12,077 research outputs found
Explicit Model Checking of Very Large MDP using Partitioning and Secondary Storage
The applicability of model checking is hindered by the state space explosion
problem in combination with limited amounts of main memory. To extend its
reach, the large available capacities of secondary storage such as hard disks
can be exploited. Due to the specific performance characteristics of secondary
storage technologies, specialised algorithms are required. In this paper, we
present a technique to use secondary storage for probabilistic model checking
of Markov decision processes. It combines state space exploration based on
partitioning with a block-iterative variant of value iteration over the same
partitions for the analysis of probabilistic reachability and expected-reward
properties. A sparse matrix-like representation is used to store partitions on
secondary storage in a compact format. All file accesses are sequential, and
compression can be used without affecting runtime. The technique has been
implemented within the Modest Toolset. We evaluate its performance on several
benchmark models of up to 3.5 billion states. In the analysis of time-bounded
properties on real-time models, our method neutralises the state space
explosion induced by the time bound in its entirety.Comment: The final publication is available at Springer via
http://dx.doi.org/10.1007/978-3-319-24953-7_1
Program schemes with deep pushdown storage.
Inspired by recent work of Meduna on deep pushdown automata, we consider the computational power of a class of basic program schemes, TeX, based around assignments, while-loops and non- deterministic guessing but with access to a deep pushdown stack which, apart from having the usual push and pop instructions, also has deep-push instructions which allow elements to be pushed to stack locations deep within the stack. We syntactically define sub-classes of TeX by restricting the occurrences of pops, pushes and deep-pushes and capture the complexity classes NP and PSPACE. Furthermore, we show that all problems accepted by program schemes of TeX are in EXPTIME
Memristive excitable cellular automata
The memristor is a device whose resistance changes depending on the polarity
and magnitude of a voltage applied to the device's terminals. We design a
minimalistic model of a regular network of memristors using
structurally-dynamic cellular automata. Each cell gets info about states of its
closest neighbours via incoming links. A link can be one 'conductive' or
'non-conductive' states. States of every link are updated depending on states
of cells the link connects. Every cell of a memristive automaton takes three
states: resting, excited (analog of positive polarity) and refractory (analog
of negative polarity). A cell updates its state depending on states of its
closest neighbours which are connected to the cell via 'conductive' links. We
study behaviour of memristive automata in response to point-wise and spatially
extended perturbations, structure of localised excitations coupled with
topological defects, interfacial mobile excitations and growth of information
pathways.Comment: Accepted to Int J Bifurcation and Chaos (2011
A framework for the local information dynamics of distributed computation in complex systems
The nature of distributed computation has often been described in terms of
the component operations of universal computation: information storage,
transfer and modification. We review the first complete framework that
quantifies each of these individual information dynamics on a local scale
within a system, and describes the manner in which they interact to create
non-trivial computation where "the whole is greater than the sum of the parts".
We describe the application of the framework to cellular automata, a simple yet
powerful model of distributed computation. This is an important application,
because the framework is the first to provide quantitative evidence for several
important conjectures about distributed computation in cellular automata: that
blinkers embody information storage, particles are information transfer agents,
and particle collisions are information modification events. The framework is
also shown to contrast the computations conducted by several well-known
cellular automata, highlighting the importance of information coherence in
complex computation. The results reviewed here provide important quantitative
insights into the fundamental nature of distributed computation and the
dynamics of complex systems, as well as impetus for the framework to be applied
to the analysis and design of other systems.Comment: 44 pages, 8 figure
Principles and Concepts of Agent-Based Modelling for Developing Geospatial Simulations
The aim of this paper is to outline fundamental concepts and principles of the Agent-Based Modelling (ABM) paradigm, with particular reference to the development of geospatial simulations. The paper begins with a brief definition of modelling, followed by a classification of model types, and a comment regarding a shift (in certain circumstances) towards modelling systems at the individual-level. In particular, automata approaches (e.g. Cellular Automata, CA, and ABM) have been particularly popular, with ABM moving to the fore. A definition of agents and agent-based models is given; identifying their advantages and disadvantages, especially in relation to geospatial modelling. The potential use of agent-based models is discussed, and how-to instructions for developing an agent-based model are provided. Types of simulation / modelling systems available for ABM are defined, supplemented with criteria to consider before choosing a particular system for a modelling endeavour. Information pertaining to a selection of simulation / modelling systems (Swarm, MASON, Repast, StarLogo, NetLogo, OBEUS, AgentSheets and AnyLogic) is provided, categorised by their licensing policy (open source, shareware / freeware and proprietary systems). The evaluation (i.e. verification, calibration, validation and analysis) of agent-based models and their output is examined, and noteworthy applications are discussed.Geographical Information Systems (GIS) are a particularly useful medium for representing model input and output of a geospatial nature. However, GIS are not well suited to dynamic modelling (e.g. ABM). In particular, problems of representing time and change within GIS are highlighted. Consequently, this paper explores the opportunity of linking (through coupling or integration / embedding) a GIS with a simulation / modelling system purposely built, and therefore better suited to supporting the requirements of ABM. This paper concludes with a synthesis of the discussion that has proceeded. The aim of this paper is to outline fundamental concepts and principles of the Agent-Based Modelling (ABM) paradigm, with particular reference to the development of geospatial simulations. The paper begins with a brief definition of modelling, followed by a classification of model types, and a comment regarding a shift (in certain circumstances) towards modelling systems at the individual-level. In particular, automata approaches (e.g. Cellular Automata, CA, and ABM) have been particularly popular, with ABM moving to the fore. A definition of agents and agent-based models is given; identifying their advantages and disadvantages, especially in relation to geospatial modelling. The potential use of agent-based models is discussed, and how-to instructions for developing an agent-based model are provided. Types of simulation / modelling systems available for ABM are defined, supplemented with criteria to consider before choosing a particular system for a modelling endeavour. Information pertaining to a selection of simulation / modelling systems (Swarm, MASON, Repast, StarLogo, NetLogo, OBEUS, AgentSheets and AnyLogic) is provided, categorised by their licensing policy (open source, shareware / freeware and proprietary systems). The evaluation (i.e. verification, calibration, validation and analysis) of agent-based models and their output is examined, and noteworthy applications are discussed.Geographical Information Systems (GIS) are a particularly useful medium for representing model input and output of a geospatial nature. However, GIS are not well suited to dynamic modelling (e.g. ABM). In particular, problems of representing time and change within GIS are highlighted. Consequently, this paper explores the opportunity of linking (through coupling or integration / embedding) a GIS with a simulation / modelling system purposely built, and therefore better suited to supporting the requirements of ABM. This paper concludes with a synthesis of the discussion that has proceeded
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