5,214 research outputs found
A Survey of Volunteered Open Geo-Knowledge Bases in the Semantic Web
Over the past decade, rapid advances in web technologies, coupled with
innovative models of spatial data collection and consumption, have generated a
robust growth in geo-referenced information, resulting in spatial information
overload. Increasing 'geographic intelligence' in traditional text-based
information retrieval has become a prominent approach to respond to this issue
and to fulfill users' spatial information needs. Numerous efforts in the
Semantic Geospatial Web, Volunteered Geographic Information (VGI), and the
Linking Open Data initiative have converged in a constellation of open
knowledge bases, freely available online. In this article, we survey these open
knowledge bases, focusing on their geospatial dimension. Particular attention
is devoted to the crucial issue of the quality of geo-knowledge bases, as well
as of crowdsourced data. A new knowledge base, the OpenStreetMap Semantic
Network, is outlined as our contribution to this area. Research directions in
information integration and Geographic Information Retrieval (GIR) are then
reviewed, with a critical discussion of their current limitations and future
prospects
The role of concurrency in an evolutionary view of programming abstractions
In this paper we examine how concurrency has been embodied in mainstream
programming languages. In particular, we rely on the evolutionary talking
borrowed from biology to discuss major historical landmarks and crucial
concepts that shaped the development of programming languages. We examine the
general development process, occasionally deepening into some language, trying
to uncover evolutionary lineages related to specific programming traits. We
mainly focus on concurrency, discussing the different abstraction levels
involved in present-day concurrent programming and emphasizing the fact that
they correspond to different levels of explanation. We then comment on the role
of theoretical research on the quest for suitable programming abstractions,
recalling the importance of changing the working framework and the way of
looking every so often. This paper is not meant to be a survey of modern
mainstream programming languages: it would be very incomplete in that sense. It
aims instead at pointing out a number of remarks and connect them under an
evolutionary perspective, in order to grasp a unifying, but not simplistic,
view of the programming languages development process
Sharing Semantic Resources
The Semantic Web is an extension of the current Web in which information, so far created for human consumption, becomes machine readable, “enabling computers and people to work in cooperation”. To turn into reality this vision several challenges are still open among which the most important is to share meaning formally represented with ontologies or more generally with semantic resources. This Semantic Web long-term goal has many convergences with the activities in the field of Human Language Technology and in particular in the development of Natural Language Processing applications where there is a great need of multilingual lexical resources. For instance, one of the most important lexical resources, WordNet, is also commonly regarded and used as an ontology. Nowadays, another important phenomenon is represented by the explosion of social collaboration, and Wikipedia, the largest encyclopedia in the world, is object of research as an up to date omni comprehensive semantic resource. The main topic of this thesis is the management and exploitation of semantic resources in a collaborative way, trying to use the already available resources as Wikipedia and Wordnet. This work presents a general environment able to turn into reality the vision of shared and distributed semantic resources and describes a distributed three-layer architecture to enable a rapid prototyping of cooperative applications for developing semantic resources
Software engineering 2.0: a social global repository based on semantic annotation and social web for knowledge management
Proceedings of: First World Summit on the Knowledge Society, (WSKS 2008), September 24-26, 2008, Athens (Greece)The effective management of the software development process has become an essential for business survival in an ever more competitive industry. In order to gain business strengths from the development process, organizations need to carry out software development in the most efficient manner possible, avoiding redundancy and time losses. This paper presents an architecture which combines the strengths of two technologies, Web 2.0 and the Semantic Web, as a solution to reuse and extrapolate knowledge and software products across projects and organizations.Publicad
Enterprise 2.0: Collaboration and Knowledge Emergence as a Business Web Strategy Enabler
The Web is becoming in many respects a powerful tool for supporting business strategy as companies are quickly becoming more and more reliant on new Web-based technologies to capitalize on new business opportunities. However, this introduces additional managerial problems and risks that have to be taken into consideration, if they are not to be left behind. In this chapter we explore the Web’s present and future potential in relation to information sharing, knowledge management, innovation management, and the automation of cross-organizational business transactions. The suggested approach will provide entrepreneurs, managers, and IT leaders with guidance on how to adopt the latest Web 2.0-based technologies in their everyday work with a view to setting up a business Web strategy. Specifically, Enterprise 2.0 is presented as a key enabler for businesses to expand their ecosystems and partnerships. Enterprise 2.0 also acts as a catalyst for improving innovation processes and knowledge work
Current trends on ICT technologies for enterprise information s²ystems
The proposed paper discusses the current trends on ICT technologies for Enterprise Information Systems. The paper starts by defining four big challenges of the next generation of information systems: (1) Data Value Chain Management; (2) Context Awareness; (3) Interaction and Visualization; and (4) Human Learning. The major contributions towards the next generation of information systems are elaborated based on the work and experience of the authors and their teams. This includes: (1) Ontology based solutions for semantic interoperability; (2) Context aware infrastructures; (3) Product Avatar based interactions; and (4) Human learning. Finally the current state of research is discussed highlighting the impact of these solutions on the economic and social landscape
Recommended from our members
Designing for change: mash-up personal learning environments
Institutions for formal education and most work places are equipped today with at least some kind of tools that bring together people and content artefacts in learning activities to support them in constructing and processing information and knowledge. For almost half a century, science and practice have been discussing models on how to bring personalisation through digital means to these environments. Learning environments and their construction as well as maintenance makes up the most crucial part of the learning process and the desired learning outcomes and theories should take this into account. Instruction itself as the predominant paradigm has to step down.
The learning environment is an (if not 'the�) important outcome of a learning process, not just a stage to perform a 'learning play'. For these good reasons, we therefore consider instructional design theories to be flawed.
In this article we first clarify key concepts and assumptions for personalised learning environments. Afterwards, we summarise our critique on the contemporary models for personalised adaptive learning. Subsequently, we propose our alternative, i.e. the concept of a mash-up personal learning environment that provides adaptation mechanisms for learning environment construction and maintenance. The web application mash-up solution allows learners to reuse existing (web-based) tools plus services.
Our alternative, LISL is a design language model for creating, managing, maintaining, and learning about learning environment design; it is complemented by a proof of concept, the MUPPLE platform. We demonstrate this approach with a prototypical implementation and a – we think – comprehensible example. Finally, we round up the article with a discussion on possible extensions of this new model and open problems
Spatial ontologies for architectural heritage
Informatics and artificial intelligence have generated new requirements for digital archiving, information, and documentation. Semantic interoperability has become fundamental for the management and sharing of information. The constraints to data interpretation enable both database interoperability, for data and schemas sharing and reuse, and information retrieval in large datasets. Another challenging issue is the exploitation of automated reasoning possibilities. The solution is the use of domain ontologies as a reference for data modelling in information systems. The architectural heritage (AH) domain is considered in this thesis. The documentation in this field, particularly complex and multifaceted, is well-known to be critical for the preservation, knowledge, and promotion of the monuments. For these reasons, digital inventories, also exploiting standards and new semantic technologies, are developed by international organisations (Getty Institute, ONU, European Union). Geometric and geographic information is essential part of a monument. It is composed by a number of aspects (spatial, topological, and mereological relations; accuracy; multi-scale representation; time; etc.). Currently, geomatics permits the obtaining of very accurate and dense 3D models (possibly enriched with textures) and derived products, in both raster and vector format. Many standards were published for the geographic field or in the cultural heritage domain. However, the first ones are limited in the foreseen representation scales (the maximum is achieved by OGC CityGML), and the semantic values do not consider the full semantic richness of AH. The second ones (especially the core ontology CIDOC – CRM, the Conceptual Reference Model of the Documentation Commettee of the International Council of Museums) were employed to document museums’ objects. Even if it was recently extended to standing buildings and a spatial extension was included, the integration of complex 3D models has not yet been achieved. In this thesis, the aspects (especially spatial issues) to consider in the documentation of monuments are analysed. In the light of them, the OGC CityGML is extended for the management of AH complexity. An approach ‘from the landscape to the detail’ is used, for considering the monument in a wider system, which is essential for analysis and reasoning about such complex objects. An implementation test is conducted on a case study, preferring open source applications
Emerging technologies for learning (volume 1)
Collection of 5 articles on emerging technologies and trend
- …