1,572 research outputs found
Trajectory generation for multi-contact momentum-control
Simplified models of the dynamics such as the linear inverted pendulum model
(LIPM) have proven to perform well for biped walking on flat ground. However,
for more complex tasks the assumptions of these models can become limiting. For
example, the LIPM does not allow for the control of contact forces
independently, is limited to co-planar contacts and assumes that the angular
momentum is zero. In this paper, we propose to use the full momentum equations
of a humanoid robot in a trajectory optimization framework to plan its center
of mass, linear and angular momentum trajectories. The model also allows for
planning desired contact forces for each end-effector in arbitrary contact
locations. We extend our previous results on LQR design for momentum control by
computing the (linearized) optimal momentum feedback law in a receding horizon
fashion. The resulting desired momentum and the associated feedback law are
then used in a hierarchical whole body control approach. Simulation experiments
show that the approach is computationally fast and is able to generate plans
for locomotion on complex terrains while demonstrating good tracking
performance for the full humanoid control
Deep Kernels for Optimizing Locomotion Controllers
Sample efficiency is important when optimizing parameters of locomotion
controllers, since hardware experiments are time consuming and expensive.
Bayesian Optimization, a sample-efficient optimization framework, has recently
been widely applied to address this problem, but further improvements in sample
efficiency are needed for practical applicability to real-world robots and
high-dimensional controllers. To address this, prior work has proposed using
domain expertise for constructing custom distance metrics for locomotion. In
this work we show how to learn such a distance metric automatically. We use a
neural network to learn an informed distance metric from data obtained in
high-fidelity simulations. We conduct experiments on two different controllers
and robot architectures. First, we demonstrate improvement in sample efficiency
when optimizing a 5-dimensional controller on the ATRIAS robot hardware. We
then conduct simulation experiments to optimize a 16-dimensional controller for
a 7-link robot model and obtain significant improvements even when optimizing
in perturbed environments. This demonstrates that our approach is able to
enhance sample efficiency for two different controllers, hence is a fitting
candidate for further experiments on hardware in the future.Comment: (Rika Antonova and Akshara Rai contributed equally
Automatic Gait Pattern Selection for Legged Robots
An important issue when synthesizing legged locomotion plans is the combinatorial complexity that arises from gait pattern selection. Though it can be defined manually, the gait pattern plays an important role in the feasibility and optimality of a motion with respect to a task. Replacing human intuition with an automatic and efficient approach for gait pattern selection would allow for more autonomous robots, responsive to task and environment changes. To this end, we propose the idea of building a map from task to gait pattern selection for given environment and performance objective. Indeed, we show that for a 2D half-cheetah model and a quadruped robot, a direct mapping between a given task and an optimal gait pattern can be established. We use supervised learning to capture the structure of this map in a form of gait regions. Furthermore, we propose to construct a warm-starting trajectory for each gait region. We empirically show that these warm-starting trajectories improve the convergence speed of our trajectory optimization problem up to 60 times when compared with random initial guesses. Finally, we conduct experimental trials on the ANYmal robot to validate our method.</p
Feedback MPC for Torque-Controlled Legged Robots
The computational power of mobile robots is currently insufficient to achieve
torque level whole-body Model Predictive Control (MPC) at the update rates
required for complex dynamic systems such as legged robots. This problem is
commonly circumvented by using a fast tracking controller to compensate for
model errors between updates. In this work, we show that the feedback policy
from a Differential Dynamic Programming (DDP) based MPC algorithm is a viable
alternative to bridge the gap between the low MPC update rate and the actuation
command rate. We propose to augment the DDP approach with a relaxed barrier
function to address inequality constraints arising from the friction cone. A
frequency-dependent cost function is used to reduce the sensitivity to
high-frequency model errors and actuator bandwidth limits. We demonstrate that
our approach can find stable locomotion policies for the torque-controlled
quadruped, ANYmal, both in simulation and on hardware.Comment: Paper accepted to IEEE/RSJ International Conference on Intelligent
Robots and Systems (IROS 2019
Energetics and Passive Dynamics of Quadruped Robot Planar Running Gaits
Quadruped robots find application in military for load carrying over uneven terrain, humanitarian
de-mining, and search and rescue missions. The energy required for quadruped robot locomotion
needs to be supplied from on-board energy source which can be either electrical batteries or fuels
such as gasolene/diesel. The range and duration of missions very much depend on the amount
of energy carried, which is highly limited. Hence, energy efficiency is of paramount importance in
building quadruped robots. Study of energy efficiency in quadruped robots not only helps in efficient
design of quadruped robots, but also helps understand the biomechanics of quadrupedal animals.
This thesis focuses on the energy efficiency of planar running gaits and presents: (a) derivation of
cost of transport expressions for trot and bounding gaits, (b) advantages of articulated torso over
rigid torso for quadruped robot, (c) symmetry based control laws for passive dynamic bounding and
design for inherent stability, and (d) effect of asymmetry in zero-energy bounding gaits
Admissible Velocity Propagation : Beyond Quasi-Static Path Planning for High-Dimensional Robots
Path-velocity decomposition is an intuitive yet powerful approach to address
the complexity of kinodynamic motion planning. The difficult trajectory
planning problem is solved in two separate, simpler, steps: first, find a path
in the configuration space that satisfies the geometric constraints (path
planning), and second, find a time-parameterization of that path satisfying the
kinodynamic constraints. A fundamental requirement is that the path found in
the first step should be time-parameterizable. Most existing works fulfill this
requirement by enforcing quasi-static constraints in the path planning step,
resulting in an important loss in completeness. We propose a method that
enables path-velocity decomposition to discover truly dynamic motions, i.e.
motions that are not quasi-statically executable. At the heart of the proposed
method is a new algorithm -- Admissible Velocity Propagation -- which, given a
path and an interval of reachable velocities at the beginning of that path,
computes exactly and efficiently the interval of all the velocities the system
can reach after traversing the path while respecting the system kinodynamic
constraints. Combining this algorithm with usual sampling-based planners then
gives rise to a family of new trajectory planners that can appropriately handle
kinodynamic constraints while retaining the advantages associated with
path-velocity decomposition. We demonstrate the efficiency of the proposed
method on some difficult kinodynamic planning problems, where, in particular,
quasi-static methods are guaranteed to fail.Comment: 43 pages, 14 figure
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