5 research outputs found

    An Illumination Identification System for the AIBO Robot

    Get PDF
    The Four Legged League is a division of the RoboCup initiative that uses Sony AIBOTM robots to further robotics research. Most participants implement vision systems that use the color of objects to perform identification. Calibration of the color classification system must be done and any changes to the lighting of the environment after calibration reduces the accuracy of the system, often to a point at which the robot is effectively blind. This study investigates the relationships in the color data of image pixels between lighting conditions in an effort to identify trends that can be used as the basis of a rule-based system. The aim of the system is to identify the current lighting level as one of a set of known conditions. The proposed systems uses the color data of image pixels and information about the AIBOā€™s location and orientation to identify lighting levels, allowing a vision system to switch to an appropriate pre-configured calibratio

    Robust and Efficient Robot Vision Through Sampling

    Get PDF

    Methods for the automatic alignment of colour histograms

    Get PDF
    Colour provides important information in many image processing tasks such as object identification and tracking. Different images of the same object frequently yield different colour values due to undesired variations in lighting and the camera. In practice, controlling the source of these fluctuations is difficult, uneconomical or even impossible in a particular imaging environment. This thesis is concerned with the question of how to best align the corresponding clusters of colour histograms to reduce or remove the effect of these undesired variations. We introduce feature based histogram alignment (FBHA) algorithms that enable flexible alignment transformations to be applied. The FBHA approach has three steps, 1) feature detection in the colour histograms, 2) feature association and 3) feature alignment. We investigate the choices for these three steps on two colour databases : 1) a structured and labeled database of RGB imagery acquired under controlled camera, lighting and object variation and 2) grey-level video streams from an industrial inspection application. The design and acquisition of the RGB image and grey-level video databases are a key contribution of the thesis. The databases are used to quantitatively compare the FBHA approach against existing methodologies and show it to be effective. FBHA is intended to provide a generic method for aligning colour histograms, it only uses information from the histograms and therefore ignores spatial information in the image. Spatial information and other context sensitive cues are deliberately avoided to maintain the generic nature of the algorithm; by ignoring some of this important information we gain useful insights into the performance limits of a colour alignment algorithm that works from the colour histogram alone, this helps understand the limits of a generic approach to colour alignment

    Towards Illumination Invariance in the Legged League

    No full text
    To date, RoboCup games have all been played under constant, bright lighting conditions. However, in order to meet the overall goal of RoboCup, robots will need to be able to seamlessly handle changing, natural light. One method for doing so is to be able to identify colors regardless of illumination: color constancy. Color constancy is a relatively recent, but increasingly important, topic in vision research
    corecore