2,835 research outputs found

    Design and Development of Simulation-based Instruction on Meaningful Use and Interprofessionalism Core Competencies in a Healthcare Team-based Learning Environment

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    Policymakers and electronic health records (EHR) experts agree that healthcare professionals lack proficiency in meaningful use of EHRs. This competency gap can result in increased medical errors. It is essential for health professions graduates to acquire skill sets that are adaptable to any electronic health information technologies including the EHRs to facilitate work process and information access. Simulation as an instructional method to create transformative learning experiences has shown promise in the medical profession. In simulations, learners are able to engage in real-life scenarios and practice their cognitive, affective, and psychomotor skills in a safe environment. The goal was to design and develop a simulation-based instructional module on meaningful use of EHR and interprofessional collaborative practice core competencies and evaluate studentsā€™ performance and satisfaction under an inter professional teambased setting. Using a design and development research approach, a simulation-based instructional module on meaningful use of EHR and interprofessional core competencies was designed. An internal validation of the module was conducted with an expert panel of medical professionals and instructional designers. Following validation, the instructional module was developed and pilot tested with a group of 21 second- and third year health professions students in medicine, pharmacy, and nursing in an interprofessional team-based learning environment. Studentsā€™ performance on meaningful use and interprofessionalism core competencies and their satisfaction during the simulation-based training were evaluated. The results confirmed that the students properly implemented the core competencies based on their performances during the immersive virtual patient encounter in the 3D virtual world. The analysis also showed how the studentsā€™ satisfaction was met as a reaction to the guided experiential learningā€™s (GEL) simulation-based instructional intervention, and in some instances were not sufficiently met. The analysis of the studentsā€™ testimonials further confirmed their overall satisfaction with the immersive simulation experience.The findings, based on the feedback from the students and faculty in this pilot implementation, highlighted simulation-based interactive gaming instruction and the hands-on experience in a 3D virtual world guided by GEL as an effective and engaging way to train healthcare professionals in the preparation to deliver care in a safe and effective manner under interprofessional team-based settings for better patient safety and outcome

    Simulation in medical education : a case study evaluating the efficacy of high-fidelity patient simulation

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    Indiana University-Purdue University Indianapolis (IUPUI)High-fidelity patient simulation (HFPS) recreates clinical scenarios by combining mock patients and realistic environments to prepare learners with practical experience to meet the demands of modern clinical practice while ensuring patient safety. This research investigated the efficacy of HFPS in medical education through a case study of the Indiana University Bloomington Interprofessional Simulation Center. The goal of this research was to understand the role of simulated learning for attaining clinical selfefficacy and how HFPS training impacts performance. Three research questions were addressed to investigate HFPS in medical education using a mixed methods study design. Clinical competence and self-efficacy were quantified among medical students at IUSMBloomington utilizing HFPS compared to two IUSM campuses that did not incorporate this instructional intervention. Clinical competence was measured as performance on the Objective Structured Clinical Examination (OSCE), while self-efficacy of medical students was measured through a validated questionnaire. Although the effect of HFPS on quantitative results was not definitive, general trends allude to the ability of HFPS to recalibrate learnersā€™ perceived and actual performance. Additionally, perceptual data regarding HFPS from both medical students and medical residents was analyzed. Qualitative results discovered the utility of HFPS for obtaining the clinical mental framework of a physician, fundamental psychomotor skills, and essential practice communicating and functioning as a healthcare team during interprofessional education simulations. Continued studies of HFPS are necessary to fully elucidate the value of this instructional adjunct, however positive outcomes of simulated learning on both medical students and medical residents were discovered in this study contributing to the existing HFPS literature

    SIMULATION: PERCEPTIONS OF FIRST YEAR ASSOCIATE DEGREE NURSING STUDENTS

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    It was the purpose of this study to determine if there is a relationship between student satisfaction with high-fidelity-patient simulation experience and self-confidence in learning among student nurses. The population was associate nursing degree students. The study measured by the studentsā€™ perceptions of their satisfaction and self-confidence. There is a need for pedagogical adaptations using high-fidelity simulations to provide meaningful teaching to the nursing students. At this time, further research is needed to determine the relationship between satisfaction and the level of self-confidence among students experiencing high-fidelity- patient simulators. In order to examine the relationship of studentsā€™ satisfaction and level of self-confidence in learning, students enrolled in a first-year associate degree nursing program in south Texas were recruited to participate in this study. After obtaining institutional review board approval, data were collected at the completion of the course. Demographic information was obtained and the students were asked to complete the survey tools developed by the National League of Nursing. This study used a correlational design to achieve the purposes of the research. Correlational design was useful because the researcher was seeking to discover statistically significant relationships between variables. This study examined the relationship between the variables of student satisfaction and self-confidence. The results of the study demonstrated that the studentsā€™ were satisfied and felt self-confident after the simulation interaction; however, there was a weak positive correlation between the two variables. viiCurriculum and Instruction, Department o

    Certified Registered Nurse Anesthetist Performance and Perceptions: Use of a Handheld, Computerized, Decision Making Aid During Critical Events in a High-fidelity Human Simulation Environment

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    With the increasing focus on patient safety and human error, understanding how practitioners make decisions during critical incidents is important. Despite the move towards evidence-based practice, research shows that much decision making is based on intuition and heuristics (ā€œrules of thumbā€). The purpose of this study was to examine and evaluate the methodologic feasibility of a strategy for comparing traditional cognition versus the use of algorithms programmed on a personal digital assistant (FDA) in the management of unanticipated critical events by certiļ¬ed registered nurse anesthetists (CRNAs). A combined qualitative-quantitative methodology was utilized. The quantitative element consists of a pilot study using a cross-over trial design. Two case scenarios were carried out in a full-scale, high ļ¬delity, simulated anesthesia care delivery environment. Four subjects participated in both scenarios, one without and one with a PDA containing a catalog of approximately 30 events with diagnostic and treatment related information in second scenario. Audioā€”videotaping of the scenarios allowed for deļ¬nitive descriptive analysis of items of interest, including time to correct diagnosis and deļ¬nitive intervention. The qualitative approach consisted of a phenomenological investigation of problem solving and perceptions of FDA use and the simulation experience by the participants using ā€œthink aloudā€ and retrospective verbal reports, semi-structured group interviews, and written evaluations. Qualitative results revealed that participants found the PDA algorithms useful despite some minor technical difļ¬culties and the simulated environment and case scenarios realistic, but also described feelings of expectation, anxiety, and pressure. Problem solving occurred in a hypothetico-deductive manner. More hypotheses were considered when using the PDA. Time to correct diagnosis and treatment varied by scenario, taking less time with the PDA for one but taking longer with the PDA for the other, likely due to differences in pace and intensity of the two scenarios. The methodologic investigation revealed several areas for improvement including more precise control of case scenarios. All participants agreed with the value of using high ļ¬delity simulation, particularly for problem solving of critical events, and provided useful information for more effective utilization of this tool for education and research

    Patient-specific virtual reality simulation : a patient-tailored approach of endovascular aneurysm repair

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    Teamwork training using patient simulation

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    Teamwork is an important factor in safe healthcare. Simulation based team training (SBTT) is a method to gain the non-technical skills important for proficient teamwork. This thesis evaluated SBTT using different modalities and evaluation levels, looking at whole teams of either medical students or full professionals. In study I 15 medical students participated in a target-focused scenario-based teamwork practice during a one-day course. Their team behaviour skills were video-recorded and their attitudes towards safe teamwork assessed in this observational cohort study. Team behaviour skills showed improvement after five scenarios in a full-scale patient simulator environment, while no change in attitudes toward safe teamwork were detected. In study II 54 medical students participated in three video-recorded scenarios (n=36). Clinical performance improved in one variable; the frequency of sum-ups. Changes in individual experiences could be detected early during SBTT; self-efficacy improved after training. Individual teamwork behaviours did not change after this half-day course. Participants communicated to a greater extent and experienced higher mental strain and concentration in the role of leader than in the role of follower. Study III investigated whether training with high-fidelity simulators (HFS) could increase traineesā€™ experience of realism in task performance and facilitate the trainersā€™ task, resulting in different behaviour and individual experiences than training with low-fidelity models (LFM). A case control study was conducted with 34 teams using either a LFM (n=17) or a HFS (n=17). Professionals involved in paediatric emergencies performed one video-recorded emergency scenario in situ in an authentic emergency room. The traineesā€™ time to deliver oxygen was significantly longer (p=0.014) when using a HFS, which was interpreted as more realistic timing of task performance. Leaders experienced a higher level of mental strain during training with a HFS. There was a reduction in the trainersā€™ frequency of interventions in the scenarios as well as their mental strain, signifying potential for the trainers to focus more on traineesā€™ behaviours and performance during training using a HFS. In study IV all staff members (n=152) in an intensive care unit (ICU) were trained during one day. An observational cohort study (case control design on sick leave and staff turnover) was conducted. The training was performed in situ at the ICU and preceded by an interactive lecture concerning human factors. Before training, the medical professionsā€™ perceptions of safety differed. After the training period, nursesā€™ and physiciansā€™ mean self-efficacy scores improved, and nurse assistantsā€™ perceived that the quality of collaboration and communication with physician specialists improved. In addition, nurse assistantsā€™ perception of the Safety Attitude Questionnaire (SAQ) factors teamwork climate, safety climate and working conditions were more positive after the project and in concert with nursesā€™ perception of safety climate. In comparison to a control ICU during the study period, the number of nurses quitting their job and nurse assistantsā€™ time on sick leave was reduced. In conclusion, the SBTT protocols applied in these studies are promising. A one-day course seems to benefit medical studentsā€™ teamwork behaviour. During a half-day course, i.e. early phase of training, aspects of clinical performance were improved as well as self-efficacy. Equipment fidelity influenced traineesā€™ clinical performance to some extent, but the trainersā€™ performance and experience to a larger extent. Leaders, followers and the different medical professions reported different experiences and attitudes. This finding accords with earlier studies on professions but has not been well studied earlier in the context of leaders and followers. All professions benefited from one day of SBTT in an ICU, but it was expressed in different ways

    Facial Expression Rendering in Medical Training Simulators: Current Status and Future Directions

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    Recent technological advances in robotic sensing and actuation methods have prompted development of a range of new medical training simulators with multiple feedback modalities. Learning to interpret facial expressions of a patient during medical examinations or procedures has been one of the key focus areas in medical training. This paper reviews facial expression rendering systems in medical training simulators that have been reported to date. Facial expression rendering approaches in other domains are also summarized to incorporate the knowledge from those works into developing systems for medical training simulators. Classifications and comparisons of medical training simulators with facial expression rendering are presented, and important design features, merits and limitations are outlined. Medical educators, students and developers are identified as the three key stakeholders involved with these systems and their considerations and needs are presented. Physical-virtual (hybrid) approaches provide multimodal feedback, present accurate facial expression rendering, and can simulate patients of different age, gender and ethnicity group; makes it more versatile than virtual and physical systems. The overall findings of this review and proposed future directions are beneficial to researchers interested in initiating or developing such facial expression rendering systems in medical training simulators.This work was supported by the Robopatient project funded by the EPSRC Grant No EP/T00519X/

    Influence of simulation in Malaysian healthcare education and research (ISIM-HERE): a two-decade experience

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    The use of simulation as a teaching methodology in medical institutions has been in Malaysia for over two decades. This study aimed to evaluate the current scenarios of simulation impact and utilization in Malaysian academic healthcare institutions (AHIs). We conducted a population-based survey on all AHIs in Malaysia including public and private. We performed an online survey followed by a face-to-face interview evaluating the number of institutions that used simulation, duration of experience, purpose, funding, usersā€™ category and healthcare domain, research activities, dedicated-trained staff and the challenges faced. Out of 75 healthcare institutions approached, 38 agreed to participate in this study. Twenty-two (57.9%) were public hospitals while 16 (42.1%) were private institutions. Thirty-five (92.1%) out of 38 institutions used simulation as a teaching method. The majority (15, 42.9%) had less than five yearsā€™ experience, and about a third (11, 31.4%) used simulation for teaching, training and performance assessment. Nurses (30, 26.1%) were the main users followed by physicians and paramedic (19, 16.5% each respectively). In-hospital and procedural group were the top two domains of utilizers. Almost three quarters (25, 71.4%) have dedicated support staff to manage the centre. Funding was mainly from internal institutional support mechanisms. Seven different categories of challenges were identified, the biggest being financial support. In summary, even though healthcare simulation has been in Malaysia for the past two decades but the most substantial impact happened over the last five years. Utilization was mainly for teaching, training, and performance assessment with minimal use in research

    A Comparison of the Effects of Simulation Training and Non-Simulation Training On Self-Efficacy in Providing Women\u27s Health Care

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    The Veterans Administration (VA) recognizes that proficiency in the core concepts of primary care women\u27s health is required to provide comprehensive primary care for women. A potentially superior form of training that has been recently used for care providers is simulation. The examination of the relationship between simulation training through the Mini-Residency Course and increased self-efficacy among Women\u27s Health Primary Care Providers (WH-PCP) is important, as the Mini-Residency Course is designed specifically to fill knowledge gaps and enhance the participant\u27s knowledge and skill. A single post-test only, two group design was used for this study. The experimental group included those who completed simulation training on how to provide effective, essential healthcare to women veterans. The simulation-based training occurred July, 2012. The study gathered survey data designed to determine the level of self-efficacy of practitioners from a sample who had participated in the Mini-Residency program (Part I, or Parts I and II) and compared the levels of self-efficacy to a sample of practitioners who did not participate in simulations. Limited by a low response rate, the study sample included 23 practitioners. A self-efficacy survey was constructed using Bandura\u27s self-efficacy theory. The self-efficacy score for this analysis used the mean of six discrete skill items. The reliability of this self-efficacy scale was examined using Cronbach\u27s alpha. Results indicated reliability at a = .71. The results failed to demonstrate any statistically significant differences between groups. However, it was noted that a significant result ( p = .10 level) was evident in the differences in mean self-efficacy scores based on standardized patient experience, which suggests the need for future research using a larger sample size
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