16,085 research outputs found

    Context, intelligence and interactions for personalized systems

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    This special issue on Context, Intelligence and Interactions for Personalized Systems provides a snapshot of the latest research activities, results, and technologies and application developments focusing on the smart personalised systems in Ambient Intelligence and Humanized Computing. It is intended for researchers and practitioners from artificial intelligence (AI) with expertise in formal modeling, representation and inference on situations, activities and goals; researchers from ubiquitous computing and embedded systems with expertise in context-aware computing; and application developers or users with expertise and experience in user requirements, system implementation and evaluation. The special issue also serves to motivate application scenarios from various domains including smart homes and cities, localisation tracking, image analysis and environmental monitoring. For solution developers and providers of specific application domains, this special issue will provide an opportunity to convey needs and requirements, as well as obtain first-hand information on the latest technologies, prototypes, and application exemplars

    Smart homes and their users:a systematic analysis and key challenges

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    Published research on smart homes and their users is growing exponentially, yet a clear understanding of who these users are and how they might use smart home technologies is missing from a field being overwhelmingly pushed by technology developers. Through a systematic analysis of peer-reviewed literature on smart homes and their users, this paper takes stock of the dominant research themes and the linkages and disconnects between them. Key findings within each of nine themes are analysed, grouped into three: (1) views of the smart home-functional, instrumental, socio-technical; (2) users and the use of the smart home-prospective users, interactions and decisions, using technologies in the home; and (3) challenges for realising the smart home-hardware and software, design, domestication. These themes are integrated into an organising framework for future research that identifies the presence or absence of cross-cutting relationships between different understandings of smart homes and their users. The usefulness of the organising framework is illustrated in relation to two major concerns-privacy and control-that have been narrowly interpreted to date, precluding deeper insights and potential solutions. Future research on smart homes and their users can benefit by exploring and developing cross-cutting relationships between the research themes identified

    A critical analysis of an IoT—aware AAL system for elderly monitoring

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    Abstract A growing number of elderly people (65+ years old) are affected by particular conditions, such as Mild Cognitive Impairment (MCI) and frailty, which are characterized by a gradual cognitive and physical decline. Early symptoms may spread across years and often they are noticed only at late stages, when the outcomes remain irrevocable and require costly intervention plans. Therefore, the clinical utility of early detecting these conditions is of substantial importance in order to avoid hospitalization and lessen the socio-economic costs of caring, while it may also significantly improve elderly people's quality of life. This work deals with a critical performance analysis of an Internet of Things aware Ambient Assisted Living (AAL) system for elderly monitoring. The analysis is focused on three main system components: (i) the City-wide data capturing layer, (ii) the Cloud-based centralized data management repository, and (iii) the risk analysis and prediction module. Each module can provide different operating modes, therefore the critical analysis aims at defining which are the best solutions according to context's needs. The proposed system architecture is used by the H2020 City4Age project to support geriatricians for the early detection of MCI and frailty conditions

    Towards Ontology-Based Requirements Engineering for IoT-Supported Well-Being, Aging and Health

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    Ontologies serve as a one of the formal means to represent and model knowledge in computer science, electrical engineering, system engineering and other related disciplines. Ontologies within requirements engineering may be used for formal representation of system requirements. In the Internet of Things, ontologies may be used to represent sensor knowledge and describe acquired data semantics. Designing an ontology comprehensive enough with an appropriate level of knowledge expressiveness, serving multiple purposes, from system requirements specifications to modeling knowledge based on data from IoT sensors, is one of the great challenges. This paper proposes an approach towards ontology-based requirements engineering for well-being, aging and health supported by the Internet of Things. Such an ontology design does not aim at creating a new ontology, but extending the appropriate one already existing, SAREF4EHAW, in order align with the well-being, aging and health concepts and structure the knowledge within the domain. Other contributions include a conceptual formulation for Well-Being, Aging and Health and a related taxonomy, as well as a concept of One Well-Being, Aging and Health. New attributes and relations have been proposed for the new ontology extension, along with the updated list of use cases and particular ontological requirements not covered by the original ontology. Future work envisions full specification of the new ontology extension, as well as structuring system requirements and sensor measurement parameters to follow description logic.Comment: 10 pages, 2 figures, 2 table

    Visual communication in urban planning and urban design

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    This report documents the current status of visual communication in urban design and planning. Visual communication is examined through discussion of standalone and network media, specifically concentrating on visualisation on the World Wide Web(WWW).Firstly, we examine the use of Solid and Geometric Modelling for visualising urban planning and urban design. This report documents and compares examples of the use of Virtual Reality Modelling Language (VRML) and proprietary WWW based Virtual Reality modelling software. Examples include the modelling of Bath and Glasgow using both VRML 1.0 and 2.0. A review is carried out on the use of Virtual Worldsand their role in visualising urban form within multi-user environments. The use of Virtual Worlds is developed into a case study of the possibilities and limitations of Virtual Internet Design Arenas (ViDAs), an initiative undertaken at the Centre for Advanced Spatial Analysis, University College London. The use of Virtual Worlds and their development towards ViDAs is seen as one of the most important developments in visual communication for urban planning and urban design since the development plan.Secondly, photorealistic media in the process of communicating plans is examined.The process of creating photorealistic media is documented, examples of the Virtual Streetscape and Wired Whitehall Virtual Urban Interface System are provided. The conclusion is drawn that although the use of photo-realistic media on the WWW provides a way to visually communicate planning information, its use is limited. The merging of photorealistic media and solid geometric modelling is reviewed in the creation of Augmented Reality. Augmented Reality is seen to provide an important step forward in the ability to quickly and easily visualise urban planning and urban design information.Thirdly, the role of visual communication of planning data through GIS is examined interms of desktop, three dimensional and Internet based GIS systems. The evolution to Internet GIS is seen as a critical component in the development of virtual cities which will allow urban planners and urban designers to visualise and model the complexity of the built environment in networked virtual reality.Finally a viewpoint is put forward of the Virtual City, linking Internet GIS with photorealistic multi-user Virtual Worlds. At present there are constraints on how far virtual cities can be developed, but a view is provided on how these networked virtual worlds are developing to aid visual communication in urban planning and urban design
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