855 research outputs found

    Utilizing Dual Information for Moving Target Search Trajectory Optimization

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    Various recent events have shown the enormous importance of maritime search-and-rescue missions. By reducing the time to find floating victims at sea, the number of casualties can be reduced. A major improvement can be achieved by employing autonomous aerial systems for autonomous search missions, allowed by the recent rise in technological development. In this context, the need for efficient search trajectory planning methods arises. The objective is to maximize the probability of detecting the target at a certain time k, which depends on the estimation of the position of the target. For stationary target search, this is a function of the observation at time k. When considering the target movement, this is a function of all previous observations up until time k. This is the main difficulty arising in solving moving target search problems when the duration of the search mission increases. We present an intermediate result for the single searcher single target case towards an efficient algorithm for longer missions with multiple aerial vehicles. Our primary aim in the development of this algorithm is to disconnect the networks of the target and platform, which we have achieved by applying Benders decomposition. Consequently, we solve two much smaller problems sequentially in iterations. Between the problems, primal and dual information is exchanged. To the best of our knowledge, this is the first approach utilizing dual information within the category of moving target search problems. We show the applicability in computational experiments and provide an analysis of the results. Furthermore, we propose well-founded improvements for further research towards solving real-life instances with multiple searchers

    Motion-Planning and Control of Autonomous Vehicles to Satisfy Linear Temporal Logic Specifications

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    Motion-planning is an essential component of autonomous aerial and terrestrial vehicles. The canonical Motion-planning problem, which is widely studied in the literature, is of planning point-to-point motion while avoiding obstacles. However, the desired degree of vehicular autonomy has steadily risen, and has consequently led to motion-planning problems where a vehicle is required to accomplish a high-level intelligent task, rather than simply move between two points. One way of specifying such intelligent tasks is via linear temporal logic (LTL) formulae. LTL is a formal logic system that includes temporal operators such as always, eventually, and until besides the usual logical operators. For autonomous vehicles, LTL formulae can concisely express tasks such as persistent surveillance, safety requirements, and temporal orders of visits to multiple locations. Recent control theoretic literature has discussed the generation of reference trajectories and/or the synthesis of feedback control laws to enable a vehicle to move in manners that satisfy LTL specifications. A crucial step in such synthesis is the generation of a so-called discrete abstraction of a vehicle kinematic/dynamic model. Typical techniques of generating a discrete abstraction require strong assumptions on controllability and/or linearity. This dissertation discusses fast motion-planning and control techniques to satisfy LTL specifications for vehicle models with nonholonomic kinematic constraints, which do not satisfy the aforesaid assumptions. The main contributions of this dissertation are as follows. First, we present a new technique for constructing discrete abstractions of a Dubins vehicle model (namely, a vehicle that moves forward at a constant speed with a minimum turning radius). This technique relies on the so-called method of lifted graphs and precomputed reachable set calculations. Using this technique, we provide an algorithm to generate vehicle reference trajectories satisfying LTL specifications without requiring complete controllability in the presence of workspace constraints, and without requiring linearity or linearization of the vehicle model. Second, we present a technique for centralized motion-planning for a team of vehicles to collaboratively satisfy a common LTL specification. This technique is also based on the method of lifted graphs. Third, we present an incremental version of the proposed motion-planning techniques, which has an “anytime property. This property means that a feasible solution is computed quickly, and the iterative updates are made to this solution with a guarantee of convergence to an optimal solution. This version is suited for real-time implementation, where a hard bound on the computation time is imposed. Finally, we present a randomized sampling-based technique for generating reference trajectories that satisfy given LTL specifications. This technique is an alternative to the aforesaid technique based on lifted graphs. We illustrate the proposed techniques using numerical simulation examples. We demonstrate the superiority of the proposed techniques in comparison to the existing literature in terms of computational time and memory requirements

    Optimal trajectory generation with DMOC versus NTG : application to an underwater glider and a JPL aerobot.

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    Optimal trajectory generation is an essential part for robotic explorers to execute the total exploration of deep oceans or outer space planets while curiosity of human and technology advancements of society both require robots to search for unknown territories efficiently and safely. As one of state-of-the-art optimal trajectory generation methodologies, Nonlinear Trajectory Generation (NTG) combines with B-spline, nonlinear programming, differential flatness technique to generate optimal trajectories for modelled mechanical systems. While Discrete Mechanics and Optimal Control (DMOC) is a newly proposed optimal control method for mechanical systems, it is based on direct discretization of Lagrange-d\u27Alembert principle. In this dissertation, NTG is utilized to generate trajectories for an underwater glider with a 3D B-spline ocean current model. The optimal trajectories are corresponding well with the Lagrangian Coherent Structures (LCS). Then NTG is utilized to generate 3D opportunistic trajectories for a JPL (Jet Propulsion Laboratory) Aerobot by taking advantage of wind velocity. Since both DMOC and NTG are methods which can generate optimal trajectories for mechanical systems, their differences in theory and application are investigated. In a simple ocean current example and a more complex ocean current model, DMOC with discrete Euler-Lagrange constraints generates local optimal solutions with different initial guesses while NTG is also generating similar solutions with more computation time and comparable energy consumption. DMOC is much easier to implement than NTG because in order to generate good solutions in NTG, its variables need to be correctly defined as B-spline variables with rightly-chosen orders. Finally, the MARIT (Multiple Air Robotics Indoor Testbed) is established with a Vicon 8i motion capture system. Six Mcam 2 cameras connected with a datastation are able to track real-time coordinates of a draganflyer helicopter. This motion capture system establishes a good foundation for future NTG and DMOC algorithms verifications

    Human-like arm motion generation: a review

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    In the last decade, the objectives outlined by the needs of personal robotics have led to the rise of new biologically-inspired techniques for arm motion planning. This paper presents a literature review of the most recent research on the generation of human-like arm movements in humanoid and manipulation robotic systems. Search methods and inclusion criteria are described. The studies are analyzed taking into consideration the sources of publication, the experimental settings, the type of movements, the technical approach, and the human motor principles that have been used to inspire and assess human-likeness. Results show that there is a strong focus on the generation of single-arm reaching movements and biomimetic-based methods. However, there has been poor attention to manipulation, obstacle-avoidance mechanisms, and dual-arm motion generation. For these reasons, human-like arm motion generation may not fully respect human behavioral and neurological key features and may result restricted to specific tasks of human-robot interaction. Limitations and challenges are discussed to provide meaningful directions for future investigations.FCT Project UID/MAT/00013/2013FCT–Fundação para a Ciência e Tecnologia within the R&D Units Project Scope: UIDB/00319/2020

    Theory of controlled quantum dynamics

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    We introduce a general formalism, based on the stochastic formulation of quantum mechanics, to obtain localized quasi-classical wave packets as dynamically controlled systems, for arbitrary anharmonic potentials. The control is in general linear, and it amounts to introduce additional quadratic and linear time-dependent terms to the given potential. In this way one can construct for general systems either coherent packets moving with constant dispersion, or dynamically squeezed packets whose spreading remains bounded for all times. In the standard operatorial framework our scheme corresponds to a suitable generalization of the displacement and scaling operators that generate the coherent and squeezed states of the harmonic oscillator.Comment: LaTeX, A4wide, 28 pages, no figures. To appear in J. Phys. A: Math. Gen., April 199

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Modification of Kohonen Rule for Vehicle Path Planing by Behavioral Cloning

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    The problem of path generation for the autonomous vehicle in environments with infinite number obstacles is considered. Generally, the problem is known in the literature as the path planning. This chapter treated that problem using the algorithm, named MKBC, which is based on the behavioral cloning and Kohonen rule. In the behavioral cloning, the system learns from control traces of a human operator. Kohonen rule connected with the weighting coefficients, while the MKBC algorithm does not use the weighting values as values from the previous time, but permanentlly uses the training values as weighting values. That is something which enables an intelligent system to learn from the examples (operator\u27s demonstrations) to control a vehicle in the process of the obstacles avoiding, like the human operator does. Like that, the very important MKBC characteristic is the symplicity. The MKBC simplicity is something which is so obviously, specialy according to the RBF neural network and the machine learnig algorithm which is used the previously. Following the MKBC given context the problem narrow passage avoiding and the goal position reaching fundamentally is observed. Namely, defining if ? then rule, according to the named cases is treated as destroying of the consistency of the methodology. In that sense, using MKBC neural network the solution was found. A the end, the autonomous vehicle mathematical model which is given by nonlinear equations describing a 12 state dynamical system is used and in that case the MKBC algorithm is applied successfully. Eventually, as it has been illustrated the previously, the advantage of the entire methodology lies in the fact that a complete path of the vehicle can be defined off-line, without using sophisticated symbolical models of obstacles. These are facts that MKBC algorithm and the given methodology substantially differ from the others. In the next phase it is expected to confirm results in on ? line simulation process. Key words: vehicle path planning, behavioral cloning, cloning success, obstacle avoiding, machine learning, Kohonen rule, neural network, Shark dynamical model
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