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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Design and application of a multi-modal process tomography system
This paper presents a design and application study of an integrated multi-modal system designed to support a range of common modalities: electrical resistance, electrical capacitance and ultrasonic tomography. Such a system is designed for use with complex processes that exhibit behaviour changes over time and space, and thus demand equally diverse sensing modalities. A multi-modal process tomography system able to exploit multiple sensor modes must permit the integration of their data, probably centred upon a composite process model. The paper presents an overview of this approach followed by an overview of the systems engineering and integrated design constraints. These include a range of hardware oriented challenges: the complexity and specificity of the front end electronics for each modality; the need for front end data pre-processing and packing; the need to integrate the data to facilitate data fusion; and finally the features to enable successful fusion and interpretation. A range of software aspects are also reviewed: the need to support differing front-end sensors for each modality in a generic fashion; the need to communicate with front end data pre-processing and packing systems; the need to integrate the data to allow data fusion; and finally to enable successful interpretation. The review of the system concepts is illustrated with an application to the study of a complex multi-component process
Interactive TV meets Mobile Computing
The talk presents some recent developments in interactive digital television and discusses the trends and challenges of bringing TV services to mobile devices.
Two areas will be addressed: portable use of mobile devices to complement the TV set in the home and mobile TV services while on the move using mobile broadcasting technology
Multi-layer virtual transport network management
Nowadays there is an increasing need for a general paradigm which can simplify network management and further enable network innovations. Software Defined Networking (SDN) is an efficient way to make the network programmable and reduce management complexity, however it is plagued with limitations inherited from the legacy Internet (TCP/IP) architecture. In this paper, in response to limitations of current Software Defined Networking (SDN) management solutions, we propose a recursive approach to enterprise network management, where network management is done through managing various Virtual Transport Networks (VTNs) over different scopes (i.e., regions of operation). Different from the traditional virtual network model which mainly focuses on routing/tunneling, our VTN provides communication service with explicit Quality-of-Service (QoS) support for applications via transport flows, and it involves all mechanisms (e.g., addressing, routing, error and flow control, resource allocation) needed to support such transport flows. Based on this approach, we design and implement a management architecture, which recurses the same VTN-based management mechanism for enterprise network management. Our experimental results show that our management architecture achieves better performance.National Science Foundation awards: CNS-0963974 and CNS-1346688
An overview of new video techniques
Current video transmission and distribution systems at CERN use a variety of analogue techniques which are several decades old. It will soon be necessary to replace this obsolete equipment, and the opportunity therefore exists to rationalize the diverse systems now in place. New standards for digital transmission and distribution are now emerging. This paper gives an overview of these new standards and of the underlying technology common to many of them. The paper reviews Digital Video Broadcasting (DVB), the Motion Picture Experts Group specifications (MPEG1, MPEG2, MPEG4, and MPEG7), videoconferencing standards (H.261 etc.), and packet video systems, together with predictions of the penetration of these standards into the consumer market. The digital transport mechanisms now available (IP, SDH, ATM) are also reviewed, and the implication of widespread adoption of these systems on video transmission and distribution is analysed
Engineering a Live UHD Program from the International Space Station
The first-ever live downlink of Ultra-High Definition (UHD) video from the International Space Station (ISS) was the highlight of a Super Session at the National Association of Broadcasters (NAB) Show in April 2017. Ultra-High Definition is four times the resolution of full HD or 1080P video. Also referred to as 4K, the Ultra-High Definition video downlink from the ISS all the way to the Las Vegas Convention Center required considerable planning, pushed the limits of conventional video distribution from a space-craft, and was the first use of High Efficiency Video Coding (HEVC) from a space-craft. The live event at NAB will serve as a pathfinder for more routine downlinks of UHD as well as use of HEVC for conventional HD downlinks to save bandwidth. A similar demonstration was conducted in 2006 with the Discovery Channel to demonstrate the ability to stream HDTV from the ISS. This paper will describe the overall work flow and routing of the UHD video, how audio was synchronized even though the video and audio were received many seconds apart from each other, and how the demonstration paves the way for not only more efficient video distribution from the ISS, but also serves as a pathfinder for more complex video distribution from deep space. The paper will also describe how a live event was staged when the UHD video coming from the ISS had a latency of 10+ seconds. In addition, the paper will touch on the unique collaboration between the inherently governmental aspects of the ISS, commercial partners Amazon and Elemental, and the National Association of Broadcasters
Delivering video services over IP networks
The main goal pursued in this Thesis is to contribute towards the design and development of an end-to-end solution/system that would assist in reliable, consistence, less packet-loss delivery of high-quality video signals of pre-recorded presentations, training lectures, live events such as seminars over standard IP networks. This Thesis will focus on the existing Internet Service Provider, Oman Telecommunications Company (Omantel) and its best delivery of high-bandwidth data such as video to its Local and regional offices and departments over IP networks. This video-over-IP system aims to accumulate the technical scientific knowledge required to be able to offer high-quality video, which is fully scalable over IP networks. It aims to convert this knowledge into experimental prototypes, which, after the Thesis, can be developed into an integrated generic environment for Video-over-IP service development and content production. The objective is to initially define the functionality of content Services that can be incorporated into the operations of Oman telecommunications company networks. Then define the functional characteristics and system requirements necessary for the deployment of content streaming services over Omantel IP based networks. The design of this system would be combined with streaming high-quality video, while maintaining scalability and bandwidth efficiencies required for large-scale enterprise deployment. The design would encompass various components that are needed to capture, store and deliver streaming video to desktops. It will investigate on what is required to deliver quality video over Omantel IP networks and will recommend the actual products and solutions for achieving the end result
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