175 research outputs found
Simple Causes of Complexity in Hedonic Games
Hedonic games provide a natural model of coalition formation among
self-interested agents. The associated problem of finding stable outcomes in
such games has been extensively studied. In this paper, we identify simple
conditions on expressivity of hedonic games that are sufficient for the problem
of checking whether a given game admits a stable outcome to be computationally
hard. Somewhat surprisingly, these conditions are very mild and intuitive. Our
results apply to a wide range of stability concepts (core stability, individual
stability, Nash stability, etc.) and to many known formalisms for hedonic games
(additively separable games, games with W-preferences, fractional hedonic
games, etc.), and unify and extend known results for these formalisms. They
also have broader applicability: for several classes of hedonic games whose
computational complexity has not been explored in prior work, we show that our
framework immediately implies a number of hardness results for them.Comment: 7+9 pages, long version of a paper in IJCAI 201
Precise Complexity of the Core in Dichotomous and Additive Hedonic Games
Hedonic games provide a general model of coalition formation, in which a set
of agents is partitioned into coalitions, with each agent having preferences
over which other players are in her coalition. We prove that with additively
separable preferences, it is -complete to decide whether a core- or
strict-core-stable partition exists, extending a result of Woeginger (2013).
Our result holds even if valuations are symmetric and non-zero only for a
constant number of other agents. We also establish -completeness of
deciding non-emptiness of the strict core for hedonic games with dichotomous
preferences. Such results establish that the core is much less tractable than
solution concepts such as individual stability.Comment: ADT-2017, 15 pages in LNCS styl
Hedonic Games with Graph-restricted Communication
We study hedonic coalition formation games in which cooperation among the
players is restricted by a graph structure: a subset of players can form a
coalition if and only if they are connected in the given graph. We investigate
the complexity of finding stable outcomes in such games, for several notions of
stability. In particular, we provide an efficient algorithm that finds an
individually stable partition for an arbitrary hedonic game on an acyclic
graph. We also introduce a new stability concept -in-neighbor stability- which
is tailored for our setting. We show that the problem of finding an in-neighbor
stable outcome admits a polynomial-time algorithm if the underlying graph is a
path, but is NP-hard for arbitrary trees even for additively separable hedonic
games; for symmetric additively separable games we obtain a PLS-hardness
result
Stable Roommate Problem with Diversity Preferences
In the multidimensional stable roommate problem, agents have to be allocated
to rooms and have preferences over sets of potential roommates. We study the
complexity of finding good allocations of agents to rooms under the assumption
that agents have diversity preferences [Bredereck et al., 2019]: each agent
belongs to one of the two types (e.g., juniors and seniors, artists and
engineers), and agents' preferences over rooms depend solely on the fraction of
agents of their own type among their potential roommates. We consider various
solution concepts for this setting, such as core and exchange stability, Pareto
optimality and envy-freeness. On the negative side, we prove that envy-free,
core stable or (strongly) exchange stable outcomes may fail to exist and that
the associated decision problems are NP-complete. On the positive side, we show
that these problems are in FPT with respect to the room size, which is not the
case for the general stable roommate problem. Moreover, for the classic setting
with rooms of size two, we present a linear-time algorithm that computes an
outcome that is core and exchange stable as well as Pareto optimal. Many of our
results for the stable roommate problem extend to the stable marriage problem.Comment: accepted to IJCAI'2
Computational Complexity in Additive Hedonic Games
We investigate the computational complexity of several decision problems in hedonic coalition formation games and demonstrate that attaining stability in such games remains NP-hard even when they are additive. Precisely, we prove that when either core stability or strict core stability is under consideration, the existence problem of a stable coalition structure is NP-hard in the strong sense. Furthermore, the corresponding decision problems with respect to the existence of a Nash stable coalition structure and of an individually stable coalition structure turn out to be NP-complete in the strong sense
Optimal Partitions in Additively Separable Hedonic Games
We conduct a computational analysis of fair and optimal partitions in
additively separable hedonic games. We show that, for strict preferences, a
Pareto optimal partition can be found in polynomial time while verifying
whether a given partition is Pareto optimal is coNP-complete, even when
preferences are symmetric and strict. Moreover, computing a partition with
maximum egalitarian or utilitarian social welfare or one which is both Pareto
optimal and individually rational is NP-hard. We also prove that checking
whether there exists a partition which is both Pareto optimal and envy-free is
-complete. Even though an envy-free partition and a Nash stable
partition are both guaranteed to exist for symmetric preferences, checking
whether there exists a partition which is both envy-free and Nash stable is
NP-complete.Comment: 11 pages; A preliminary version of this work was invited for
presentation in the session `Cooperative Games and Combinatorial
Optimization' at the 24th European Conference on Operational Research (EURO
2010) in Lisbo
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