7 research outputs found

    An Analytical Framework for Designing Future Hybrid Creative Learning Spaces: A Pattern Approach

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    Existing frameworks which serve as reference for the design of creative space in educational institutions and organizations, have shown some limitations. On one hand, current spatial design theories concerned with hybrid spaces and digital technologies are limited; on the other hand, the analysis of digital technologies’ influence on spaces conducted in Information System and Computer Science research fields rarely uses a spatial theory as a foundation [1]. The aim of this ongoing research is to develop an analytical framework that integrates creative space types and a blended space model in support of the design of future hybrid creative environments (FHCS framework). The current findings have shown that many different social-spatial design solutions exist in both physical and digital spaces, and which are systematically organized as a pattern language. Identified pattern candidates are from specific application domains (e.g., spatial design, HCI Design, E-learning, and game design), and they capture and represent design knowledge of experts. Therefore, the pattern language from Christopher Alexander et al. [2] seems an appropriate approach to bring together design guidance and tools from different disciplines, in a vocabulary that can be shared across disciplines. Through a pattern mining process, various pattern frameworks and many pattern candidates that are related to the design of hybrid creative learning spaces have emerged from the analysis. As a result, 323 patterns are derived from four disciplines, and 13 generic pattern clusters have evolved in relation to the hybrid design themes

    LITERATURE REVIEW OF THE INNOVATIVE LEARNING GLASS / LIGHTBOARD IN HYBRID EDUCATION

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    This article provides a review of recent literature regarding the use of the innovative Learning Glass-type technologies in different educational settings. Learning Glass “LG” / Lightboard in Hybrid education, a modern educational tool produced in the United States (Western Michigan University, Southeastern University, San Diego State University & Cornell University) which works a two-sided flip board proven to promote learning growth and keeps students of typical and non-typical development engaged. Our purpose is to investigate the potential of this technology to serve as a supplement tool in a range of specifically targeted education settings, including culturally diverse learners, hybrid education and social media involvement. Preliminary evidence indicates the capabilities of LG to help instructors retain their students’ attention in the meta COVID-19 era. Αυτό το άρθρο παρέχει μια ανασκόπηση της πρόσφατης βιβλιογραφίας σχετικά με τη χρήση των καινοτόμων τεχνολογιών τύπου Learning Glass σε διαφορετικά εκπαιδευτικά περιβάλλοντα. Το Γυαλί Μάθησης "LG" / Lightboard στην υβριδική εκπαίδευση, είναι ένα σύγχρονο εκπαιδευτικό εργαλείο που παράγεται και χρησιμοποιείται στις Ηνωμένες Πολιτείες (Πανεπιστήμιο Δυτικού Μίτσιγκαν, Πανεπιστήμιο Southeastern, Πολιτειακό Πανεπιστήμιο του Σαν Ντιέγκο & Πανεπιστήμιο Κορνέλ), λειτουργεί με μια πλακέτα διπλής όψης που αποδεδειγμένα προωθεί τη γνωστική ανάπτυξη και κρατά αφοσιωμένους μαθητές τυπικής και μη τυπικής ανάπτυξης. Σκοπός μας είναι να διερευνήσουμε τις δυνατότητες αυτής της τεχνολογίας και το πώς χρησιμεύει ως συμπληρωματικό εργαλείο σε μια σειρά ειδικών στοχευμένων εκπαιδευτικών πλαισίων, συμπεριλαμβανομένων πολιτιστικά διαφορετικών μαθητών, μέσω της υβριδικής και δια ζώσης εκπαίδευσης και της συμμετοχής στα μέσα κοινωνικής δικτύωσης. Τα πρώτα στοιχεία υποδεικνύουν τις ποικίλες δυνατότητες του LG, το οποίο βοηθά τους εκπαιδευτές να διατηρήσουν την προσοχή των μαθητών τους στην εποχή της μετα COVID-19.  Article visualizations

    Examination of student learning outcomes during a musculoskeletal spine assessment course: hybrid blended model versus traditional classroom delivery in a doctor of physical therapy program

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    This study explored content delivery comparisons concerning a hybrid blended model versus a traditional lecture model in a Doctor of Physical Therapy Program. There is a gap in the physical therapy literature describing the intricacies of distance, online, and hybrid models used in doctoral education. Thirty students were randomly selected out of a hat to be placed into one of two groups with an n=15. The course chosen in the study was a clinical decision-making segment based on assessment and examination of level of the spine. Group 1 was instructed only using traditional methods of live in person lecture and live in person demonstration of skills competencies. Group 2 was taught using hybrid blended model delivery of course content and video demonstration of all skills competencies. Research questions were answered for significance and correlation using statistical methods of an Independent Samples t-test, ChiSquare statistic, and use of descriptive statistics data. Findings indicated that TCM and HBM groups did not significantly differ in their responses to the individual perception of satisfaction questions or in the multiple choice-test scores. However, findings suggest that the mean of Items Correct on the 8-item competency skills check-off was significantly different between the TCM and HBM categories of Group, with the HBM group scoring slightly better upon the scoring than the TCM group did. The information generated by this study may facilitate growth in health education programs that aim to expand the ability of students to attend school and increase future employment and education of those individuals in rural areas, as well as foster new interpretations of the effectiveness and perceptions of hybrid/blended learning in the current COVID-19 pandemic and social distancing culture

    E-LEARNING PROGRAM IS IT A NEW HYBRID FROM OF EDUCATION?

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    Since e-learning was introduced as part of the higher education landscape, many universities have adopted e-learning in their learning designs. However, developing e-learning requires internet technology skills, learning design, and high mastery of substance, so e-learning development becomes complicated and expensive for some universities. Because of this, many universities have started researching and experimenting with hybrid Universitas Terbuka (UT), has been designed to provide distance higher education (PTJJ). UT has organized hybrid education. Hybrid education in this study combines face-to-face education, distance education with media outside the network, and education with online media. So far, most of the hybrid education described in the literature uses the flipped classroom model. Other e-learning models are also often applied in the curriculum. Distance education is in dire need of management support. Several studies report the importance of adequate institutional support in implementing hybrid education policies and their benefits from a curricular perspective. Institutional support and effective employee engagement will improve organizational performance. This study explores the opportunities that arise from the use of e-learning in the learning process. This paper presents the policy implementation of a hybrid education model and a framework that describes the e-learning hybridization initiative with conventional education as a two-factor continuum, namely: (1) institutional support for the use of e-learning and (2) aligning curriculum content between e-learning and hybridization programs. In addition, hybrid education suggests indicators to measure the impact of these initiatives at the education and university level

    Students' orchestration of groupwork and the role of technology

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    Towards a pattern language for hybrid education

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    In this paper we offer an initial framework for a pattern language of hybrid education. With the term hybrid education, we imply the use of educational design patterns that actively strive to cut across, circumventing or upheave traditional dichotomies within education such as physical-digital, academic-nonacademic, online-offline, formal-informal, learning-teaching and individual-collective. In doing so, hybrid education invites uncertainty, open-endedness, risk-taking, experimentation, critical creativity, disruption, dialogue and democracy (back) into the heart of education. Accordingly we see, within hybrid education, the promise to push against and circumvent current trends of marketization, managerialism and standardization in higher education today. Here, a pattern language for hybrid education presents an alternative way of designing for future higher education in ways that are not focused on teaching to the test, playing it safe, rankings or gaming the system approaches. Rather, hybrid education focuses on open-endedness, risk-taking, relational entanglements, experimentation, exploration and empathy. In this way, designing for hybrid education is in this paper achieved, partly by taking a decidedly value-based and vision-driven approach to learning design patterns based on philosophy in higher education and critical pedagogy, partly by working together in hybrid ways and across disciplines and domains in order to open up both the field of teaching and learning in higher education as well as the field of learning design and design patterns. The result is the almost 80 design patterns for hybrid education. The paper presents the pattern categories for hybrid education, the different design patterns contained in these. Furthermore, the pattern mining ground and workshop process, the outcome of the value workshop and the vision workshop as well as three example scenarios is described in order to show both the underlying value and vision foundation for the pattern language as well as how it plays out in concrete scenarios

    Towards a pattern language for hybrid education

    No full text
    In this paper we offer an initial framework for a pattern language of hybrid education. With the term hybrid education, we imply the use of educational design patterns that actively strive to cut across, circumventing or upheave traditional dichotomies within education such as physical-digital, academic-nonacademic, online-offline, formal-informal, learning-teaching and individual-collective. In doing so, hybrid education invites uncertainty, open-endedness, risk-taking, experimentation, critical creativity, disruption, dialogue and democracy (back) into the heart of education. Accordingly we see, within hybrid education, the promise to push against and circumvent current trends of marketization, managerialism and standardization in higher education today. Here, a pattern language for hybrid education presents an alternative way of designing for future higher education in ways that are not focused on teaching to the test, playing it safe, rankings or gaming the system approaches. Rather, hybrid education focuses on open-endedness, risk-taking, relational entanglements, experimentation, exploration and empathy. In this way, designing for hybrid education is in this paper achieved, partly by taking a decidedly value-based and vision-driven approach to learning design patterns based on philosophy in higher education and critical pedagogy, partly by working together in hybrid ways and across disciplines and domains in order to open up both the field of teaching and learning in higher education as well as the field of learning design and design patterns. The result is the almost 80 design patterns for hybrid education. The paper presents the pattern categories for hybrid education, the different design patterns contained in these. Furthermore, the pattern mining ground and workshop process, the outcome of the value workshop and the vision workshop as well as three example scenarios is described in order to show both the underlying value and vision foundation for the pattern language as well as how it plays out in concrete scenarios
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