585 research outputs found

    Strategies for developing a conversational speech dataset for Text-To-Speech Synthesis

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    Funding Information: The first author has received funding from the European Union's Horizon 2020 research and innovation program under the Marie SkƂodowska Curie grant agreement No 859588. The authors are thankful to Maaike Groenewege, Johannah O'Mahony and ReadSpeaker's R&D team whose suggestions and discussions have been instrumental in shaping the direction of this paper. Funding Information: The first author has received funding from the European Union’s Horizon 2020 research and innovation program under the Marie SkƂodowska Curie grant agreement No 859588. The authors are thankful to Maaike Groenewege, Johannah O’Mahony and ReadSpeaker’s R&D team whose suggestions and discussions have been instrumental in shaping the direction of this paper. Publisher Copyright: Copyright © 2022 ISCA.There have been many efforts to improve the quality of speech synthesis systems in conversational AI. Although state-of-the-art systems are capable of producing natural-sounding speech, the generated speech often lacks prosodic variation and is not always suited to the task. In this paper, we examine dialogue data collection methods to use as training data for our acoustic models. We collect speech using three different setups: (1) Random read-aloud sentences; (2) Performed dialogues; (3) Semi-Spontaneous dialogues. We analyze prosodic and textual properties of the data collected in these setups and make some recommendations to collect data for speech synthesis in conversational AI settings.Peer reviewe

    A Study of Accomodation of Prosodic and Temporal Features in Spoken Dialogues in View of Speech Technology Applications

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    Inter-speaker accommodation is a well-known property of human speech and human interaction in general. Broadly it refers to the behavioural patterns of two (or more) interactants and the effect of the (verbal and non-verbal) behaviour of each to that of the other(s). Implementation of thisbehavior in spoken dialogue systems is desirable as an improvement on the naturalness of humanmachine interaction. However, traditional qualitative descriptions of accommodation phenomena do not provide sufficient information for such an implementation. Therefore, a quantitativedescription of inter-speaker accommodation is required. This thesis proposes a methodology of monitoring accommodation during a human or humancomputer dialogue, which utilizes a moving average filter over sequential frames for each speaker. These frames are time-aligned across the speakers, hence the name Time Aligned Moving Average (TAMA). Analysis of spontaneous human dialogue recordings by means of the TAMA methodology reveals ubiquitous accommodation of prosodic features (pitch, intensity and speech rate) across interlocutors, and allows for statistical (time series) modeling of the behaviour, in a way which is meaningful for implementation in spoken dialogue system (SDS) environments.In addition, a novel dialogue representation is proposed that provides an additional point of view to that of TAMA in monitoring accommodation of temporal features (inter-speaker pause length and overlap frequency). This representation is a percentage turn distribution of individual speakercontributions in a dialogue frame which circumvents strict attribution of speaker-turns, by considering both interlocutors as synchronously active. Both TAMA and turn distribution metrics indicate that correlation of average pause length and overlap frequency between speakers can be attributed to accommodation (a debated issue), and point to possible improvements in SDS “turntaking” behaviour. Although the findings of the prosodic and temporal analyses can directly inform SDS implementations, further work is required in order to describe inter-speaker accommodation sufficiently, as well as to develop an adequate testing platform for evaluating the magnitude ofperceived improvement in human-machine interaction. Therefore, this thesis constitutes a first step towards a convincingly useful implementation of accommodation in spoken dialogue systems

    Sequential decision modeling in uncertain conditions

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    Cette thĂšse consiste en une sĂ©rie d’approches pour la modĂ©lisation de dĂ©cision structurĂ©e - c’est-Ă -dire qu’elle propose des solutions utilisant des modĂšles gĂ©nĂ©ratifs pour des tĂąches intĂ©grant plusieurs entrĂ©es et sorties, ces entrĂ©es et sorties Ă©tant dictĂ©es par des interactions complexes entre leurs Ă©lĂ©ments. Un aspect crucial de ces problĂšmes est la prĂ©sence en plus d’un rĂ©sultat correct, des rĂ©sultats structurellement diffĂ©rents mais considĂ©rĂ©s tout aussi corrects, rĂ©sultant d’une grande mais nĂ©cessaire incertitude sur les sorties du systĂšme. Cette thĂšse prĂ©sente quatre articles sur ce sujet, se concentrent en particulier sur le domaine de la synthĂšse vocale Ă  partir de texte, gĂ©nĂ©ration symbolique de musique, traitement de texte, reconnaissance automatique de la parole, et apprentissage de reprĂ©sentations pour la parole et le texte. Chaque article prĂ©sente une approche particuliĂšre Ă  un problĂšme dans ces domaines respectifs, en proposant et Ă©tudiant des architectures profondes pour ces domaines. Bien que ces techniques d’apprentissage profond utilisĂ©es dans ces articles sont suffisamment versatiles et expressives pour ĂȘtre utilisĂ©es dans d’autres domaines, nous resterons concentrĂ©s sur les applications dĂ©crites dans chaque article. Le premier article prĂ©sente une approche permettant le contrĂŽle dĂ©taillĂ©, au niveau phonĂ©tique et symbolique, d’un systĂšme de synthĂšse vocale, en utilisant une mĂ©thode d’échange efficace permettant de combiner des reprĂ©sentations Ă  un niveau lexical. Puisque cette combinaison permet un contrĂŽle proportionnĂ© sur les conditions d’entrĂ©e, et amĂ©liore les prononciations faisant uniquement usage de caractĂšres, ce systĂšme de combinaison pour la synthĂšse vocale a Ă©tĂ© prĂ©fĂ©rĂ© durant des tests A/B par rapport Ă  des modĂšles de rĂ©fĂ©rence Ă©quivalents utilisant les mĂȘmes modalitĂ©s. Le deuxiĂšme article se concentre sur un autre systĂšme de synthĂšse vocale, cette fois-ci centrĂ© sur la construction d’une reprĂ©sentation multi-Ă©chelle de la parole Ă  travers une dĂ©composition structurĂ©e des descripteurs audio. En particulier, l’intĂ©rĂȘt de ce travail est dans sa mĂ©thodologie Ă©conome en calcul malgrĂ© avoir Ă©tĂ© bĂąti Ă  partir de travaux antĂ©rieurs beaucoup plus demandant en ressources de calcul. Afin de bien pouvoir faire de la synthĂšse vocale sous ces contraintes computationelles, plusieurs nouvelles composantes ont Ă©tĂ© conçues et intĂ©grĂ©es Ă  ce qui devient un modĂšle efficace de synthĂšse vocale. Le troisiĂšme article un nouveau modĂšle auto-rĂ©gressif pour modĂ©liser des chaĂźnes de symboles. Ce modĂšle fait usage de prĂ©dictions et d’estimations itĂ©rative et rĂ©pĂ©tĂ©es afin de construire une sortie structurĂ©e respectant plusieurs contraintes correspondant au domaine sous-jacent. Ce modĂšle est testĂ© dans le cadre de la gĂ©nĂ©ration symbolique de musique et la modĂ©lisation de texte, faisant preuve d’excellentes performances en particulier quand la quantitĂ© de donnĂ©es s’avĂšre limitĂ©e. Le dernier article de la thĂšse se concentre sur l’étude des reprĂ©sentations pour la parole et le texte apprise Ă  partir d’un systĂšme de reconnaissance vocale d’un travail antĂ©rieur. À travers une sĂ©rie d’études systĂ©matiques utilisant des modĂšles prĂ©-entraĂźnĂ©s de texte et de durĂ©e, relations qualitatives entre les donnĂ©es de texte et de parole, et Ă©tudes de performance sur la rĂ©cupĂ©ration transmodal “few shot”, nous exposons plusieurs propriĂ©tĂ©s essentielles sous-jacent Ă  la performance du systĂšme, ouvrant la voie pour des dĂ©veloppements algorithmiques futurs. De plus, les diffĂ©rents modĂšles rĂ©sultants de cette Ă©tude obtiennent des rĂ©sultats impressionnants sur un nombre de tĂąches de rĂ©fĂ©rence utilisant des modĂšles prĂ©-entraĂźnĂ© transfĂ©rĂ© sans modification.This thesis presents a sequence of approaches to structured decision modeling - that is, proposing generative solutions to tasks with multiple inputs and outputs, featuring complicated interactions between input elements and output elements. Crucially, these problems also include a high amount of uncertainty about the correct outcome and many largely equivalent but structurally different outcomes can be considered equally correct. This thesis presents four articles about these topics, particularly focusing on the domains of text-to-speech synthesis, symbolic music generation, text processing, automatic speech recognition, and speech-text representation learning. Each article presents a particular approach to solving problems in these respective domains, focused on proposing and understanding deep learning architectures for these domains. The deep learning techniques used in these articles are broadly applicable, flexible, and powerful enough that these general approaches may find application to other areas however we remain focused on the domains discussed in each respective article. The first article presents an approach allowing for flexible phonetic and character control of a text-to-speech system, utilizing an efficient "swap-out" method for blending representations at the word level. This blending allows for smooth control over input conditions, and also strengthens character only pronunciations, resulting in a preference for a blended text-to-speech system in A/B testing, compared to an equivalent baselines even when using the same input information modalities. The second article focuses on another text-to-speech system, this time centered on building multi-scale representations of speech audio using a structured decomposition of audio features. Particularly this work focuses on a compute efficient methodology, while building on prior work which requires a much greater computational budget than the proposed system. In order to effectively perform text-to-speech synthesis under these computational constraints, a number of new components are constructed and integrated, resulting in an efficient model for text-to-speech synthesis. The third article presents a new non-autoregressive model for modeling symbolic sequences. This model uses iterative prediction and re-estimation in order to build structured outputs, which respect numerous constraints in the underlying sequence domain. This model is applied to symbolic music modeling and text modeling, showing excellent performance particularly in limited data generative settings. The final article in this thesis focuses on understanding the speech-text representations learned by a text-injected speech recognition system from prior literature. Through a systematic series of studies utilizing pre-trained text and duration models, qualitative relations between text and speech sequences, and performance studies in few-shot cross-modal retrieval, we reveal a number of crucial properties underlying the performance of this system, paving the way for future algorithmic development. In addition, model variants built during this study achieve impressive performance results on a number of benchmark tasks using partially frozen and transferred parameters

    SGGNet2^2: Speech-Scene Graph Grounding Network for Speech-guided Navigation

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    The spoken language serves as an accessible and efficient interface, enabling non-experts and disabled users to interact with complex assistant robots. However, accurately grounding language utterances gives a significant challenge due to the acoustic variability in speakers' voices and environmental noise. In this work, we propose a novel speech-scene graph grounding network (SGGNet2^2) that robustly grounds spoken utterances by leveraging the acoustic similarity between correctly recognized and misrecognized words obtained from automatic speech recognition (ASR) systems. To incorporate the acoustic similarity, we extend our previous grounding model, the scene-graph-based grounding network (SGGNet), with the ASR model from NVIDIA NeMo. We accomplish this by feeding the latent vector of speech pronunciations into the BERT-based grounding network within SGGNet. We evaluate the effectiveness of using latent vectors of speech commands in grounding through qualitative and quantitative studies. We also demonstrate the capability of SGGNet2^2 in a speech-based navigation task using a real quadruped robot, RBQ-3, from Rainbow Robotics.Comment: 7 pages, 6 figures, Paper accepted for the Special Session at the 2023 International Symposium on Robot and Human Interactive Communication (RO-MAN), [Dohyun Kim, Yeseung Kim, Jaehwi Jang, and Minjae Song] contributed equally to this wor

    Vocal accommodation in human-computer interaction : modeling and integration into spoken dialogue systems

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    With the rapidly increasing usage of voice-activated devices worldwide, verbal communication with computers is steadily becoming more common. Although speech is the principal natural manner of human communication, it is still challenging for computers, and users had been growing accustomed to adjusting their speaking style for computers. Such adjustments occur naturally, and typically unconsciously, in humans during an exchange to control the social distance between the interlocutors and improve the conversation’s efficiency. This phenomenon is called accommodation and it occurs on various modalities in human communication, like hand gestures, facial expressions, eye gaze, lexical and grammatical choices, and others. Vocal accommodation deals with phonetic-level changes occurring in segmental and suprasegmental features. A decrease in the difference between the speakers’ feature realizations results in convergence, while an increasing distance leads to divergence. The lack of such mutual adjustments made naturally by humans in computers’ speech creates a gap between human-human and human-computer interactions. Moreover, voice-activated systems currently speak in exactly the same manner to all users, regardless of their speech characteristics or realizations of specific features. Detecting phonetic variations and generating adaptive speech output would enhance user personalization, offer more human-like communication, and ultimately should improve the overall interaction experience. Thus, investigating these aspects of accommodation will help to understand and improving human-computer interaction. This thesis provides a comprehensive overview of the required building blocks for a roadmap toward the integration of accommodation capabilities into spoken dialogue systems. These include conducting human-human and human-computer interaction experiments to examine the differences in vocal behaviors, approaches for modeling these empirical findings, methods for introducing phonetic variations in synthesized speech, and a way to combine all these components into an accommodative system. While each component is a wide research field by itself, they depend on each other and hence should be jointly considered. The overarching goal of this thesis is therefore not only to show how each of the aspects can be further developed, but also to demonstrate and motivate the connections between them. A special emphasis is put throughout the thesis on the importance of the temporal aspect of accommodation. Humans constantly change their speech over the course of a conversation. Therefore, accommodation processes should be treated as continuous, dynamic phenomena. Measuring differences in a few discrete points, e.g., beginning and end of an interaction, may leave many accommodation events undiscovered or overly smoothed. To justify the effort of introducing accommodation in computers, it should first be proven that humans even show any phonetic adjustments when talking to a computer as they do with a human being. As there is no definitive metric for measuring accommodation and evaluating its quality, it is important to empirically study humans productions to later use as references for possible behaviors. In this work, this investigation encapsulates different experimental configurations to achieve a better picture of accommodation effects. First, vocal accommodation was inspected where it naturally occurs, namely in spontaneous human-human conversations. For this purpose, a collection of real-world sales conversations, each with a different representative-prospect pair, was collected and analyzed. These conversations offer a glance into accommodation effects in authentic, unscripted interactions with the common goal of negotiating a deal on the one hand, but with the individual facet of each side of trying to get the best terms on the other hand. The conversations were analyzed using cross-correlation and time series techniques to capture the change dynamics over time. It was found that successful conversations are distinguishable from failed ones by multiple measures. Furthermore, the sales representative proved to be better at leading the vocal changes, i.e., making the prospect follow their speech styles rather than the other way around. They also showed a stronger tendency to take that lead at an earlier stage, all the more so in successful conversations. The fact that accommodation occurs more by trained speakers and improves their performances fits anecdotal best practices of sales experts, which are now also proven scientifically. Following these results, the next experiment came closer to the final goal of this work and investigated vocal accommodation effects in human-computer interaction. This was done via a shadowing experiment, which offers a controlled setting for examining phonetic variations. As spoken dialogue systems with such accommodation capabilities (like this work aims to achieve) do not exist yet, a simulated system was used to introduce these changes to the participants, who believed they help with the testing of a language learning tutoring system. After determining their preference concerning three segmental phonetic features, participants were listen-ing to either natural or synthesized voices of male and female speakers, which produced the participants’ dispreferred variation of the aforementioned features. Accommodation occurred in all cases, but the natural voices triggered stronger effects. Nevertheless, it can be concluded that participants were accommodating toward synthetic voices as well, which means that social mechanisms are applied in humans also when speaking with computer-based interlocutors. The shadowing paradigm was utilized also to test whether accommodation is a phenomenon associated only with speech or with other vocal productions as well. To that end, accommodation in the singing of familiar and novel music was examined. Interestingly, accommodation was found in both cases, though in different ways. While participants seemed to use the familiar piece merely as a reference for singing more accurately, the novel piece became the goal for complete replicate. For example, one difference was that mostly pitch corrections were introduced in the former case, while in the latter also key and rhythmic patterns were adopted. Some of those findings were expected and they show that people’s more salient features are also harder to modify using external auditory influence. Lastly, a multiparty experiment with spontaneous human-human-computer interactions was carried out to compare accommodation in human-directed and computer-directed speech. The participants solved tasks for which they needed to talk both with a confederate and with an agent. This allows a direct comparison of their speech based on the addressee within the same conversation, which has not been done so far. Results show that some participants’ vocal behavior changed similarly when talking to the confederate and the agent, while others’ speech varied only with the confederate. Further analysis found that the greatest factor for this difference was the order in which the participants talked with the interlocutors. Apparently, those who first talked to the agent alone saw it more as a social actor in the conversation, while those who interacted with it after talking to the confederate treated it more as a means to achieve a goal, and thus behaved differently with it. In the latter case, the variations in the human-directed speech were much more prominent. Differences were also found between the analyzed features, but the task type did not influence the degree of accommodation effects. The results of these experiments lead to the conclusion that vocal accommodation does occur in human-computer interactions, even if often to lesser degrees. With the question of whether people accommodate to computer-based interlocutors as well answered, the next step would be to describe accommodative behaviors in a computer-processable manner. Two approaches are proposed here: computational and statistical. The computational model aims to capture the presumed cognitive process associated with accommodation in humans. This comprises various steps, such as detecting the variable feature’s sound, adding instances of it to the feature’s mental memory, and determining how much the sound will change while taking into account both its current representation and the external input. Due to its sequential nature, this model was implemented as a pipeline. Each of the pipeline’s five steps corresponds to a specific part of the cognitive process and can have one or more parameters to control its output (e.g., the size of the feature’s memory or the accommodation pace). Using these parameters, precise accommodative behaviors can be crafted while applying expert knowledge to motivate the chosen parameter values. These advantages make this approach suitable for experimentation with pre-defined, deterministic behaviors where each step can be changed individually. Ultimately, this approach makes a system vocally responsive to users’ speech input. The second approach grants more evolved behaviors, by defining different core behaviors and adding non-deterministic variations on top of them. This resembles human behavioral patterns, as each person has a base way of accommodating (or not accommodating), which may arbitrarily change based on the specific circumstances. This approach offers a data-driven statistical way to extract accommodation behaviors from a given collection of interactions. First, the target feature’s values of each speaker in an interaction are converted into continuous interpolated lines by drawing one sample from the posterior distribution of a Gaussian process conditioned on the given values. Then, the gradients of these lines, which represent rates of mutual change, are used to defined discrete levels of change based on their distribution. Finally, each level is assigned a symbol, which ultimately creates a symbol sequence representation for each interaction. The sequences are clustered so that each cluster stands for a type of behavior. The sequences of a cluster can then be used to calculate n-gram probabilities that enable the generation of new sequences of the captured behavior. The specific output value is sampled from the range corresponding to the generated symbol. With this approach, accommodation behaviors are extracted directly from data, as opposed to manually crafting them. However, it is harder to describe what exactly these behaviors represent and motivate the use of one of them over the other. To bridge this gap between these two approaches, it is also discussed how they can be combined to benefit from the advantages of both. Furthermore, to generate more structured behaviors, a hierarchy of accommodation complexity levels is suggested here, from a direct adoption of users’ realizations, via specified responsiveness, and up to independent core behaviors with non-deterministic variational productions. Besides a way to track and represent vocal changes, an accommodative system also needs a text-to-speech component that is able to realize those changes in the system’s speech output. Speech synthesis models are typically trained once on data with certain characteristics and do not change afterward. This prevents such models from introducing any variation in specific sounds and other phonetic features. Two methods for directly modifying such features are explored here. The first is based on signal modifications applied to the output signal after it was generated by the system. The processing is done between the timestamps of the target features and uses pre-defined scripts that modify the signal to achieve the desired values. This method is more suitable for continuous features like vowel quality, especially in the case of subtle changes that do not necessarily lead to a categorical sound change. The second method aims to capture phonetic variations in the training data. To that end, a training corpus with phonemic representations is used, as opposed to the regular graphemic representations. This way, the model can learn more direct relations between phonemes and sound instead of surface forms and sound, which, depending on the language, might be more complex and depend on their surrounding letters. The target variations themselves don’t necessarily need to be explicitly present in the training data, all time the different sounds are naturally distinguishable. In generation time, the current target feature’s state determines the phoneme to use for generating the desired sound. This method is suitable for categorical changes, especially for contrasts that naturally exist in the language. While both methods have certain limitations, they provide a proof of concept for the idea that spoken dialogue systems may phonetically adapt their speech output in real-time and without re-training their text-to-speech models. To combine the behavior definitions and the speech manipulations, a system is required, which can connect these elements to create a complete accommodation capability. The architecture suggested here extends the standard spoken dialogue system with an additional module, which receives the transcribed speech signal from the speech recognition component without influencing the input to the language understanding component. While language the understanding component uses only textual transcription to determine the user’s intention, the added component process the raw signal along with its phonetic transcription. In this extended architecture, the accommodation model is activated in the added module and the information required for speech manipulation is sent to the text-to-speech component. However, the text-to-speech component now has two inputs, viz. the content of the system’s response coming from the language generation component and the states of the defined target features from the added component. An implementation of a web-based system with this architecture is introduced here, and its functionality is showcased by demonstrating how it can be used to conduct a shadowing experiment automatically. This has two main advantage: First, since the system recognizes the participants’ phonetic variations and automatically selects the appropriate variation to use in its response, the experimenter saves time and prevents manual annotation errors. The experimenter also automatically gains additional information, like exact timestamps of utterances, real-time visualization of the interlocutors’ productions, and the possibility to replay and analyze the interaction after the experiment is finished. The second advantage is scalability. Multiple instances of the system can run on a server and be accessed by multiple clients at the same time. This not only saves time and the logistics of bringing participants into a lab, but also allows running the experiment with different configurations (e.g., other parameter values or target features) in a controlled and reproducible way. This completes a full cycle from examining human behaviors to integrating accommodation capabilities. Though each part of it can undoubtedly be further investigated, the emphasis here is on how they depend and connect to each other. Measuring changes features without showing how they can be modeled or achieving flexible speech synthesis without considering the desired final output might not lead to the final goal of introducing accommodation capabilities into computers. Treating accommodation in human-computer interaction as one large process rather than isolated sub-problems lays the ground for more comprehensive and complete solutions in the future.Heutzutage wird die verbale Interaktion mit Computern immer gebrĂ€uchlicher, was der rasant wachsenden Anzahl von sprachaktivierten GerĂ€ten weltweit geschuldet ist. Allerdings stellt die computerseitige Handhabung gesprochener Sprache weiterhin eine große Herausforderung dar, obwohl sie die bevorzugte Art zwischenmenschlicher Kommunikation reprĂ€sentiert. Dieser Umstand führt auch dazu, dass Benutzer ihren Sprachstil an das jeweilige GerĂ€t anpassen, um diese Handhabung zu erleichtern. Solche Anpassungen kommen in menschlicher gesprochener Sprache auch in der zwischenmenschlichen Kommunikation vor. Üblicherweise ereignen sie sich unbewusst und auf natürliche Weise wĂ€hrend eines GesprĂ€chs, etwa um die soziale Distanz zwischen den GesprĂ€chsteilnehmern zu kontrollieren oder um die Effizienz des GesprĂ€chs zu verbessern. Dieses PhĂ€nomen wird als Akkommodation bezeichnet und findet auf verschiedene Weise wĂ€hrend menschlicher Kommunikation statt. Sie Ă€ußert sich zum Beispiel in der Gestik, Mimik, Blickrichtung oder aber auch in der Wortwahl und dem verwendeten Satzbau. Vokal- Akkommodation beschĂ€ftigt sich mit derartigen Anpassungen auf phonetischer Ebene, die sich in segmentalen und suprasegmentalen Merkmalen zeigen. Werden AusprĂ€gungen dieser Merkmale bei den GesprĂ€chsteilnehmern im Laufe des GesprĂ€chs Ă€hnlicher, spricht man von Konvergenz, vergrĂ¶ĂŸern sich allerdings die Unterschiede, so wird dies als Divergenz bezeichnet. Dieser natürliche gegenseitige Anpassungsvorgang fehlt jedoch auf der Seite des Computers, was zu einer Lücke in der Mensch-Maschine-Interaktion führt. Darüber hinaus verwenden sprachaktivierte Systeme immer dieselbe Sprachausgabe und ignorieren folglich etwaige Unterschiede zum Sprachstil des momentanen Benutzers. Die Erkennung dieser phonetischen Abweichungen und die Erstellung von anpassungsfĂ€higer Sprachausgabe würden zur Personalisierung dieser Systeme beitragen und könnten letztendlich die insgesamte Benutzererfahrung verbessern. Aus diesem Grund kann die Erforschung dieser Aspekte von Akkommodation helfen, Mensch-Maschine-Interaktion besser zu verstehen und weiterzuentwickeln. Die vorliegende Dissertation stellt einen umfassenden Überblick zu Bausteinen bereit, die nötig sind, um AkkommodationsfĂ€higkeiten in Sprachdialogsysteme zu integrieren. In diesem Zusammenhang wurden auch interaktive Mensch-Mensch- und Mensch- Maschine-Experimente durchgeführt. In diesen Experimenten wurden Differenzen der vokalen Verhaltensweisen untersucht und Methoden erforscht, wie phonetische Abweichungen in synthetische Sprachausgabe integriert werden können. Um die erhaltenen Ergebnisse empirisch auswerten zu können, wurden hierbei auch verschiedene ModellierungsansĂ€tze erforscht. Fernerhin wurde der Frage nachgegangen, wie sich die betreffenden Komponenten kombinieren lassen, um ein Akkommodationssystem zu konstruieren. Jeder dieser Aspekte stellt für sich genommen bereits einen überaus breiten Forschungsbereich dar. Allerdings sind sie voneinander abhĂ€ngig und sollten zusammen betrachtet werden. Aus diesem Grund liegt ein übergreifender Schwerpunkt dieser Dissertation darauf, nicht nur aufzuzeigen, wie sich diese Aspekte weiterentwickeln lassen, sondern auch zu motivieren, wie sie zusammenhĂ€ngen. Ein weiterer Schwerpunkt dieser Arbeit befasst sich mit der zeitlichen Komponente des Akkommodationsprozesses, was auf der Beobachtung fußt, dass Menschen im Laufe eines GesprĂ€chs stĂ€ndig ihren Sprachstil Ă€ndern. Diese Beobachtung legt nahe, derartige Prozesse als kontinuierliche und dynamische Prozesse anzusehen. Fasst man jedoch diesen Prozess als diskret auf und betrachtet z.B. nur den Beginn und das Ende einer Interaktion, kann dies dazu führen, dass viele Akkommodationsereignisse unentdeckt bleiben oder übermĂ€ĂŸig geglĂ€ttet werden. Um die Entwicklung eines vokalen Akkommodationssystems zu rechtfertigen, muss zuerst bewiesen werden, dass Menschen bei der vokalen Interaktion mit einem Computer ein Ă€hnliches Anpassungsverhalten zeigen wie bei der Interaktion mit einem Menschen. Da es keine eindeutig festgelegte Metrik für das Messen des Akkommodationsgrades und für die Evaluierung der AkkommodationsqualitĂ€t gibt, ist es besonders wichtig, die Sprachproduktion von Menschen empirisch zu untersuchen, um sie als Referenz für mögliche Verhaltensweisen anzuwenden. In dieser Arbeit schließt diese Untersuchung verschiedene experimentelle Anordnungen ein, um einen besseren Überblick über Akkommodationseffekte zu erhalten. In einer ersten Studie wurde die vokale Akkommodation in einer Umgebung untersucht, in der sie natürlich vorkommt: in einem spontanen Mensch-Mensch GesprĂ€ch. Zu diesem Zweck wurde eine Sammlung von echten VerkaufsgesprĂ€chen gesammelt und analysiert, wobei in jedem dieser GesprĂ€che ein anderes Handelsvertreter-Neukunde Paar teilgenommen hatte. Diese GesprĂ€che verschaffen einen Einblick in Akkommodationseffekte wĂ€hrend spontanen authentischen Interaktionen, wobei die GesprĂ€chsteilnehmer zwei Ziele verfolgen: zum einen soll ein GeschĂ€ft verhandelt werden, zum anderen möchte aber jeder Teilnehmer für sich die besten Bedingungen aushandeln. Die Konversationen wurde durch das Kreuzkorrelation-Zeitreihen-Verfahren analysiert, um die dynamischen Änderungen im Zeitverlauf zu erfassen. Hierbei kam zum Vorschein, dass sich erfolgreiche Konversationen von fehlgeschlagenen GesprĂ€chen deutlich unterscheiden lassen. Überdies wurde festgestellt, dass die Handelsvertreter die treibende Kraft von vokalen Änderungen sind, d.h. sie können die Neukunden eher dazu zu bringen, ihren Sprachstil anzupassen, als andersherum. Es wurde auch beobachtet, dass sie diese Akkommodation oft schon zu einem frühen Zeitpunkt auslösen, was besonders bei erfolgreichen GesprĂ€chen beobachtet werden konnte. Dass diese Akkommodation stĂ€rker bei trainierten Sprechern ausgelöst wird, deckt sich mit den meist anekdotischen Empfehlungen von erfahrenen Handelsvertretern, die bisher nie wissenschaftlich nachgewiesen worden sind. Basierend auf diesen Ergebnissen beschĂ€fti

    Towards glottal source controllability in expressive speech synthesis

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    In order to obtain more human like sounding humanmachine interfaces we must first be able to give them expressive capabilities in the way of emotional and stylistic features so as to closely adequate them to the intended task. If we want to replicate those features it is not enough to merely replicate the prosodic information of fundamental frequency and speaking rhythm. The proposed additional layer is the modification of the glottal model, for which we make use of the GlottHMM parameters. This paper analyzes the viability of such an approach by verifying that the expressive nuances are captured by the aforementioned features, obtaining 95% recognition rates on styled speaking and 82% on emotional speech. Then we evaluate the effect of speaker bias and recording environment on the source modeling in order to quantify possible problems when analyzing multi-speaker databases. Finally we propose a speaking styles separation for Spanish based on prosodic features and check its perceptual significance

    Linguistic analysis of human-computer interaction

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    This article reviews recent literature investigating speech variation in production and comprehension during spoken language communication between humans and devices. Human speech patterns toward voice-AI presents a test to our scientific understanding about speech communication and language use. First, work exploring how human-AI interactions are similar to, or different from, human-human interactions in the realm of speech variation is reviewed. In particular, we focus on studies examining how users adapt their speech when resolving linguistic misunderstandings by computers and when accommodating their speech toward devices. Next, we consider work that investigates how top-down factors in the interaction can influence users’ linguistic interpretations of speech produced by technological agents and how the ways in which speech is generated (via text-to-speech synthesis, TTS) and recognized (using automatic speech recognition technology, ASR) has an effect on communication. Throughout this review, we aim to bridge both HCI frameworks and theoretical linguistic models accounting for variation in human speech. We also highlight findings in this growing area that can provide insight to the cognitive and social representations underlying linguistic communication more broadly. Additionally, we touch on the implications of this line of work for addressing major societal issues in speech technology
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