8,250 research outputs found
Smart objects as building blocks for the internet of things
The combination of the Internet and emerging technologies such as nearfield communications, real-time localization, and embedded sensors lets us transform everyday objects into smart objects that can understand and react to their environment. Such objects are building blocks for the Internet of Things and enable novel computing applications. As a step toward design and architectural principles for smart objects, the authors introduce a hierarchy of architectures with increasing levels of real-world awareness and interactivity. In particular, they describe activity-, policy-, and process-aware smart objects and demonstrate how the respective architectural abstractions support increasingly complex application
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Context-awareness for mobile sensing: a survey and future directions
The evolution of smartphones together with increasing computational power have empowered developers to create innovative context-aware applications for recognizing user related social and cognitive activities in any situation and at any location. The existence and awareness of the context provides the capability of being conscious of physical environments or situations around mobile device users. This allows network services to respond proactively and intelligently based on such awareness. The key idea behind context-aware applications is to encourage users to collect, analyze and share local sensory knowledge in the purpose for a large scale community use by creating a smart network. The desired network is capable of making autonomous logical decisions to actuate environmental objects, and also assist individuals. However, many open challenges remain, which are mostly arisen due to the middleware services provided in mobile devices have limited resources in terms of power, memory and bandwidth. Thus, it becomes critically important to study how the drawbacks can be elaborated and resolved, and at the same time better understand the opportunities for the research community to contribute to the context-awareness. To this end, this paper surveys the literature over the period of 1991-2014 from the emerging concepts to applications of context-awareness in mobile platforms by providing up-to-date research and future research directions. Moreover, it points out the challenges faced in this regard and enlighten them by proposing possible solutions
Wearable and mobile devices
Information and Communication Technologies, known as ICT, have undergone dramatic changes in the last 25 years. The 1980s was the decade of the Personal Computer (PC), which brought computing into the home and, in an educational setting, into the classroom. The 1990s gave us the World Wide Web (the Web), building on the infrastructure of the Internet, which has revolutionized the availability and delivery of information. In the midst of this information revolution, we are now confronted with a third wave of novel technologies (i.e., mobile and wearable computing), where computing devices already are becoming small enough so that we can carry them around at all times, and, in addition, they have the ability to interact with devices embedded in the environment. The development of wearable technology is perhaps a logical product of the convergence between the miniaturization of microchips (nanotechnology) and an increasing interest in pervasive computing, where mobility is the main objective. The miniaturization of computers is largely due to the decreasing size of semiconductors and switches; molecular manufacturing will allow for “not only molecular-scale switches but also nanoscale motors, pumps, pipes, machinery that could mimic skin” (Page, 2003, p. 2). This shift in the size of computers has obvious implications for the human-computer interaction introducing the next generation of interfaces. Neil Gershenfeld, the director of the Media Lab’s Physics and Media Group, argues, “The world is becoming the interface. Computers as distinguishable devices will disappear as the objects themselves become the means we use to interact with both the physical and the virtual worlds” (Page, 2003, p. 3). Ultimately, this will lead to a move away from desktop user interfaces and toward mobile interfaces and pervasive computing
It's the Human that Matters: Accurate User Orientation Estimation for Mobile Computing Applications
Ubiquity of Internet-connected and sensor-equipped portable devices sparked a
new set of mobile computing applications that leverage the proliferating
sensing capabilities of smart-phones. For many of these applications, accurate
estimation of the user heading, as compared to the phone heading, is of
paramount importance. This is of special importance for many crowd-sensing
applications, where the phone can be carried in arbitrary positions and
orientations relative to the user body. Current state-of-the-art focus mainly
on estimating the phone orientation, require the phone to be placed in a
particular position, require user intervention, and/or do not work accurately
indoors; which limits their ubiquitous usability in different applications. In
this paper we present Humaine, a novel system to reliably and accurately
estimate the user orientation relative to the Earth coordinate system.
Humaine requires no prior-configuration nor user intervention and works
accurately indoors and outdoors for arbitrary cell phone positions and
orientations relative to the user body. The system applies statistical analysis
techniques to the inertial sensors widely available on today's cell phones to
estimate both the phone and user orientation. Implementation of the system on
different Android devices with 170 experiments performed at different indoor
and outdoor testbeds shows that Humaine significantly outperforms the
state-of-the-art in diverse scenarios, achieving a median accuracy of
averaged over a wide variety of phone positions. This is
better than the-state-of-the-art. The accuracy is bounded by the error in the
inertial sensors readings and can be enhanced with more accurate sensors and
sensor fusion.Comment: Accepted for publication in the 11th International Conference on
Mobile and Ubiquitous Systems: Computing, Networking and Services
(Mobiquitous 2014
Metal oxide semiconductor nanomembrane-based soft unnoticeable multifunctional electronics for wearable human-machine interfaces
Wearable human-machine interfaces (HMIs) are an important class of devices that enable human and machine interaction and teaming. Recent advances in electronics, materials, and mechanical designs have offered avenues toward wearable HMI devices. However, existing wearable HMI devices are uncomfortable to use and restrict the human body's motion, show slow response times, or are challenging to realize with multiple functions. Here, we report sol-gel-on-polymer-processed indium zinc oxide semiconductor nanomembrane-based ultrathin stretchable electronics with advantages of multifunctionality, simple manufacturing, imperceptible wearing, and robust interfacing. Multifunctional wearable HMI devices range from resistive random-access memory for data storage to field-effect transistors for interfacing and switching circuits, to various sensors for health and body motion sensing, and to microheaters for temperature delivery. The HMI devices can be not only seamlessly worn by humans but also implemented as prosthetic skin for robotics, which offer intelligent feedback, resulting in a closed-loop HMI system
Moveable worlds/digital scenographies
This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ Intellect Ltd 2010.The mixed reality choreographic installation UKIYO explored in this article reflects an interest in scenographic practices that connect physical space to virtual worlds and explore how performers can move between material and immaterial spaces. The spatial design for UKIYO is inspired by Japanese hanamichi and western fashion runways, emphasizing the research production company's commitment to various creative crossovers between movement languages, innovative wearable design for interactive performance, acoustic and electronic sound processing and digital image objects that have a plastic as well as an immaterial/virtual dimension. The work integrates various forms of making art in order to visualize things that are not in themselves visual, or which connect visual and kinaesthetic/tactile/auditory experiences. The ‘Moveable Worlds’ in this essay are also reflections of the narrative spaces, subtexts and auditory relationships in the mutating matrix of an installation-space inviting the audience to move around and follow its sensorial experiences, drawn near to the bodies of the dancers.Brunel University, the British Council, and the
Japan Foundation
Smart Computing and Sensing Technologies for Animal Welfare: A Systematic Review
Animals play a profoundly important and intricate role in our lives today.
Dogs have been human companions for thousands of years, but they now work
closely with us to assist the disabled, and in combat and search and rescue
situations. Farm animals are a critical part of the global food supply chain,
and there is increasing consumer interest in organically fed and humanely
raised livestock, and how it impacts our health and environmental footprint.
Wild animals are threatened with extinction by human induced factors, and
shrinking and compromised habitat. This review sets the goal to systematically
survey the existing literature in smart computing and sensing technologies for
domestic, farm and wild animal welfare. We use the notion of \emph{animal
welfare} in broad terms, to review the technologies for assessing whether
animals are healthy, free of pain and suffering, and also positively stimulated
in their environment. Also the notion of \emph{smart computing and sensing} is
used in broad terms, to refer to computing and sensing systems that are not
isolated but interconnected with communication networks, and capable of remote
data collection, processing, exchange and analysis. We review smart
technologies for domestic animals, indoor and outdoor animal farming, as well
as animals in the wild and zoos. The findings of this review are expected to
motivate future research and contribute to data, information and communication
management as well as policy for animal welfare
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