiple interfaces. Multiple roles allow for inter-concurrency in a single actor still preserving its progress property. We demonstrate our framework by designing and implementing a session actor library in Python and its runtime verification mechanism.Comment: In Proceedings PLACES 2014, arXiv:1406.331
    • …
    corecore