510 research outputs found

    Overlay networks monitoring

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    The phenomenal growth of the Internet and its entry into many aspects of daily life has led to a great dependency on its services. Multimedia and content distribution applications (e.g., video streaming, online gaming, VoIP) require Quality of Service (QoS) guarantees in terms of bandwidth, delay, loss, and jitter to maintain a certain level of performance. Moreover, E-commerce applications and retail websites are faced with increasing demand for better throughput and response time performance. The most practical way to realize such applications is through the use of overlay networks, which are logical networks that implement service and resource management functionalities at the application layer. Overlays offer better deployability, scalability, security, and resiliency properties than network layer based implementation of services. Network monitoring and routing are among the most important issues in the design and operation of overlay networks. Accurate monitoring of QoS parameters is a challenging problem due to: (i) unbounded link stress in the underlying IP network, and (ii) the conflict in measurements caused by spatial and temporal overlap among measurement tasks. In this context, the focus of this dissertation is on the design and evaluation of efficient QoS monitoring and fault location algorithms using overlay networks. First, the issue of monitoring accuracy provided by multiple concurrent active measurements is studied on a large-scale overlay test-bed (PlanetLab), the factors affecting the accuracy are identified, and the measurement conflict problem is introduced. Then, the problem of conducting conflict-free measurements is formulated as a scheduling problem of real-time tasks, its complexity is proven to be NP-hard, and efficient heuristic algorithms for the problem are proposed. Second, an algorithm for minimizing monitoring overhead while controlling the IP link stress is proposed. Finally, the use of overlay monitoring to locate IP links\u27 faults is investigated. Specifically, the problem of designing an overlay network for verifying the location of IP links\u27 faults, under cost and link stress constraints, is formulated as an integer generalized flow problem, and its complexity is proven to be NP-hard. An optimal polynomial time algorithm for the relaxed problem (relaxed link stress constraints) is proposed. A combination of simulation and experimental studies using real-life measurement tools and Internet topologies of major ISP networks is conducted to evaluate the proposed algorithms. The studies show that the proposed algorithms significantly improve the accuracy and link stress of overlay monitoring, while incurring low overheads. The evaluation of fault location algorithms show that fast and highly accurate verification of faults can be achieved using overlay monitoring. In conclusion, the holistic view taken and the solutions developed for network monitoring provide a comprehensive framework for the design, operation, and evolution of overlay networks

    Optical control plane: theory and algorithms

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    In this thesis we propose a novel way to achieve global network information dissemination in which some wavelengths are reserved exclusively for global control information exchange. We study the routing and wavelength assignment problem for the special communication pattern of non-blocking all-to-all broadcast in WDM optical networks. We provide efficient solutions to reduce the number of wavelengths needed for non-blocking all-to-all broadcast, in the absence of wavelength converters, for network information dissemination. We adopt an approach in which we consider all nodes to be tap-and-continue capable thus studying lighttrees rather than lightpaths. To the best of our knowledge, this thesis is the first to consider “tap-and-continue” capable nodes in the context of conflict-free all-to-all broadcast. The problem of all to-all broadcast using individual lightpaths has been proven to be an NP-complete problem [6]. We provide optimal RWA solutions for conflict-free all-to-all broadcast for some particular cases of regular topologies, namely the ring, the torus and the hypercube. We make an important contribution on hypercube decomposition into edge-disjoint structures. We also present near-optimal polynomial-time solutions for the general case of arbitrary topologies. Furthermore, we apply for the first time the “cactus” representation of all minimum edge-cuts of graphs with arbitrary topologies to the problem of all-to-all broadcast in optical networks. Using this representation recursively we obtain near-optimal results for the number of wavelengths needed by the non-blocking all-to-all broadcast. The second part of this thesis focuses on the more practical case of multi-hop RWA for non- blocking all-to-all broadcast in the presence of Optical-Electrical-Optical conversion. We propose two simple but efficient multi-hop RWA models. In addition to reducing the number of wavelengths we also concentrate on reducing the number of optical receivers, another important optical resource. We analyze these models on the ring and the hypercube, as special cases of regular topologies. Lastly, we develop a good upper-bound on the number of wavelengths in the case of non-blocking multi-hop all-to-all broadcast on networks with arbitrary topologies and offer a heuristic algorithm to achieve it. We propose a novel network partitioning method based on “virtual perfect matching” for use in the RWA heuristic algorithm

    Efficient tree-based content-based routing schemes

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    This thesis is about routing and forwarding for inherently multicast communication such as the communication typical of information-centric networks. The notion of Information-Centric Networking (ICN) is an evolution of the Internet from the current host-centric architecture to a new architecture in which communication is based on “named information”. The ambitious goal of ICN is to effectively support the exchange and use of information in an ever more connected world, with billions of devices, many of which are mobile, producing and consuming large amounts of data. ICN is intended to support scalable content distribution, mobility, and security, for such applications as video on demand and networks of sensors or the so-called Internet of Things. Many ICN architectures have emerged in the past decade, and the ICN community has made significant progress in terms of infrastructure, test-bed deployments, and application case studies. And yet, despite the impressive research effort, the fundamental problems of routing and forwarding remain open. In particular, none of the proposed architectures has developed truly scalable name-based routing schemes and efficient name-based forwarding algorithms. This is not surprising, since the problem of routing based on names, in its most general formulation, is known to be fundamentally difficult. In general, one would want to support application-defined names (as opposed to network-defined addresses) with a compact routing scheme (small routing tables) that uses optimal paths and minimizes congestion, and that admits to a fast forwarding algorithm. Furthermore, one would want to construct this routing scheme with a decentralized and incremental protocol for administrative autonomy and efficient dynamic updates. However, there are clear theoretical limits that simply make it impossible to achieve all these goals. In this thesis we explore the design space of routing and forwarding in an information-centric network. Our purpose is to develop routing schemes and forwarding algorithms that combine many desirable properties. We consider two forms of addressing, one tied to network locations, and one based on more expressive content descriptors. We then consider trees as basic routing structures, and with those we develop routing schemes that are intended to minimize path lengths and congestion, separately or together. For one of these schemes based on expressive content descriptors, we also develop a fast forwarding algorithm specialized for massively parallel architectures such as GPUs. In summary, this thesis presents two efficient and scalable routing algorithms for two different types of networks, plus one scalable forwarding algorithm. We summarize each individual contribution below: Low-congestion geographic routing for wireless networks. We develop a low-congestion, multicast routing scheme designed specifically for wireless networks. The scheme supports geographical multicast routing, meaning routing to a set of nodes addressed by their physical position. The scheme builds a geometric minimum spanning tree connecting the source to all the destinations. Then, for each edge in this tree, the scheme routes a message through a random intermediate node, chosen independently of the set of multicast requests. The intermediate node is chosen in the vicinity of the corresponding edge such that congestion is reduced without stretching routes by more than a constant factor. Multi-tree scheme for content-based routing in ICN. We develop a tree-based routing scheme designed for large-scale wired networks such as the Internet. The scheme supports two forms of addresses: application-defined content descriptors, and network-defined locators. We first show that the scheme is effective in terms of stretch and congestion on the current AS-level Internet graph even with only a few spanning trees. Then we show that our content descriptors, which consist of sets of tags and that are more expressive than the name prefixes used in mainstream ICN, aggregate well in practice under our scheme. We also explain in detail how to use descriptors and locators, together with unique content identifiers, to support the efficient transmission and sharing of information through scalable and loop-free routes. Tag-based forwarding (partial matching) algorithm on GPUs. To accompany our ICN routing scheme, we develop a fast forwarding algorithm that matches incoming packets against forwarding tables with tens of millions of entries. To achieve high performance, we develop a practical solution for the partial matching problem that lies at the heart of this forwarding scheme. This solution amounts to a massively parallel algorithm specifically designed for a hybrid CPU/GPU architecture

    Reliable Multicast in Mobile Ad Hoc Wireless Networks

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    A mobile wireless ad hoc network (MANET) consists of a group of mobile nodes communicating wirelessly with no fixed infrastructure. Each node acts as source or receiver, and all play a role in path discovery and packet routing. MANETs are growing in popularity due to multiple usage models, ease of deployment and recent advances in hardware with which to implement them. MANETs are a natural environment for multicasting, or group communication, where one source transmits data packets through the network to multiple receivers. Proposed applications for MANET group communication ranges from personal network apps, impromptu small scale business meetings and gatherings, to conference, academic or sports complex presentations for large crowds reflect the wide range of conditions such a protocol must handle. Other applications such as covert military operations, search and rescue, disaster recovery and emergency response operations reflect the mission critical nature of many ad hoc applications. Reliable data delivery is important for all categories, but vital for this last one. It is a feature that a MANET group communication protocol must provide. Routing protocols for MANETs are challenged with establishing and maintaining data routes through the network in the face of mobility, bandwidth constraints and power limitations. Multicast communication presents additional challenges to protocols. In this dissertation we study reliability in multicast MANET routing protocols. Several on-demand multicast protocols are discussed and their performance compared. Then a new reliability protocol, R-ODMRP is presented that runs on top of ODMRP, a well documented best effort protocol with high reliability. This protocol is evaluated against ODMRP in a standard network simulator, ns-2. Next, reliable multicast MANET protocols are discussed and compared. We then present a second new protocol, Reyes, also a reliable on-demand multicast communication protocol. Reyes is implemented in the ns-2 simulator and compared against the current standards for reliability, flooding and ODMRP. R-ODMRP is used as a comparison point as well. Performance results are comprehensively described for latency, bandwidth and reliable data delivery. The simulations show Reyes to greatly outperform the other protocols in terms of reliability, while also outperforming R-ODMRP in terms of latency and bandwidth overhead

    Collocation Games and Their Application to Distributed Resource Management

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    We introduce Collocation Games as the basis of a general framework for modeling, analyzing, and facilitating the interactions between the various stakeholders in distributed systems in general, and in cloud computing environments in particular. Cloud computing enables fixed-capacity (processing, communication, and storage) resources to be offered by infrastructure providers as commodities for sale at a fixed cost in an open marketplace to independent, rational parties (players) interested in setting up their own applications over the Internet. Virtualization technologies enable the partitioning of such fixed-capacity resources so as to allow each player to dynamically acquire appropriate fractions of the resources for unencumbered use. In such a paradigm, the resource management problem reduces to that of partitioning the entire set of applications (players) into subsets, each of which is assigned to fixed-capacity cloud resources. If the infrastructure and the various applications are under a single administrative domain, this partitioning reduces to an optimization problem whose objective is to minimize the overall deployment cost. In a marketplace, in which the infrastructure provider is interested in maximizing its own profit, and in which each player is interested in minimizing its own cost, it should be evident that a global optimization is precisely the wrong framework. Rather, in this paper we use a game-theoretic framework in which the assignment of players to fixed-capacity resources is the outcome of a strategic "Collocation Game". Although we show that determining the existence of an equilibrium for collocation games in general is NP-hard, we present a number of simplified, practically-motivated variants of the collocation game for which we establish convergence to a Nash Equilibrium, and for which we derive convergence and price of anarchy bounds. In addition to these analytical results, we present an experimental evaluation of implementations of some of these variants for cloud infrastructures consisting of a collection of multidimensional resources of homogeneous or heterogeneous capacities. Experimental results using trace-driven simulations and synthetically generated datasets corroborate our analytical results and also illustrate how collocation games offer a feasible distributed resource management alternative for autonomic/self-organizing systems, in which the adoption of a global optimization approach (centralized or distributed) would be neither practical nor justifiable.NSF (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, CNS-052016, CCR-0635102); Universidad Pontificia Bolivariana; COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la Tecnología "Francisco José de Caldas

    Learning algorithms for the control of routing in integrated service communication networks

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    There is a high degree of uncertainty regarding the nature of traffic on future integrated service networks. This uncertainty motivates the use of adaptive resource allocation policies that can take advantage of the statistical fluctuations in the traffic demands. The adaptive control mechanisms must be 'lightweight', in terms of their overheads, and scale to potentially large networks with many traffic flows. Adaptive routing is one form of adaptive resource allocation, and this thesis considers the application of Stochastic Learning Automata (SLA) for distributed, lightweight adaptive routing in future integrated service communication networks. The thesis begins with a broad critical review of the use of Artificial Intelligence (AI) techniques applied to the control of communication networks. Detailed simulation models of integrated service networks are then constructed, and learning automata based routing is compared with traditional techniques on large scale networks. Learning automata are examined for the 'Quality-of-Service' (QoS) routing problem in realistic network topologies, where flows may be routed in the network subject to multiple QoS metrics, such as bandwidth and delay. It is found that learning automata based routing gives considerable blocking probability improvements over shortest path routing, despite only using local connectivity information and a simple probabilistic updating strategy. Furthermore, automata are considered for routing in more complex environments spanning issues such as multi-rate traffic, trunk reservation, routing over multiple domains, routing in high bandwidth-delay product networks and the use of learning automata as a background learning process. Automata are also examined for routing of both 'real-time' and 'non-real-time' traffics in an integrated traffic environment, where the non-real-time traffic has access to the bandwidth 'left over' by the real-time traffic. It is found that adopting learning automata for the routing of the real-time traffic may improve the performance to both real and non-real-time traffics under certain conditions. In addition, it is found that one set of learning automata may route both traffic types satisfactorily. Automata are considered for the routing of multicast connections in receiver-oriented, dynamic environments, where receivers may join and leave the multicast sessions dynamically. Automata are shown to be able to minimise the average delay or the total cost of the resulting trees using the appropriate feedback from the environment. Automata provide a distributed solution to the dynamic multicast problem, requiring purely local connectivity information and a simple updating strategy. Finally, automata are considered for the routing of multicast connections that require QoS guarantees, again in receiver-oriented dynamic environments. It is found that the distributed application of learning automata leads to considerably lower blocking probabilities than a shortest path tree approach, due to a combination of load balancing and minimum cost behaviour

    Mining and Managing Large-Scale Temporal Graphs

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    Large-scale temporal graphs are everywhere in our daily life. From online social networks, mobile networks, brain networks to computer systems, entities in these large complex systems communicate with each other, and their interactions evolve over time. Unlike traditional graphs, temporal graphs are dynamic: both topologies and attributes on nodes/edges may change over time. On the one hand, the dynamics have inspired new applications that rely on mining and managing temporal graphs. On the other hand, the dynamics also raise new technical challenges. First, it is difficult to discover or retrieve knowledge from complex temporal graph data. Second, because of the extra time dimension, we also face new scalability problems. To address these new challenges, we need to develop new methods that model temporal information in graphs so that we can deliver useful knowledge, new queries with temporal and structural constraints where users can obtain the desired knowledge, and new algorithms that are cost-effective for both mining and management tasks.In this dissertation, we discuss our recent works on mining and managing large-scale temporal graphs.First, we investigate two mining problems, including node ranking and link prediction problems. In these works, temporal graphs are applied to model the data generated from computer systems and online social networks. We formulate data mining tasks that extract knowledge from temporal graphs. The discovered knowledge can help domain experts identify critical alerts in system monitoring applications and recover the complete traces for information propagation in online social networks. To address computation efficiency problems, we leverage the unique properties in temporal graphs to simplify mining processes. The resulting mining algorithms scale well with large-scale temporal graphs with millions of nodes and billions of edges. By experimental studies over real-life and synthetic data, we confirm the effectiveness and efficiency of our algorithms.Second, we focus on temporal graph management problems. In these study, temporal graphs are used to model datacenter networks, mobile networks, and subscription relationships between stream queries and data sources. We formulate graph queries to retrieve knowledge that supports applications in cloud service placement, information routing in mobile networks, and query assignment in stream processing system. We investigate three types of queries, including subgraph matching, temporal reachability, and graph partitioning. By utilizing the relatively stable components in these temporal graphs, we develop flexible data management techniques to enable fast query processing and handle graph dynamics. We evaluate the soundness of the proposed techniques by both real and synthetic data. Through these study, we have learned valuable lessons. For temporal graph mining, temporal dimension may not necessarily increase computation complexity; instead, it may reduce computation complexity if temporal information can be wisely utilized. For temporal graph management, temporal graphs may include relatively stable components in real applications, which can help us develop flexible data management techniques that enable fast query processing and handle dynamic changes in temporal graphs
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