135 research outputs found

    A monotone multigrid solver for two body contact problems in biomechanics

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    The purpose of the paper is to apply monotone multigrid methods to static and dynamic biomechanical contact problems. In space, a finite element method involving a mortar discretization of the contact conditions is used. In time, a new contact-stabilized Newmark scheme is presented. Numerical experiments for a two body Hertzian contact problem and a biomechanical application are reported

    Computational methods and software systems for dynamics and control of large space structures

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    Two key areas of crucial importance to the computer-based simulation of large space structures are discussed. The first area involves multibody dynamics (MBD) of flexible space structures, with applications directed to deployment, construction, and maneuvering. The second area deals with advanced software systems, with emphasis on parallel processing. The latest research thrust in the second area involves massively parallel computers

    Numerical simulation of multiscale fault systems with rate- and state-dependent friction

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    We consider the deformation of a geological structure with non-intersecting faults that can be represented by a layered system of viscoelastic bodies satisfying rate- and state-depending friction conditions along the common interfaces. We derive a mathematical model that contains classical Dieterich- and Ruina-type friction as special cases and accounts for possibly large tangential displacements. Semi-discretization in time by a Newmark scheme leads to a coupled system of nonsmooth, convex minimization problems for rate and state to be solved in each time step. Additional spatial discretization by a mortar method and piecewise constant finite elements allows for the decoupling of rate and state by a fixed point iteration and efficient algebraic solution of the rate problem by truncated nonsmooth Newton methods. Numerical experiments with a spring slider and a layered multiscale system illustrate the behavior of our model as well as the efficiency and reliability of the numerical solver

    Semi-smooth Newton method for solving 2D contact problems with Tresca and Coulomb friction

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    The contribution deals with contact problems for two elastic bodies with friction. After the description of the problem we present its discretization based on linear or bilinear finite elements. The semi--smooth Newton method is used to find the solution, from which we derive active sets algorithms. Finally, we arrive at the globally convergent dual implementation of the algorithms in terms of the Langrange multipliers for the Tresca problem. Numerical experiments conclude the paper

    Computational methods and software systems for dynamics and control of large space structures

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    This final report on computational methods and software systems for dynamics and control of large space structures covers progress to date, projected developments in the final months of the grant, and conclusions. Pertinent reports and papers that have not appeared in scientific journals (or have not yet appeared in final form) are enclosed. The grant has supported research in two key areas of crucial importance to the computer-based simulation of large space structure. The first area involves multibody dynamics (MBD) of flexible space structures, with applications directed to deployment, construction, and maneuvering. The second area deals with advanced software systems, with emphasis on parallel processing. The latest research thrust in the second area, as reported here, involves massively parallel computers

    Fast Solvers and Simulation Data Compression Algorithms for Granular Media and Complex Fluid Flows

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    Granular and particulate flows are common forms of materials used in various physical and industrial applications. For instance, we model the soil as a collection of rigid particles with frictional contact in soil-vehicle simulations, and we simulate bacterial colonies as active rigid particles immersed in a viscous fluid. Due to the complex interactions in-between the particles and/or the particles and the fluid, numerical simulations are often the only way to study these systems apart from typically expensive physical experiments. A standard method for simulating these systems is to apply simple physical laws to each of the particles using the discrete element method (DEM) and evolve the resulting multibody system in time. However, due to the sheer number of particles in even a moderate-scale real-world system, it quickly becomes expensive to timestep these systems unless we exploit fast algorithms and high-performance computing techniques. For instance, a big challenge in granular media simulations is resolving contact between the constituent particles. We use a cone-complementarity formulation of frictional contact to resolve collisions; this approach leads to a quadratic optimization problem whose solution gives us the contact forces between particles at each timestep. In this thesis, we introduce strategies for solving these optimization problems on distributed memory machines. In particular, by imposing a locality-preserving partitioning of the rigid bodies among the computing nodes, we minimize the communication cost and construct a scalable framework for collision detecting and resolution that can be easily scaled to handle hundreds of millions of particles. For robust and efficient simulation of axisymmetric particles in viscous fluids, we introduce a fast method for solving Stokes boundary integral equations (BIEs) on surfaces of revolution. By first transforming the Stokes integral kernels into a rotationally invariant form and then decoupling the transformed kernels using the Fourier series, we reduce the dimensionality of the problem. This approach improves the time complexity of the BIE solvers by an order of magnitude; additionally we can use high-order one-dimensional singular quadrature schemes to construct highly accurate solvers. Finally, coupling our solver framework with the fast multipole method, we construct a fast solver for simulating Stokes flow past a system of axisymmetric bodies. Combining this with our complementarity collision resolution framework, we have the potential to simulate dense particulate suspensions. Physics-based simulations similar to those described above generate large amounts of output data, often in the hundreds of gigabytes range. We introduce data compression techniques based on the tensor-train decomposition for DEM simulation outputs and demonstrate the high compressibility of these large datasets. This allows us to keep a reduced representation of simulated data for post-processing or use in learning tasks. Finally, due to the high cost of physics-based models and limited computational budget, we can typically run only a limited number of simulations when exploring a high-dimensional parameter space. Formally, this can be posed as a matrix/tensor completion problem, and Bayesian inference coupled with a linear factorization model is often used in this setup. We use Markov chain Monte Carlo (MCMC) methods to sample from the unnormalized posteriors in these inference problems. In this thesis, we explore the properties of the posterior in a simple low-rank matrix factorization setup and develop strategies to break its symmetries. This leads to better quality MCMC samples and lowers the reconstruction errors with various synthetic and real-world datasets.PHDApplied and Interdisciplinary MathematicsUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/169614/1/saibalde_1.pd

    NUMERICAL SIMULATION OF MULTISCALE FAULT SYSTEMS WITH RATE- AND STATE-DEPENDENT FRICTION

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    Abstract. We consider the deformation of a geological structure with non-intersecting faults that can be represented by a layered system of viscoelastic bodies satisfying rate- and state-depending friction conditions along the common interfaces. We derive a mathematical model that contains classical Dieterich- and Ruina-type friction as special cases and accounts for possibly large tangential displacements. Semi-discretization in time by a Newmark scheme leads to a coupled system of non-smooth, convex minimization problems for rate and state to be solved in each time step. Additional spatial discretization by a mortar method and piecewise constant finite elements allows for the decoupling of rate and state by a fixed point iteration and efficient algebraic solution of the rate problem by truncated non-smooth Newton methods. Numerical experiments with a spring slider and a layered multiscale system illustrate the behavior of our model as well as the efficiency and reliability of the numerical solver

    A sequential regularization method for time-dependent incompressible Navier--Stokes equations

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    The objective of the paper is to present a method, called sequential regularization method (SRM), for the nonstationary incompressible Navier-Stokes equations from the viewpoint of regularization of differential-algebraic equations (DAEs) , and to provide a way to apply a DAE method to partial differential-algebraic equations (PDAEs). The SRM is a functional iterative procedure. It is proved that its convergence rate is O(ffl m ), where m is the number of the SRM iterations and ffl is the regularization parameter. The discretization and implementation issues of the method are considered. In particular, a simple explicit difference scheme is analyzed and its stability is proved under the usual step size condition of explicit schemes. It appears that the SRM formulation is new in the Navier-Stokes context. Unlike other regularizations or pseudo-compressibility methods in the Navier-Stokes context, the regularization parameter ffl in the SRM need not be very small, and the regularized..
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