9 research outputs found

    A Service-Defined Approach for Orchestration of Heterogeneous Applications in Cloud/Edge Platforms

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    Edge Computing is moving resources toward the network borders, thus enabling the deployment of a pool of new applications that benefit from the new distributed infrastructure. However, due to the heterogeneity of such applications, specific orchestration strategies need to be adopted for each deployment request. Each application can potentially require different optimization criteria and may prefer particular reactions upon the occurrence of the same event. This paper presents a Service- Defined approach for orchestrating cloud/edge services in a distributed fashion, where each application can define its own orchestration strategy by means of declarative statements, which are parsed into a Service-Defined Orchestrator (SDO). Moreover, to coordinate the coexistence of a variety of SDOs on the same infrastructure while preserving the resource assignment optimality, we present DRAGON, a Distributed Resource AssiGnment and OrchestratioN algorithm that seeks optimal partitioning of shared resources between different actors. We evaluate the advantages of our novel Service-Defined orchestration approach over some representative edge use cases, as well as measure convergence and performance of DRAGON on a prototype implementation, assessing the benefits compared to conventional orchestration approaches

    Etude et mise en place d'une plateforme d'adaptation multiservice embarquée pour la gestion de flux multimédia à différents niveaux logiciels et matériels

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    Les avancées technologiques ont permis la commercialisation à grande échelle de terminaux mobiles. De ce fait, l homme est de plus en plus connecté et partout. Ce nombre grandissant d usagers du réseau ainsi que la forte croissance du contenu disponible, aussi bien d un point de vue quantitatif que qualitatif saturent les réseaux et l augmentation des moyens matériels (passage à la fibre optique) ne suffisent pas. Pour surmonter cela, les réseaux doivent prendre en compte le type de contenu (texte, vidéo, ...) ainsi que le contexte d utilisation (état du réseau, capacité du terminal, ...) pour assurer une qualité d expérience optimum. A ce sujet, la vidéo fait partie des contenus les plus critiques. Ce type de contenu est non seulement de plus en plus consommé par les utilisateurs mais est aussi l un des plus contraignant en terme de ressources nécéssaires à sa distribution (taille serveur, bande passante, ). Adapter un contenu vidéo en fonction de l état du réseau (ajuster son débit binaire à la bande passante) ou des capacités du terminal (s assurer que le codec soit nativement supporté) est indispensable. Néanmoins, l adaptation vidéo est un processus qui nécéssite beaucoup de ressources. Cela est antinomique à son utilisation à grande echelle dans les appareils à bas coûts qui constituent aujourd hui une grande part dans l ossature du réseau Internet. Cette thèse se concentre sur la conception d un système d adaptation vidéo à bas coût et temps réel qui prendrait place dans ces réseaux du futur. Après une analyse du contexte, un système d adaptation générique est proposé et évalué en comparaison de l état de l art. Ce système est implémenté sur un FPGA afin d assurer les performances (temps-réels) et la nécessité d une solution à bas coût. Enfin, une étude sur les effets indirects de l adaptation vidéo est menée.On the one hand, technology advances have led to the expansion of the handheld devices market. Thanks to this expansion, people are more and more connected and more and more data are exchanged over the Internet. On the other hand, this huge amound of data imposes drastic constrains in order to achieve sufficient quality. The Internet is now showing its limits to assure such quality. To answer nowadays limitations, a next generation Internet is envisioned. This new network takes into account the content nature (video, audio, ...) and the context (network state, terminal capabilities ...) to better manage its own resources. To this extend, video manipulation is one of the key concept that is highlighted in this arising context. Video content is more and more consumed and at the same time requires more and more resources. Adapting videos to the network state (reducing its bitrate to match available bandwidth) or to the terminal capabilities (screen size, supported codecs, ) appears mandatory and is foreseen to take place in real time in networking devices such as home gateways. However, video adaptation is a resource intensive task and must be implemented using hardware accelerators to meet the desired low cost and real time constraints.In this thesis, content- and context-awareness is first analyzed to be considered at the network side. Secondly, a generic low cost video adaptation system is proposed and compared to existing solutions as a trade-off between system complexity and quality. Then, hardware conception is tackled as this system is implemented in an FPGA based architecture. Finally, this system is used to evaluate the indirect effects of video adaptation; energy consumption reduction is achieved at the terminal side by reducing video characteristics thus permitting an increased user experience for End-Users.BORDEAUX1-Bib.electronique (335229901) / SudocSudocFranceF

    Etude et mise en place d’une plateforme d’adaptation multiservice embarquée pour la gestion de flux multimédia à différents niveaux logiciels et matériels

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    On the one hand, technology advances have led to the expansion of the handheld devices market. Thanks to this expansion, people are more and more connected and more and more data are exchanged over the Internet. On the other hand, this huge amound of data imposes drastic constrains in order to achieve sufficient quality. The Internet is now showing its limits to assure such quality. To answer nowadays limitations, a next generation Internet is envisioned. This new network takes into account the content nature (video, audio, ...) and the context (network state, terminal capabilities ...) to better manage its own resources. To this extend, video manipulation is one of the key concept that is highlighted in this arising context. Video content is more and more consumed and at the same time requires more and more resources. Adapting videos to the network state (reducing its bitrate to match available bandwidth) or to the terminal capabilities (screen size, supported codecs, …) appears mandatory and is foreseen to take place in real time in networking devices such as home gateways. However, video adaptation is a resource intensive task and must be implemented using hardware accelerators to meet the desired low cost and real time constraints.In this thesis, content- and context-awareness is first analyzed to be considered at the network side. Secondly, a generic low cost video adaptation system is proposed and compared to existing solutions as a trade-off between system complexity and quality. Then, hardware conception is tackled as this system is implemented in an FPGA based architecture. Finally, this system is used to evaluate the indirect effects of video adaptation; energy consumption reduction is achieved at the terminal side by reducing video characteristics thus permitting an increased user experience for End-Users.Les avancées technologiques ont permis la commercialisation à grande échelle de terminaux mobiles. De ce fait, l’homme est de plus en plus connecté et partout. Ce nombre grandissant d’usagers du réseau ainsi que la forte croissance du contenu disponible, aussi bien d’un point de vue quantitatif que qualitatif saturent les réseaux et l’augmentation des moyens matériels (passage à la fibre optique) ne suffisent pas. Pour surmonter cela, les réseaux doivent prendre en compte le type de contenu (texte, vidéo, ...) ainsi que le contexte d’utilisation (état du réseau, capacité du terminal, ...) pour assurer une qualité d’expérience optimum. A ce sujet, la vidéo fait partie des contenus les plus critiques. Ce type de contenu est non seulement de plus en plus consommé par les utilisateurs mais est aussi l’un des plus contraignant en terme de ressources nécéssaires à sa distribution (taille serveur, bande passante, …). Adapter un contenu vidéo en fonction de l’état du réseau (ajuster son débit binaire à la bande passante) ou des capacités du terminal (s’assurer que le codec soit nativement supporté) est indispensable. Néanmoins, l’adaptation vidéo est un processus qui nécéssite beaucoup de ressources. Cela est antinomique à son utilisation à grande echelle dans les appareils à bas coûts qui constituent aujourd’hui une grande part dans l’ossature du réseau Internet. Cette thèse se concentre sur la conception d’un système d’adaptation vidéo à bas coût et temps réel qui prendrait place dans ces réseaux du futur. Après une analyse du contexte, un système d’adaptation générique est proposé et évalué en comparaison de l’état de l’art. Ce système est implémenté sur un FPGA afin d’assurer les performances (temps-réels) et la nécessité d’une solution à bas coût. Enfin, une étude sur les effets indirects de l’adaptation vidéo est menée

    Temporal Video Transcoding in Mobile Systems

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    La tesi analizza il problema della transcodifica temporale per la trasmissione del video in tempo reale su reti mobili. Viene proposta un’architettura di transcodifica temporale e un nuovo algoritmo di ricalcolo dei vettori di moto per il transcoder temporale H.264. Per fronteggiare il problema della riduzione costante della banda del canale wireless nelle reti infrastrutturate, vengono proposte diverse politiche di frame skipping basate sul dimensionamento del buffer del transcoder per garantire una comunicazione in tempo reale. Il moto di un frame e il numero di frames consecutivi scartati vengono inoltre considerati per migliorare la qualità del video transcodificato. E’ stato inoltre proposto e studiato un sistema di trasmissione video per reti veicolari con protocollo IEEE 802.11, basato su transcodifica temporale. Questo sistema permette di scartare quei frames il cui tempo di trasmissione supera un massimo ritardo ammisssibile al di sopra del quale tali frames non verrebbero comunque visualizzati. Il sistema proposto permette un notevole risparmio di banda e migliora la qualità del video evitando che molti frames consecutivi vengano scartati a causa della congestione

    Scalable Multiple Description Coding and Distributed Video Streaming over 3G Mobile Networks

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    In this thesis, a novel Scalable Multiple Description Coding (SMDC) framework is proposed. To address the bandwidth fluctuation, packet loss and heterogeneity problems in the wireless networks and further enhance the error resilience tools in Moving Pictures Experts Group 4 (MPEG-4), the joint design of layered coding (LC) and multiple description coding (MDC) is explored. It leverages a proposed distributed multimedia delivery mobile network (D-MDMN) to provide path diversity to combat streaming video outage due to handoff in Universal Mobile Telecommunications System (UMTS). The corresponding intra-RAN (Radio Access Network) handoff and inter-RAN handoff procedures in D-MDMN are studied in details, which employ the principle of video stream re-establishing to replace the principle of data forwarding in UMTS. Furthermore, a new IP (Internet Protocol) Differentiated Services (DiffServ) video marking algorithm is proposed to support the unequal error protection (UEP) of LC components of SMDC. Performance evaluation is carried through simulation using OPNET Modeler 9. 0. Simulation results show that the proposed handoff procedures in D-MDMN have better performance in terms of handoff latency, end-to-end delay and handoff scalability than that in UMTS. Performance evaluation of our proposed IP DiffServ video marking algorithm is also undertaken, which shows that it is more suitable for video streaming in IP mobile networks compared with the previously proposed DiffServ video marking algorithm (DVMA)

    Language and compiler support for stream programs

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 153-166).Stream programs represent an important class of high-performance computations. Defined by their regular processing of sequences of data, stream programs appear most commonly in the context of audio, video, and digital signal processing, though also in networking, encryption, and other areas. Stream programs can be naturally represented as a graph of independent actors that communicate explicitly over data channels. In this work we focus on programs where the input and output rates of actors are known at compile time, enabling aggressive transformations by the compiler; this model is known as synchronous dataflow. We develop a new programming language, StreamIt, that empowers both programmers and compiler writers to leverage the unique properties of the streaming domain. StreamIt offers several new abstractions, including hierarchical single-input single-output streams, composable primitives for data reordering, and a mechanism called teleport messaging that enables precise event handling in a distributed environment. We demonstrate the feasibility of developing applications in StreamIt via a detailed characterization of our 34,000-line benchmark suite, which spans from MPEG-2 encoding/decoding to GMTI radar processing. We also present a novel dynamic analysis for migrating legacy C programs into a streaming representation. The central premise of stream programming is that it enables the compiler to perform powerful optimizations. We support this premise by presenting a suite of new transformations. We describe the first translation of stream programs into the compressed domain, enabling programs written for uncompressed data formats to automatically operate directly on compressed data formats (based on LZ77). This technique offers a median speedup of 15x on common video editing operations.(cont.) We also review other optimizations developed in the StreamIt group, including automatic parallelization (offering an 11x mean speedup on the 16-core Raw machine), optimization of linear computations (offering a 5.5x average speedup on a Pentium 4), and cache-aware scheduling (offering a 3.5x mean speedup on a StrongARM 1100). While these transformations are beyond the reach of compilers for traditional languages such as C, they become tractable given the abundant parallelism and regular communication patterns exposed by the stream programming model.by William Thies.Ph.D

    Learning-based depth and pose prediction for 3D scene reconstruction in endoscopy

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    Colorectal cancer is the third most common cancer worldwide. Early detection and treatment of pre-cancerous tissue during colonoscopy is critical to improving prognosis. However, navigating within the colon and inspecting the endoluminal tissue comprehensively are challenging, and success in both varies based on the endoscopist's skill and experience. Computer-assisted interventions in colonoscopy show much promise in improving navigation and inspection. For instance, 3D reconstruction of the colon during colonoscopy could promote more thorough examinations and increase adenoma detection rates which are associated with improved survival rates. Given the stakes, this thesis seeks to advance the state of research from feature-based traditional methods closer to a data-driven 3D reconstruction pipeline for colonoscopy. More specifically, this thesis explores different methods that improve subtasks of learning-based 3D reconstruction. The main tasks are depth prediction and camera pose estimation. As training data is unavailable, the author, together with her co-authors, proposes and publishes several synthetic datasets and promotes domain adaptation models to improve applicability to real data. We show, through extensive experiments, that our depth prediction methods produce more robust results than previous work. Our pose estimation network trained on our new synthetic data outperforms self-supervised methods on real sequences. Our box embeddings allow us to interpret the geometric relationship and scale difference between two images of the same surface without the need for feature matches that are often unobtainable in surgical scenes. Together, the methods introduced in this thesis help work towards a complete, data-driven 3D reconstruction pipeline for endoscopy

    Transcoder with arbitrarily resizing capability

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