126 research outputs found

    Tracking a table tennis ball for umpiring purposes

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    This study investigates tracking a table-tennis ball rapidly from video captured using low-cost equipment for umpiring purposes. A number of highly efficient algorithms have been developed for this purpose. The proposed system was tested using sequences capture from real match scenes. The preliminary results of experiments show that accurate and rapid tracking can be achieved even under challenging conditions, including occlusion and colour merging. This work can contribute to the development of an automatic umpiring system and also has the potential to provide amateur users open access to a detection tool for fast-moving, small, round objects

    Tracking Table Tennis Balls in Real Match Scenes for Umpiring Applications

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    Judging the legitimacy of table tennis services presents many challenges where technology can be judiciously applied to enhance decision-making. This paper presents a purpose-built system to automatically detect and track the ball during table-tennis services to enable precise judgment over their legitimacy in real-time. The system comprises a suite of algorithms which adaptively exploit spatial and temporal information from real match video sequences, which are generally characterised by high object motion, allied with object blurring and occlusion. Experimental results on a diverse set of table-tennis test sequences corroborate the system performance in facilitating consistently accurate and efficient decision-making over the validity of a service

    High-motion table tennis ball tracking for umpiring applications

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    Table-tennis umpiring presents many challenges where technology can be judiciously applied to enhance decision-making, especially in the service facet of the game. This paper presents a system to automatically detect and track the ball during table-tennis services to enable precise judgment over their legitimacy. The system comprises a suite of algorithms that adaptively exploit spatial and temporal information from real match videos, which are generally characterized by high object motion, allied with object blurring and occlusion. Experimental results on various table-tennis test videos corroborate the system performance in facilitating accurate and efficient decision-making over the validity of a service

    Two stream network for stroke detection in table tennis

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    This paper presents a table tennis stroke detection method from videos. Themethod relies on a two-stream Convolutional Neural Network processing inparallel the RGB Stream and its computed optical flow. The method has beendeveloped as part of the MediaEval 2021 benchmark for the Sport task. Ourcontribution did not outperform the provided baseline on the test set but hasperformed the best among the other participants with regard to the mAP metric.<br
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