4 research outputs found

    RFID-based hybrid Camera Tracking in Virtual Studio

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    This paper addresses the problem of Camera tracking in virtual studio environment. The traditional camera tracking methods can be classified into optical-based or electromechanical sensor-based. However, the electromechanical method is extensive time-consuming calibration procedures and cost too much; the optical method suffers from the error detection of references features and the chorma keying limitation in virtual studio. Therefore, in order to overcome those problems, we proposed a novel RFID-based hybrid camera tracking method in virtual studio application. Firstly, we designed a RFID passive tags based camera tracker. By using the triangular position algorithm, the accuracy could reach up to 5 centimeters. Secondly, we combined the optical based tracking method into RFID tracker with the aim to improve the orientation and position accuracy. Finally, the experiment results showed that this method could be a novel potential solution for camera tracking system in virtual studio applications. Keywords-RFID, camera tracking, chorma key, SLA

    Sensor-Based SLAM for Camera Tracking in Virtual Studio Environment

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    This paper addresses the problem of Camera Tracking in virtual studio environment. The traditional camera tracking methods are vision-based or sensor-based. However, the Chroma Keying process in virtual studio requires the color cues, such as blue screen, to segment objects from mages and videos. It limits the application of vision-based tracking methods in virtual studio since the background could not provide enough feature information. Therefore, in our research, we would try to apply the SLAM (simultaneously localization and mapping) methodology from mobile robots to the camera tracking area. We describe a sensor-based SLAM extension algorithm for 2D camera tracking in virtual studio. Also a technique call Map Adjustment is proposed to increase the accuracy and efficiency of the algorithm. The simulation results would be given in the conclusion. Keywords-SLAM, Particle Filter, Chroma Keying, Camera Trackin

    Entornos multimedia de realidad aumentada en el campo del arte

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    La relación ente Ciencia y Arte ha mantenido a lo largo de la historia momentos de proximidad o distanciamiento, llegando a entenderse como dos culturas diferentes, pero también se han producido situaciones interdisciplinares de colaboración e intercambio que en nuestros días mantienen como nexo común la cultura digital y el uso del ordenador. Según Berenguer (2002) desde la aparición del ordenador, científicos y artistas están encontrando un espacio común de trabajo y entendimiento. Mediante el empleo de las nuevas tecnologías, la distancia que separa ambas disciplinas es cada vez más corta. En esta tesis, cuyo título es "Entornos Multimedia de Realidad Aumentada en el Campo del Arte", se presenta una investigación teórico-práctica de la tecnología de realidad aumentada aplicada al arte y campos afines, como el edutainment (educación + entretenimiento). La investigación se ha realizado en dos bloques: en el primer bloque se trata la tecnología desde distintos factores que se han considerado relevantes para su entendimiento y funcionamiento; en el segundo se presentan un total de seis ensayos que constituyen la parte práctica de esta tesis.Portalés Ricart, C. (2008). Entornos multimedia de realidad aumentada en el campo del arte [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/3402Palanci
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